Removing ignore works now

This commit is contained in:
David Markowitz 2023-11-18 17:33:52 -08:00
parent df3515f474
commit 511407c8ea
5 changed files with 106 additions and 61 deletions

View File

@ -9,10 +9,9 @@
#include "Database.h" #include "Database.h"
extern PlayerContainer playerContainer;
enum IgnoreReponse : uint8_t { enum IgnoreReponse : uint8_t {
AddIgnoreResponse = 32, AddIgnoreResponse = 32,
RemoveIgnoreResponse = 33,
GetIgnoreListResponse = 34, GetIgnoreListResponse = 34,
}; };
@ -23,7 +22,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
LWOOBJID playerId; LWOOBJID playerId;
inStream.Read(playerId); inStream.Read(playerId);
auto* receiver = playerContainer.GetPlayerData(playerId); auto* receiver = Game::playerContainer.GetPlayerData(playerId);
if (!receiver) { if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId); LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return; return;
@ -63,11 +62,12 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
LWOOBJID playerId; LWOOBJID playerId;
inStream.Read(playerId); inStream.Read(playerId);
auto* receiver = playerContainer.GetPlayerData(playerId); auto* receiver = Game::playerContainer.GetPlayerData(playerId);
if (!receiver) { if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId); LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return; return;
} }
inStream.IgnoreBytes(4); // ignore some garbage zeros idk inStream.IgnoreBytes(4); // ignore some garbage zeros idk
LUWString toIgnoreName(33); LUWString toIgnoreName(33);
@ -92,7 +92,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
bitStream.Write(IgnoreResponse::ALREADY_IGNORED); bitStream.Write(IgnoreResponse::ALREADY_IGNORED);
} else { } else {
auto* playerData = playerContainer.GetPlayerData(toIgnoreStr); auto* playerData = Game::playerContainer.GetPlayerData(toIgnoreStr);
if (!playerData) { if (!playerData) {
// Fall back to query // Fall back to query
auto player = Database::Get()->GetCharacterInfo(toIgnoreStr); auto player = Database::Get()->GetCharacterInfo(toIgnoreStr);
@ -119,3 +119,45 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
Game::server->Send(&bitStream, packet->systemAddress, false); Game::server->Send(&bitStream, packet->systemAddress, false);
} }
void ChatIgnoreList::RemoveIgnore(Packet* packet) {
LOG_DEBUG("Removing ignore");
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
inStream.Read(playerId);
auto* receiver = Game::playerContainer.GetPlayerData(playerId);
if (!receiver) {
LOG("Tried to get ignore list, but player %llu not found in container", playerId);
return;
}
inStream.IgnoreBytes(4); // ignore some garbage zeros idk
LUWString removedIgnoreName(33);
inStream.Read(removedIgnoreName);
std::string removedIgnoreStr = removedIgnoreName.GetAsString();
LOG("Removing ignore for %s", removedIgnoreStr.c_str());
auto toRemove = std::remove(receiver->ignoredPlayers.begin(), receiver->ignoredPlayers.end(), removedIgnoreStr);
if (toRemove == receiver->ignoredPlayers.end()) {
LOG_DEBUG("Player %llu is not ignoring %s", playerId, removedIgnoreStr.c_str());
return;
}
receiver->ignoredPlayers.erase(toRemove, receiver->ignoredPlayers.end());
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, IgnoreReponse::RemoveIgnoreResponse);
bitStream.Write<int8_t>(0);
LUWString playerNameSend(removedIgnoreStr, 33);
bitStream.Write(playerNameSend);
Game::server->Send(&bitStream, packet->systemAddress, false);
}

View File

@ -6,6 +6,7 @@ struct Packet;
namespace ChatIgnoreList { namespace ChatIgnoreList {
void GetIgnoreList(Packet* packet); void GetIgnoreList(Packet* packet);
void AddIgnore(Packet* packet); void AddIgnore(Packet* packet);
void RemoveIgnore(Packet* packet);
}; };
#endif //!__CHATIGNORELIST__H__ #endif //!__CHATIGNORELIST__H__

