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changed loot sources to none
Changed loot sources for some scripts to none so they properly give loot to the player.
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@@ -9,7 +9,7 @@ void NpcPirateServer::OnMissionDialogueOK(Entity *self, Entity *target, int miss
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// Add or remove the lucky shovel based on whether the mission was completed or started
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if ((missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)
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&& luckyShovel == nullptr) {
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inventory->AddItem(14591, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
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inventory->AddItem(14591, 1, eLootSourceType::LOOT_SOURCE_NONE);
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} else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
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inventory->RemoveItem(14591, 1);
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}
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