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Update CheatDetection.cpp (#1559)
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@ -130,12 +130,6 @@ bool CheatDetection::VerifyLwoobjidIsSender(const LWOOBJID& id, const SystemAddr
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// This will be true if the player does not possess the entity they are trying to send a packet as.
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// This will be true if the player does not possess the entity they are trying to send a packet as.
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// or if the user does not own the character they are trying to send a packet as.
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// or if the user does not own the character they are trying to send a packet as.
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if (invalidPacket) {
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va_list args;
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va_start(args, messageIfNotSender);
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LogAndSaveFailedAntiCheatCheck(id, sysAddr, checkType, messageIfNotSender, args);
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va_end(args);
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}
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return !invalidPacket;
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return !invalidPacket;
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}
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}
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