mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-05-16 11:31:19 +00:00
Revert "fix: update player container on shutdown (#1704)"
This reverts commit 3ecbd1013b90678e178c0e4a4d2b53e1513f1419.
This commit is contained in:
parent
b173d7069e
commit
4b31a9dc1a
@ -29,35 +29,33 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
|||||||
auto& player = Game::playerContainer.GetPlayerDataMutable(playerID);
|
auto& player = Game::playerContainer.GetPlayerDataMutable(playerID);
|
||||||
if (!player) return;
|
if (!player) return;
|
||||||
|
|
||||||
if (player.friends.empty()) {
|
auto friendsList = Database::Get()->GetFriendsList(playerID);
|
||||||
auto friendsList = Database::Get()->GetFriendsList(playerID);
|
for (const auto& friendData : friendsList) {
|
||||||
for (const auto& friendData : friendsList) {
|
FriendData fd;
|
||||||
FriendData fd;
|
fd.isFTP = false; // not a thing in DLU
|
||||||
fd.isFTP = false; // not a thing in DLU
|
fd.friendID = friendData.friendID;
|
||||||
fd.friendID = friendData.friendID;
|
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
|
||||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
|
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
|
||||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
|
|
||||||
|
|
||||||
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||||
if (fd.isBestFriend) player.countOfBestFriends += 1;
|
if (fd.isBestFriend) player.countOfBestFriends += 1;
|
||||||
fd.friendName = friendData.friendName;
|
fd.friendName = friendData.friendName;
|
||||||
|
|
||||||
//Now check if they're online:
|
//Now check if they're online:
|
||||||
const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID);
|
const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID);
|
||||||
|
|
||||||
if (fr) {
|
if (fr) {
|
||||||
fd.isOnline = true;
|
fd.isOnline = true;
|
||||||
fd.zoneID = fr.zoneID;
|
fd.zoneID = fr.zoneID;
|
||||||
|
|
||||||
//Since this friend is online, we need to update them on the fact that we've just logged in:
|
//Since this friend is online, we need to update them on the fact that we've just logged in:
|
||||||
SendFriendUpdate(fr, player, 1, fd.isBestFriend);
|
SendFriendUpdate(fr, player, 1, fd.isBestFriend);
|
||||||
} else {
|
} else {
|
||||||
fd.isOnline = false;
|
fd.isOnline = false;
|
||||||
fd.zoneID = LWOZONEID();
|
fd.zoneID = LWOZONEID();
|
||||||
}
|
|
||||||
|
|
||||||
player.friends.push_back(fd);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
player.friends.push_back(fd);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Now, we need to send the friendlist to the server they came from:
|
//Now, we need to send the friendlist to the server they came from:
|
||||||
@ -142,7 +140,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
|||||||
|
|
||||||
// Prevent GM friend spam
|
// Prevent GM friend spam
|
||||||
// If the player we are trying to be friends with is not a civilian and we are a civilian, abort the process
|
// If the player we are trying to be friends with is not a civilian and we are a civilian, abort the process
|
||||||
if (requestee.gmLevel > eGameMasterLevel::CIVILIAN && requestor.gmLevel == eGameMasterLevel::CIVILIAN) {
|
if (requestee.gmLevel > eGameMasterLevel::CIVILIAN && requestor.gmLevel == eGameMasterLevel::CIVILIAN ) {
|
||||||
SendFriendResponse(requestor, requestee, eAddFriendResponseType::MYTHRAN);
|
SendFriendResponse(requestor, requestee, eAddFriendResponseType::MYTHRAN);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -402,8 +400,8 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
|
|||||||
bitStream.Write(Game::playerContainer.GetSimCount());
|
bitStream.Write(Game::playerContainer.GetSimCount());
|
||||||
bitStream.Write<uint8_t>(request.displayIndividualPlayers);
|
bitStream.Write<uint8_t>(request.displayIndividualPlayers);
|
||||||
bitStream.Write<uint8_t>(request.displayZoneData);
|
bitStream.Write<uint8_t>(request.displayZoneData);
|
||||||
if (request.displayZoneData || request.displayIndividualPlayers) {
|
if (request.displayZoneData || request.displayIndividualPlayers){
|
||||||
for (auto& [playerID, playerData] : Game::playerContainer.GetAllPlayers()) {
|
for (auto& [playerID, playerData ]: Game::playerContainer.GetAllPlayers()){
|
||||||
if (!playerData) continue;
|
if (!playerData) continue;
|
||||||
bitStream.Write<uint8_t>(0); // structure packing
|
bitStream.Write<uint8_t>(0); // structure packing
|
||||||
if (request.displayIndividualPlayers) bitStream.Write(LUWString(playerData.playerName));
|
if (request.displayIndividualPlayers) bitStream.Write(LUWString(playerData.playerName));
|
||||||
|
@ -122,8 +122,6 @@ int main(int argc, char** argv) {
|
|||||||
uint32_t framesSinceMasterDisconnect = 0;
|
uint32_t framesSinceMasterDisconnect = 0;
|
||||||
uint32_t framesSinceLastSQLPing = 0;
|
uint32_t framesSinceLastSQLPing = 0;
|
||||||
|
|
||||||
auto lastTime = std::chrono::high_resolution_clock::now();
|
|
||||||
|
|
||||||
Game::logger->Flush(); // once immediately before main loop
|
Game::logger->Flush(); // once immediately before main loop
|
||||||
while (!Game::ShouldShutdown()) {
|
while (!Game::ShouldShutdown()) {
|
||||||
//Check if we're still connected to master:
|
//Check if we're still connected to master:
|
||||||
@ -134,11 +132,7 @@ int main(int argc, char** argv) {
|
|||||||
break; //Exit our loop, shut down.