View File

@ -19,15 +19,13 @@
#include "eClientMessageType.h" #include "eClientMessageType.h"
#include "eGameMessageType.h" #include "eGameMessageType.h"
extern PlayerContainer playerContainer;
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) { void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Get from the packet which player we want to do something with: //Get from the packet which player we want to do something with:
CINSTREAM_SKIP_HEADER; CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = 0; LWOOBJID playerID = 0;
inStream.Read(playerID); inStream.Read(playerID);
auto player = playerContainer.GetPlayerData(playerID); auto player = Game::playerContainer.GetPlayerData(playerID);
if (!player) return; if (!player) return;
auto friendsList = Database::Get()->GetFriendsList(playerID); auto friendsList = Database::Get()->GetFriendsList(playerID);
@ -43,7 +41,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
fd.friendName = friendData.friendName; fd.friendName = friendData.friendName;
//Now check if they're online: //Now check if they're online:
auto fr = playerContainer.GetPlayerData(fd.friendID); auto fr = Game::playerContainer.GetPlayerData(fd.friendID);
if (fr) { if (fr) {
fd.isOnline = true; fd.isOnline = true;
@ -97,7 +95,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
char isBestFriendRequest{}; char isBestFriendRequest{};
inStream.Read(isBestFriendRequest); inStream.Read(isBestFriendRequest);
auto requestor = playerContainer.GetPlayerData(requestorPlayerID); auto requestor = Game::playerContainer.GetPlayerData(requestorPlayerID);
if (!requestor) { if (!requestor) {
LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str()); LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
return; return;
@ -107,7 +105,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN); SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
return; return;
}; };
std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName)); std::unique_ptr<PlayerData> requestee(Game::playerContainer.GetPlayerData(playerName));
// Check if player is online first // Check if player is online first
if (isBestFriendRequest && !requestee) { if (isBestFriendRequest && !requestee) {
@ -175,7 +173,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
// Only do updates if there was a change in the bff status. // Only do updates if there was a change in the bff status.
if (oldBestFriendStatus != bestFriendStatus) { if (oldBestFriendStatus != bestFriendStatus) {
auto maxBestFriends = playerContainer.GetMaxNumberOfBestFriends(); auto maxBestFriends = Game::playerContainer.GetMaxNumberOfBestFriends();
if (requestee->countOfBestFriends >= maxBestFriends || requestor->countOfBestFriends >= maxBestFriends) { if (requestee->countOfBestFriends >= maxBestFriends || requestor->countOfBestFriends >= maxBestFriends) {
if (requestee->countOfBestFriends >= maxBestFriends) { if (requestee->countOfBestFriends >= maxBestFriends) {
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false); SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
@ -208,7 +206,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true); if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
} }
} else { } else {
auto maxFriends = playerContainer.GetMaxNumberOfFriends(); auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
if (requestee->friends.size() >= maxFriends) { if (requestee->friends.size() >= maxFriends) {
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false); SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
} else if (requestor->friends.size() >= maxFriends) { } else if (requestor->friends.size() >= maxFriends) {
@ -232,8 +230,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
std::string friendName = PacketUtils::ReadString(0x15, packet, true); std::string friendName = PacketUtils::ReadString(0x15, packet, true);
//Now to try and find both of these: //Now to try and find both of these:
auto requestor = playerContainer.GetPlayerData(playerID); auto requestor = Game::playerContainer.GetPlayerData(playerID);
auto requestee = playerContainer.GetPlayerData(friendName); auto requestee = Game::playerContainer.GetPlayerData(friendName);
if (!requestor || !requestee) return; if (!requestor || !requestee) return;
eAddFriendResponseType serverResponseCode{}; eAddFriendResponseType serverResponseCode{};
@ -315,7 +313,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
Database::Get()->RemoveFriend(playerID, friendID); Database::Get()->RemoveFriend(playerID, friendID);
//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended: //Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
auto goonA = playerContainer.GetPlayerData(playerID); auto goonA = Game::playerContainer.GetPlayerData(playerID);
if (goonA) { if (goonA) {
// Remove the friend from our list of friends // Remove the friend from our list of friends
