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changed loot sources to none
Changed loot sources for some scripts to none so they properly give loot to the player.
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@@ -54,6 +54,6 @@ void NjColeNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
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return;
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}
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inventoryComponent->AddItem(16644, 1, eLootSourceType::LOOT_SOURCE_VENDOR);
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inventoryComponent->AddItem(16644, 1, eLootSourceType::LOOT_SOURCE_NONE);
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}
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}
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