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feat: normalize brick model positions (#1761)
* Add utilities for formats * Normalize model positions when placing in the world Have tested that placing a small and very large model both place and are located at the correct position. * add migration * Update Logger.cpp * add some notes and remove some logs * change arguments and add eof check Revert "fix: buff station cycling and dying too soon" This reverts commit 1c6cb2921e10eb2000ac40007d0c2636ba2ac151. fix: buff station cycling and dying too soon Tested that the buff station now only cycles after it has been built and has been alive for 25 seconds.
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@@ -8,6 +8,7 @@
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#include "Database.h"
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#include "Game.h"
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#include "Sd0.h"
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#include "ZCompression.h"
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#include "Logger.h"
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@@ -44,10 +45,10 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
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}
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// Ignore the valgrind warning about uninitialized values. These are discarded later when we know the actual uncompressed size.
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std::unique_ptr<uint8_t[]> uncompressedChunk(new uint8_t[ZCompression::MAX_SD0_CHUNK_SIZE]);
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std::unique_ptr<uint8_t[]> uncompressedChunk(new uint8_t[Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE]);
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int32_t err{};
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int32_t actualUncompressedSize = ZCompression::Decompress(
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compressedChunk.get(), chunkSize, uncompressedChunk.get(), ZCompression::MAX_SD0_CHUNK_SIZE, err);
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compressedChunk.get(), chunkSize, uncompressedChunk.get(), Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE, err);
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if (actualUncompressedSize != -1) {
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uint32_t previousSize = completeUncompressedModel.size();
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@@ -117,7 +118,7 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
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}
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std::string outputString(sd0ConvertedModel.get(), oldLxfmlSizeWithHeader);
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std::istringstream outputStringStream(outputString);
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std::stringstream outputStringStream(outputString);
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try {
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Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
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