for (auto friendData = goonA->friends.begin(); friendData != goonA->friends.end(); friendData++) { for (auto friendData = goonA->friends.begin(); friendData != goonA->friends.end(); friendData++) {
@ -328,7 +326,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
SendRemoveFriend(goonA, friendName, true); SendRemoveFriend(goonA, friendName, true);
} }
auto goonB = playerContainer.GetPlayerData(friendID); auto goonB = Game::playerContainer.GetPlayerData(friendID);
if (!goonB) return; if (!goonB) return;
// Do it again for other person // Do it again for other person
for (auto friendData = goonB->friends.begin(); friendData != goonB->friends.end(); friendData++) { for (auto friendData = goonB->friends.begin(); friendData != goonB->friends.end(); friendData++) {
@ -339,7 +337,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
} }
} }
std::string goonAName = GeneralUtils::UTF16ToWTF8(playerContainer.GetName(playerID)); std::string goonAName = GeneralUtils::UTF16ToWTF8(Game::playerContainer.GetName(playerID));
SendRemoveFriend(goonB, goonAName, true); SendRemoveFriend(goonB, goonAName, true);
} }
@ -348,11 +346,11 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
LWOOBJID playerID = LWOOBJID_EMPTY; LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID); inStream.Read(playerID);
auto* sender = playerContainer.GetPlayerData(playerID); auto* sender = Game::playerContainer.GetPlayerData(playerID);
if (sender == nullptr) return; if (sender == nullptr) return;
if (playerContainer.GetIsMuted(sender)) return; if (Game::playerContainer.GetIsMuted(sender)) return;
const auto senderName = std::string(sender->playerName.c_str()); const auto senderName = std::string(sender->playerName.c_str());
@ -367,12 +365,12 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
if (channel != 8) return; if (channel != 8) return;
auto* team = playerContainer.GetTeam(playerID); auto* team = Game::playerContainer.GetTeam(playerID);
if (team == nullptr) return; if (team == nullptr) return;
for (const auto memberId : team->memberIDs) { for (const auto memberId : team->memberIDs) {
auto* otherMember = playerContainer.GetPlayerData(memberId); auto* otherMember = Game::playerContainer.GetPlayerData(memberId);
if (otherMember == nullptr) return; if (otherMember == nullptr) return;
@ -406,11 +404,11 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
std::string message = PacketUtils::ReadString(0xAA, packet, true, 512); std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
//Get the bois: //Get the bois:
auto goonA = playerContainer.GetPlayerData(senderID); auto goonA = Game::playerContainer.GetPlayerData(senderID);
auto goonB = playerContainer.GetPlayerData(receiverName); auto goonB = Game::playerContainer.GetPlayerData(receiverName);
if (!goonA || !goonB) return; if (!goonA || !goonB) return;
if (playerContainer.GetIsMuted(goonA)) return; if (Game::playerContainer.GetIsMuted(goonA)) return;
std::string goonAName = goonA->playerName.c_str(); std::string goonAName = goonA->playerName.c_str();
std::string goonBName = goonB->playerName.c_str(); std::string goonBName = goonB->playerName.c_str();
@ -468,25 +466,25 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
inStream.Read(playerID); inStream.Read(playerID);
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true); std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
auto* player = playerContainer.GetPlayerData(playerID); auto* player = Game::playerContainer.GetPlayerData(playerID);
if (player == nullptr) { if (player == nullptr) {
return; return;
} }
auto* team = playerContainer.GetTeam(playerID); auto* team = Game::playerContainer.GetTeam(playerID);
if (team == nullptr) { if (team == nullptr) {
team = playerContainer.CreateTeam(playerID); team = Game::playerContainer.CreateTeam(playerID);
} }
auto* other = playerContainer.GetPlayerData(invitedPlayer); auto* other = Game::playerContainer.GetPlayerData(invitedPlayer);
if (other == nullptr) { if (other == nullptr) {
return; return;
} }
if (playerContainer.GetTeam(other->playerID) != nullptr) { if (Game::playerContainer.GetTeam(other->playerID) != nullptr) {
return; return;
} }
@ -519,12 +517,12 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
return; return;
} }
auto* team = playerContainer.GetTeam(leaderID); auto* team = Game::playerContainer.GetTeam(leaderID);
if (team == nullptr) { if (team == nullptr) {
LOG("Failed to find team for leader (%llu)", leaderID); LOG("Failed to find team for leader (%llu)", leaderID);
team = playerContainer.GetTeam(playerID); team = Game::playerContainer.GetTeam(playerID);
} }
if (team == nullptr) { if (team == nullptr) {
@ -532,7 +530,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
return; return;
} }
playerContainer.AddMember(team, playerID); Game::playerContainer.AddMember(team, playerID);
} }
void ChatPacketHandler::HandleTeamLeave(Packet* packet) { void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
@ -542,12 +540,12 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
uint32_t size = 0; uint32_t size = 0;
