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https://github.com/DarkflameUniverse/DarkflameServer.git
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it compiles again
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@ -366,7 +366,7 @@ void ChatPacketHandler::HandleGMLevelUpdate(Packet* packet) {
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void ChatPacketHandler::HandleWho(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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FindPlayerRequest request;
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ChatPackets::FindPlayerRequest request;
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request.Deserialize(inStream);
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const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
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@ -392,7 +392,7 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
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void ChatPacketHandler::HandleShowAll(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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ShowAllRequest request;
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ChatPackets::ShowAllRequest request;
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request.Deserialize(inStream);
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const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
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@ -3,6 +3,7 @@
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#include "dNetCommon.h"
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#include "BitStream.h"
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#include "PlayerContainer.h"
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#include "eChatMessageResponseCode.h"
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enum class eAddFriendResponseType : uint8_t;
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@ -33,15 +34,6 @@ enum class eChatChannel : uint8_t {
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};
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enum class eChatMessageResponseCode : uint8_t {
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SENT = 0,
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NOTONLINE,
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GENERALERROR,
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RECEIVEDNEWWHISPER,
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NOTFRIENDS,
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SENDERFREETRIAL,
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RECEIVERFREETRIAL,
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};
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struct ChatMessage {
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LUWString message;
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@ -51,7 +51,7 @@ void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
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ChatPackets::Announcement announcement;
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announcement.title = good_data["title"];
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announcement.message = good_data["message"];
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announcement.Send();
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announcement.Send(UNASSIGNED_SYSTEM_ADDRESS);
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reply.status = eHTTPStatusCode::OK;
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reply.message = "{\"status\":\"Announcement Sent\"}";
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15
dCommon/dEnums/eChatMessageResponseCode.h
Normal file
15
dCommon/dEnums/eChatMessageResponseCode.h
Normal file
@ -0,0 +1,15 @@
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#ifndef __ECHATMESSAGERESPONSECODES__H__
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#define __ECHATMESSAGERESPONSECODES__H__
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#include <cstdint>
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enum class eChatMessageResponseCode : uint8_t {
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SENT = 0,
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NOTONLINE,
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GENERALERROR,
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RECEIVEDNEWWHISPER,
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NOTFRIENDS,
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SENDERFREETRIAL,
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RECEIVERFREETRIAL,
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};
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#endif //!__ECHATMESSAGERESPONSECODES__H__
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@ -296,15 +296,12 @@ namespace GMGreaterThanZeroCommands {
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if (!splitArgs.empty() && !splitArgs.at(0).empty()) displayZoneData = splitArgs.at(0) == "1";
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if (splitArgs.size() > 1) displayIndividualPlayers = splitArgs.at(1) == "1";
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ShowAllRequest request {
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.requestor = entity->GetObjectID(),
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.displayZoneData = displayZoneData,
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.displayIndividualPlayers = displayIndividualPlayers
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};
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ChatPackets::ShowAllRequest request;
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request.requestor = entity->GetObjectID();
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request.displayZoneData = displayZoneData;
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request.displayIndividualPlayers = displayIndividualPlayers;
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CBITSTREAM;
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request.Serialize(bitStream);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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request.Send(Game::chatSysAddr);
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}
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void FindPlayer(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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@ -313,14 +310,11 @@ namespace GMGreaterThanZeroCommands {
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return;
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}
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FindPlayerRequest request {
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.requestor = entity->GetObjectID(),
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.playerName = LUWString(args)
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};
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ChatPackets::FindPlayerRequest request;
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request.requestor = entity->GetObjectID();
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request.playerName = LUWString(args);
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CBITSTREAM;
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request.Serialize(bitStream);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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request.Send(Game::chatSysAddr);
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}
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void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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@ -46,10 +46,15 @@ namespace ChatPackets {
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bitStream.Write(playerObjectID); // senderID
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bitStream.Write<uint16_t>(0); // sourceID
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bitStream.Write(responseCode);
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bitStream.Write(message)
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bitStream.Write(message);
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}
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bool ChatMessage::Deserialize(RakNet::BitStream& inStream) {
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//TODO: Implement this
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return false;
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}
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void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
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@ -11,6 +11,8 @@ struct SystemAddress;
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#include <string>
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#include "dCommonVars.h"
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#include "BitStreamUtils.h"
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#include "MessageType/Chat.h"
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#include "eChatMessageResponseCode.h"
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enum class eCannedText : uint8_t {
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CHAT_DISABLED = 0,
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@ -18,6 +20,8 @@ enum class eCannedText : uint8_t {
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};
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namespace ChatPackets {
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void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast = false);
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struct ShowAllRequest : public LUBitStream {
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LWOOBJID requestor = LWOOBJID_EMPTY;
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bool displayZoneData = true;
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@ -53,6 +57,8 @@ namespace ChatPackets {
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bool senderMythran;
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eChatMessageResponseCode responseCode = eChatMessageResponseCode::SENT;
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LUWString message;
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ChatMessage() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE) {};
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virtual void Serialize(RakNet::BitStream& bitStream) const override;
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virtual bool Deserialize(RakNet::BitStream& inStream) override;
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};
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@ -1319,7 +1319,7 @@ void HandlePacket(Packet* packet) {
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case MessageType::World::GENERAL_CHAT_MESSAGE: {
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if (chatDisabled) {
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ChatPackets::SendMessageFail(packet->systemAddress);
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ChatPackets::MessageFailure().Send(packet->systemAddress);
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} else {
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auto chatMessage = ClientPackets::HandleChatMessage(packet);
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// TODO: Find a good home for the logic in this case.
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@ -1342,7 +1342,16 @@ void HandlePacket(Packet* packet) {
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std::string sMessage = GeneralUtils::UTF16ToWTF8(chatMessage.message);
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LOG("%s: %s", playerName.c_str(), sMessage.c_str());
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ChatPackets::SendChatMessage(packet->systemAddress, chatMessage.chatChannel, playerName, user->GetLoggedInChar(), isMythran, chatMessage.message);
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//(packet->systemAddress, chatMessage.chatChannel, playerName, user->GetLoggedInChar(), isMythran, chatMessage.message);
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ChatPackets::ChatMessage outChatMessage;
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outChatMessage.chatChannel = chatMessage.chatChannel;
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outChatMessage.message = chatMessage.message;
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outChatMessage.senderMythran = isMythran;
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outChatMessage.senderName = playerName;
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outChatMessage.playerObjectID = user->GetLoggedInChar();
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outChatMessage.Send(packet->systemAddress);
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{
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// TODO: make it so we don't write this manually, but instead use a proper read and writes
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// aka: this is awful and should be fixed, but I can't be bothered to do it right now
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