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Fix typing of some player flag variables (#1067)
Mainly on properties Tested that the spider queen mission can now be progressed
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@@ -9,8 +9,8 @@ void ZoneAgSpiderQueen::SetGameVariables(Entity* self) {
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ZoneAgProperty::SetGameVariables(self);
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// Disable property flags
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self->SetVar<uint32_t>(defeatedProperyFlag, 0);
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self->SetVar<uint32_t>(placedModelFlag, 0);
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self->SetVar<int32_t>(defeatedProperyFlag, 0);
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self->SetVar<int32_t>(placedModelFlag, 0);
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self->SetVar<uint32_t>(guardFirstMissionFlag, 0);
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self->SetVar<uint32_t>(guardMissionFlag, 0);
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self->SetVar<uint32_t>(brickLinkMissionIDFlag, 0);
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