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https://github.com/DarkflameUniverse/DarkflameServer.git
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Make the test have the capability of passing if the code is correct
Before the platform was not moving and the positions werent; getting updated
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@ -364,19 +364,21 @@ TEST_F(MovingPlatformComponentTests, MovingPlatformNextAndCurrentWaypointAccess)
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}
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TEST_F(MovingPlatformComponentTests, MovingPlatformRunTest) {
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baseEntity->SetPosition(NiPoint3(99.296440f, 419.293335f, 207.219498f));
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MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
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moverPlatformSubComponent.SetupPath("ExampleOncePath", 0, false);
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pathOnce.pathWaypoints.at(1).position = NiPoint3(99.296440f, 419.293335f, 207.219498f);
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pathOnce.pathWaypoints.at(0).position = NiPoint3(99.296440f, 419.293335f, 207.219498f);
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pathOnce.pathWaypoints.at(0).movingPlatform.speed = 16.0f;
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pathOnce.pathWaypoints.at(1).position = NiPoint3(141.680099f, 419.990051f, 208.680450f);
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pathOnce.pathWaypoints.at(1).movingPlatform.speed = 16.0f;
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pathOnce.pathWaypoints.at(2).position = NiPoint3(141.680099f, 419.990051f, 208.680450f);
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pathOnce.pathWaypoints.at(2).movingPlatform.speed = 16.0f;
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moverPlatformSubComponent.UpdateLinearVelocity();
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moverPlatformSubComponent.StartPathing();
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moverPlatformSubComponent.Update(2.65f);
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auto [x,y,z] = moverPlatformSubComponent.GetPosition();
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LOG_TEST("x: %f, y: %f, z: %f", x, y, z);
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// just check that its close enough
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EXPECT_LT(141.680099f - x, 0.1f);
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EXPECT_LT(419.990051f - y, 0.1f);
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@ -384,17 +386,26 @@ TEST_F(MovingPlatformComponentTests, MovingPlatformRunTest) {
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}
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TEST_F(MovingPlatformComponentTests, MovingPlatformPercentBetweenPointsTest) {
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MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
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moverPlatformSubComponent.SetupPath("ExampleOncePath", 0, false);
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pathOnce.pathWaypoints.at(0).position = NiPoint3(0, 0, 1);
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pathOnce.pathWaypoints.at(1).position = NiPoint3(0, 0, 3);
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// moverPlatformSubComponent.m_Position = NiPoint3(0, 0, 1);
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ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.0f);
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// moverPlatformSubComponent.m_Position = NiPoint3(0, 0, 2);
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ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.5f);
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// moverPlatformSubComponent.m_Position = NiPoint3(0, 0, 3);
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ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 1.0f);
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pathOnce.pathWaypoints.at(0).position = NiPoint3(1, 0, 0);
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pathOnce.pathWaypoints.at(1).position = NiPoint3(3, 0, 0);
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{
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baseEntity->SetPosition(NiPoint3(1, 0, 0));
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MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
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moverPlatformSubComponent.SetupPath("ExampleOncePath", 0, false);
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ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.0f);
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}
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{
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baseEntity->SetPosition(NiPoint3(2, 0, 0));
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MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
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moverPlatformSubComponent.SetupPath("ExampleOncePath", 0, false);
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ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.5f);
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}
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{
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baseEntity->SetPosition(NiPoint3(3, 0, 0));
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MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
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moverPlatformSubComponent.SetupPath("ExampleOncePath", 0, false);
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ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 1.0f);
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}
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// moverPlatformSubComponent.m_TimeBasedMovement = true;
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ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.0f);
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// ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.0f);
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}
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