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fix path starting waypoint
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@@ -48,7 +48,7 @@ MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) :
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m_TimeTravelled = 0;
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m_CurrentSpeed = 0;
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m_MaxSpeed = 0;
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m_StartingWaypointIndex = 0;
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m_StartingWaypointIndex = -1;
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m_CurrentPathWaypointIndex = 0;
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m_LockRotation = false;
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m_IsInReverse = false;
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