inStream.Read(size); inStream.Read(size);
auto* team = playerContainer.GetTeam(playerID); auto* team = Game::playerContainer.GetTeam(playerID);
LOG("(%llu) leaving team", playerID); LOG("(%llu) leaving team", playerID);
if (team != nullptr) { if (team != nullptr) {
playerContainer.RemoveMember(team, playerID, false, false, true); Game::playerContainer.RemoveMember(team, playerID, false, false, true);
} }
} }
@ -560,24 +558,24 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str()); LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
auto* kicked = playerContainer.GetPlayerData(kickedPlayer); auto* kicked = Game::playerContainer.GetPlayerData(kickedPlayer);
LWOOBJID kickedId = LWOOBJID_EMPTY; LWOOBJID kickedId = LWOOBJID_EMPTY;
if (kicked != nullptr) { if (kicked != nullptr) {
kickedId = kicked->playerID; kickedId = kicked->playerID;
} else { } else {
kickedId = playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer)); kickedId = Game::playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
} }
if (kickedId == LWOOBJID_EMPTY) return; if (kickedId == LWOOBJID_EMPTY) return;
auto* team = playerContainer.GetTeam(playerID); auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) { if (team != nullptr) {
if (team->leaderID != playerID || team->leaderID == kickedId) return; if (team->leaderID != playerID || team->leaderID == kickedId) return;
playerContainer.RemoveMember(team, kickedId, false, true, false); Game::playerContainer.RemoveMember(team, kickedId, false, true, false);
} }
} }
@ -590,16 +588,16 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str()); LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
auto* promoted = playerContainer.GetPlayerData(promotedPlayer); auto* promoted = Game::playerContainer.GetPlayerData(promotedPlayer);
if (promoted == nullptr) return; if (promoted == nullptr) return;
auto* team = playerContainer.GetTeam(playerID); auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) { if (team != nullptr) {
if (team->leaderID != playerID) return; if (team->leaderID != playerID) return;
playerContainer.PromoteMember(team, promoted->playerID); Game::playerContainer.PromoteMember(team, promoted->playerID);
} }
} }
@ -613,16 +611,16 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
char option; char option;
inStream.Read(option); inStream.Read(option);
auto* team = playerContainer.GetTeam(playerID); auto* team = Game::playerContainer.GetTeam(playerID);
if (team != nullptr) { if (team != nullptr) {
if (team->leaderID != playerID) return; if (team->leaderID != playerID) return;
team->lootFlag = option; team->lootFlag = option;
playerContainer.TeamStatusUpdate(team); Game::playerContainer.TeamStatusUpdate(team);
playerContainer.UpdateTeamsOnWorld(team, false); Game::playerContainer.UpdateTeamsOnWorld(team, false);
} }
} }
@ -631,18 +629,18 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
LWOOBJID playerID = LWOOBJID_EMPTY; LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID); inStream.Read(playerID);
auto* team = playerContainer.GetTeam(playerID); auto* team = Game::playerContainer.GetTeam(playerID);
auto* data = playerContainer.GetPlayerData(playerID); auto* data = Game::playerContainer.GetPlayerData(playerID);
if (team != nullptr && data != nullptr) { if (team != nullptr && data != nullptr) {
if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID()) { if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
playerContainer.RemoveMember(team, playerID, false, false, true, true); Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
return; return;
} }
if (team->memberIDs.size() <= 1 && !team->local) { if (team->memberIDs.size() <= 1 && !team->local) {
playerContainer.DisbandTeam(team); Game::playerContainer.DisbandTeam(team);
return; return;
} }
@ -653,16 +651,16 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY); ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
} }
playerContainer.TeamStatusUpdate(team); Game::playerContainer.TeamStatusUpdate(team);
const auto leaderName = GeneralUtils::UTF8ToUTF16(data->playerName); const auto leaderName = GeneralUtils::UTF8ToUTF16(data->playerName);
for (const auto memberId : team->memberIDs) { for (const auto memberId : team->memberIDs) {
auto* otherMember = playerContainer.GetPlayerData(memberId); auto* otherMember = Game::playerContainer.GetPlayerData(memberId);
if (memberId == playerID) continue; if (memberId == playerID) continue;
const auto memberName = playerContainer.GetName(memberId); const auto memberName = Game::playerContainer.GetName(memberId);
if (otherMember != nullptr) { if (otherMember != nullptr) {
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID); ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
@ -670,7 +668,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0)); ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
} }
playerContainer.UpdateTeamsOnWorld(team, false); Game::playerContainer.UpdateTeamsOnWorld(team, false);
} }
} }

