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* Add utilities for formats * Normalize model positions when placing in the world Have tested that placing a small and very large model both place and are located at the correct position. * add migration * Update Logger.cpp * add some notes and remove some logs * change arguments and add eof check Revert "fix: buff station cycling and dying too soon" This reverts commit 1c6cb2921e10eb2000ac40007d0c2636ba2ac151. fix: buff station cycling and dying too soon Tested that the buff station now only cycles after it has been built and has been alive for 25 seconds.
156 lines
5.6 KiB
C++
156 lines
5.6 KiB
C++
#include "BrickByBrickFix.h"
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#include <memory>
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#include <iostream>
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#include <sstream>
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#include "tinyxml2.h"
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#include "Database.h"
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#include "Game.h"
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#include "Sd0.h"
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#include "ZCompression.h"
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#include "Logger.h"
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//! Forward declarations
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void WriteSd0Magic(char* input, uint32_t chunkSize);
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bool CheckSd0Magic(std::istream& streamToCheck);
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/**
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* @brief Truncates all models with broken data from the database.
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*
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* @return The number of models deleted
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*/
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uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
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uint32_t modelsTruncated{};
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auto modelsToTruncate = Database::Get()->GetAllUgcModels();
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bool previousCommitValue = Database::Get()->GetAutoCommit();
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Database::Get()->SetAutoCommit(false);
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for (auto& model : modelsToTruncate) {
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std::string completeUncompressedModel{};
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uint32_t chunkCount{};
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// Check that header is sd0 by checking for the sd0 magic.
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if (CheckSd0Magic(model.lxfmlData)) {
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while (true) {
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uint32_t chunkSize{};
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model.lxfmlData.read(reinterpret_cast<char*>(&chunkSize), sizeof(uint32_t)); // Extract chunk size from istream
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// Check if good here since if at the end of an sd0 file, this will have eof flagged.
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if (!model.lxfmlData.good()) break;
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std::unique_ptr<uint8_t[]> compressedChunk(new uint8_t[chunkSize]);
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for (uint32_t i = 0; i < chunkSize; i++) {
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compressedChunk[i] = model.lxfmlData.get();
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}
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// Ignore the valgrind warning about uninitialized values. These are discarded later when we know the actual uncompressed size.
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std::unique_ptr<uint8_t[]> uncompressedChunk(new uint8_t[Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE]);
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int32_t err{};
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int32_t actualUncompressedSize = ZCompression::Decompress(
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compressedChunk.get(), chunkSize, uncompressedChunk.get(), Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE, err);
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if (actualUncompressedSize != -1) {
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uint32_t previousSize = completeUncompressedModel.size();
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completeUncompressedModel.append(reinterpret_cast<char*>(uncompressedChunk.get()));
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completeUncompressedModel.resize(previousSize + actualUncompressedSize);
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} else {
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LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, model.id, err);
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break;
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}
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chunkCount++;
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}
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std::unique_ptr<tinyxml2::XMLDocument> document = std::make_unique<tinyxml2::XMLDocument>();
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if (!document) {
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LOG("Failed to initialize tinyxml document. Aborting.");
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return 0;
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}
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if (!(document->Parse(completeUncompressedModel.c_str(), completeUncompressedModel.size()) == tinyxml2::XML_SUCCESS)) {
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if (completeUncompressedModel.find(
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"</LXFML>",
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completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
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) {
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LOG("Brick-by-brick model %llu will be deleted!", model.id);
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Database::Get()->DeleteUgcModelData(model.id);
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modelsTruncated++;
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}
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}
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} else {
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LOG("Brick-by-brick model %llu will be deleted!", model.id);
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Database::Get()->DeleteUgcModelData(model.id);
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modelsTruncated++;
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}
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}
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Database::Get()->Commit();
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Database::Get()->SetAutoCommit(previousCommitValue);
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return modelsTruncated;
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}
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/**
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* @brief Updates all current models in the database to have the Segmented Data 0 (SD0) format.
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* Any models that do not start with zlib and best compression magic will not be updated.
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*
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* @return The number of models updated to SD0
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*/
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uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
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uint32_t updatedModels = 0;
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auto modelsToUpdate = Database::Get()->GetAllUgcModels();
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auto previousAutoCommitState = Database::Get()->GetAutoCommit();
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Database::Get()->SetAutoCommit(false);
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for (auto& model : modelsToUpdate) {
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// Check if the stored blob starts with zlib magic (0x78 0xDA - best compression of zlib)
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// If it does, convert it to sd0.
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if (model.lxfmlData.get() == 0x78 && model.lxfmlData.get() == 0xDA) {
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// Get and save size of zlib compressed chunk.
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model.lxfmlData.seekg(0, std::ios::end);
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uint32_t oldLxfmlSize = static_cast<uint32_t>(model.lxfmlData.tellg());
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model.lxfmlData.seekg(0);
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// Allocate 9 extra bytes. 5 for sd0 magic, 4 for the only zlib compressed size.
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uint32_t oldLxfmlSizeWithHeader = oldLxfmlSize + 9;
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std::unique_ptr<char[]> sd0ConvertedModel(new char[oldLxfmlSizeWithHeader]);
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WriteSd0Magic(sd0ConvertedModel.get(), oldLxfmlSize);
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for (uint32_t i = 9; i < oldLxfmlSizeWithHeader; i++) {
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sd0ConvertedModel.get()[i] = model.lxfmlData.get();
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}
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std::string outputString(sd0ConvertedModel.get(), oldLxfmlSizeWithHeader);
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std::stringstream outputStringStream(outputString);
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try {
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Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
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LOG("Updated model %i to sd0", model.id);
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updatedModels++;
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} catch (std::exception& exception) {
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LOG("Failed to update model %i. This model should be inspected manually to see why."
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"The database error is %s", model.id, exception.what());
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}
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}
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}
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Database::Get()->Commit();
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Database::Get()->SetAutoCommit(previousAutoCommitState);
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return updatedModels;
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}
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/**
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* @brief Writes sd0 magic at the front of a char*
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*
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* @param input the char* to write at the front of
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* @param chunkSize The size of the first chunk to write the size of
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*/
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void WriteSd0Magic(char* input, uint32_t chunkSize) {
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input[0] = 's';
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input[1] = 'd';
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input[2] = '0';
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input[3] = 0x01;
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input[4] = 0xFF;
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*reinterpret_cast<uint32_t*>(input + 5) = chunkSize; // Write the integer to the character array
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}
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bool CheckSd0Magic(std::istream& streamToCheck) {
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return streamToCheck.get() == 's' && streamToCheck.get() == 'd' && streamToCheck.get() == '0' && streamToCheck.get() == 0x01 && streamToCheck.get() == 0xFF;
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}
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