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fix path starting waypoint
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parent
92e2ab55d9
commit
5168404567
@ -48,7 +48,7 @@ MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) :
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m_TimeTravelled = 0;
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m_CurrentSpeed = 0;
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m_MaxSpeed = 0;
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m_StartingWaypointIndex = 0;
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m_StartingWaypointIndex = -1;
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m_CurrentPathWaypointIndex = 0;
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m_LockRotation = false;
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m_IsInReverse = false;
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@ -228,10 +228,6 @@ public:
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static float GetBaseSpeed(LOT lot);
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private:
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// TODO: Advance properly
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void SetCurrentPathWaypointIndex(uint32_t value) { };
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void SetNextPathWaypointIndex(uint32_t value) { };
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float HandleWaypointCommandGroupEmote(const std::string& data);
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void HandleWaypointCommandSetVariable(const std::string& data);
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void HandleWaypointCommandCastSkill(const std::string& data);
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@ -83,8 +83,7 @@ void MovementAIComponent::HandleWaypointArrived(uint32_t commandIndex) {
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}
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m_Parent->AddCallbackTimer(delay, [this, commandIndex](){
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auto newCommandIndex = commandIndex + 1;
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this->HandleWaypointArrived(newCommandIndex);
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this->HandleWaypointArrived(commandIndex + 1);
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}
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);
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}
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@ -205,10 +204,8 @@ void MovementAIComponent::HandleWaypointCommandChangeWaypoint(const std::string&
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} else path_string = data;
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if (path_string != "") {
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SetPathStartingWaypointIndex(index);
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SetupPath(path_string);
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// TODO: do better? talk to emo
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SetCurrentPathWaypointIndex(index);
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SetNextPathWaypointIndex(index);
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}
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}
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