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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
rename enum cause windows is already named that
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@ -29,25 +29,6 @@
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#include "eMasterMessageType.h"
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#include "eStamps.h"
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enum class ClientOS : uint8_t {
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UNKNOWN,
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WINDOWS,
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MACOS
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};
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enum class LCID : uint16_t {
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en_US = 0x0409,
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de_DE = 0x0407,
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en_GB = 0x0809
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};
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enum class Language : uint32_t {
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en_US,
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pl_US,
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de_DE,
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en_GB,
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};
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void Stamp::Serialize(RakNet::BitStream* outBitStream){
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outBitStream->Write(type);
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outBitStream->Write(value);
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@ -109,7 +90,7 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
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LUWString password(41);
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inStream.Read(password);
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LCID locale_id;
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LanguageCodeID locale_id;
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inStream.Read(locale_id);
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Game::logger->Log("AuthPackets", "Locale ID: %i", locale_id);
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@ -24,10 +24,28 @@ struct Stamp {
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void Serialize(RakNet::BitStream* outBitStream);
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};
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enum class ClientOS : uint8_t {
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UNKNOWN,
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WINDOWS,
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MACOS
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};
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enum class LanguageCodeID : uint16_t {
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en_US = 0x0409,
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de_DE = 0x0407,
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en_GB = 0x0809
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};
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enum class Language : uint32_t {
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en_US,
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pl_US,
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de_DE,
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en_GB,
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};
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namespace AuthPackets {
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void HandleHandshake(dServer* server, Packet* packet);
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void SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType);
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void HandleLoginRequest(dServer* server, Packet* packet);
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void SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username);
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}
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