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changed loot sources to none
Changed loot sources for some scripts to none so they properly give loot to the player.
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@@ -23,7 +23,7 @@ void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss
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{
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if (inventoryComponent->GetLotCount(14378) == 0)
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{
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inventoryComponent->AddItem(14378, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
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inventoryComponent->AddItem(14378, 1, eLootSourceType::LOOT_SOURCE_NONE);
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}
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}
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else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE)
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