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@ -35,14 +35,12 @@ namespace Game {
AssetManager* assetManager = nullptr; AssetManager* assetManager = nullptr;
bool shouldShutdown = false; bool shouldShutdown = false;
std::mt19937 randomEngine; std::mt19937 randomEngine;
PlayerContainer playerContainer;
} }
Logger* SetupLogger(); Logger* SetupLogger();
void HandlePacket(Packet* packet); void HandlePacket(Packet* packet);
PlayerContainer playerContainer;
int main(int argc, char** argv) { int main(int argc, char** argv) {
constexpr uint32_t chatFramerate = mediumFramerate; constexpr uint32_t chatFramerate = mediumFramerate;
constexpr uint32_t chatFrameDelta = mediumFrameDelta; constexpr uint32_t chatFrameDelta = mediumFrameDelta;
@ -109,7 +107,7 @@ int main(int argc, char** argv) {
Game::randomEngine = std::mt19937(time(0)); Game::randomEngine = std::mt19937(time(0));
playerContainer.Initialize(); Game::playerContainer.Initialize();
//Run it until server gets a kill message from Master: //Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now(); auto t = std::chrono::high_resolution_clock::now();
@ -201,19 +199,19 @@ void HandlePacket(Packet* packet) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) { if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) { switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION: case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
playerContainer.InsertPlayer(packet); Game::playerContainer.InsertPlayer(packet);
break; break;
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION: case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
playerContainer.RemovePlayer(packet); Game::playerContainer.RemovePlayer(packet);
break; break;
case eChatInternalMessageType::MUTE_UPDATE: case eChatInternalMessageType::MUTE_UPDATE:
playerContainer.MuteUpdate(packet); Game::playerContainer.MuteUpdate(packet);
break; break;
case eChatInternalMessageType::CREATE_TEAM: case eChatInternalMessageType::CREATE_TEAM:
playerContainer.CreateTeamServer(packet); Game::playerContainer.CreateTeamServer(packet);
break; break;
case eChatInternalMessageType::ANNOUNCEMENT: { case eChatInternalMessageType::ANNOUNCEMENT: {
@ -242,6 +240,10 @@ void HandlePacket(Packet* packet) {
ChatIgnoreList::AddIgnore(packet); ChatIgnoreList::AddIgnore(packet);
break; break;
case eChatMessageType::REMOVE_IGNORE:
ChatIgnoreList::RemoveIgnore(packet);
break;
case eChatMessageType::TEAM_GET_STATUS: case eChatMessageType::TEAM_GET_STATUS:
ChatPacketHandler::HandleTeamStatusRequest(packet); ChatPacketHandler::HandleTeamStatusRequest(packet);
break; break;

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@ -12,6 +12,7 @@ class AssetManager;
struct SystemAddress; struct SystemAddress;
class EntityManager; class EntityManager;
class dZoneManager; class dZoneManager;
class PlayerContainer;
namespace Game { namespace Game {
extern Logger* logger; extern Logger* logger;
@ -26,4 +27,5 @@ namespace Game {
extern bool shouldShutdown; extern bool shouldShutdown;
extern EntityManager* entityManager; extern EntityManager* entityManager;
extern dZoneManager* zoneManager; extern dZoneManager* zoneManager;
extern PlayerContainer playerContainer;
} }