|
break; //Exit our loop, shut down.
|
||||||
} else framesSinceMasterDisconnect = 0;
|
} else framesSinceMasterDisconnect = 0;
|
||||||
|
|
||||||
const auto currentTime = std::chrono::high_resolution_clock::now();
|
//In world we'd update our other systems here.
|
||||||
const float deltaTime = std::chrono::duration<float>(currentTime - lastTime).count();
|
|
||||||
lastTime = currentTime;
|
|
||||||
|
|
||||||
Game::playerContainer.Update(deltaTime);
|
|
||||||
|
|
||||||
//Check for packets here:
|
//Check for packets here:
|
||||||
Game::server->ReceiveFromMaster(); //ReceiveFromMaster also handles the master packets if needed.
|
Game::server->ReceiveFromMaster(); //ReceiveFromMaster also handles the master packets if needed.
|
||||||
@ -174,7 +168,7 @@ int main(int argc, char** argv) {
|
|||||||
t += std::chrono::milliseconds(chatFrameDelta); //Chat can run at a lower "fps"
|
t += std::chrono::milliseconds(chatFrameDelta); //Chat can run at a lower "fps"
|
||||||
std::this_thread::sleep_until(t);
|
std::this_thread::sleep_until(t);
|
||||||
}
|
}
|
||||||
Game::playerContainer.Shutdown();
|
|
||||||
//Delete our objects here:
|
//Delete our objects here:
|
||||||
Database::Destroy("ChatServer");
|
Database::Destroy("ChatServer");
|
||||||
delete Game::server;
|
delete Game::server;
|
||||||
@ -203,150 +197,150 @@ void HandlePacket(Packet* packet) {
|
|||||||
inStream.Read(chatMessageID);
|
inStream.Read(chatMessageID);
|
||||||
|
|
||||||
switch (chatMessageID) {
|
switch (chatMessageID) {
|
||||||
case MessageType::Chat::GM_MUTE:
|
case MessageType::Chat::GM_MUTE:
|
||||||
Game::playerContainer.MuteUpdate(packet);
|
Game::playerContainer.MuteUpdate(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::CREATE_TEAM:
|
case MessageType::Chat::CREATE_TEAM:
|
||||||
Game::playerContainer.CreateTeamServer(packet);
|
Game::playerContainer.CreateTeamServer(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::GET_FRIENDS_LIST:
|
case MessageType::Chat::GET_FRIENDS_LIST:
|
||||||
ChatPacketHandler::HandleFriendlistRequest(packet);
|
ChatPacketHandler::HandleFriendlistRequest(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::GET_IGNORE_LIST:
|
case MessageType::Chat::GET_IGNORE_LIST:
|
||||||
ChatIgnoreList::GetIgnoreList(packet);
|
ChatIgnoreList::GetIgnoreList(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::ADD_IGNORE:
|
case MessageType::Chat::ADD_IGNORE:
|
||||||
ChatIgnoreList::AddIgnore(packet);
|
ChatIgnoreList::AddIgnore(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::REMOVE_IGNORE:
|
case MessageType::Chat::REMOVE_IGNORE:
|
||||||
ChatIgnoreList::RemoveIgnore(packet);
|
ChatIgnoreList::RemoveIgnore(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::TEAM_GET_STATUS:
|
case MessageType::Chat::TEAM_GET_STATUS:
|
||||||
ChatPacketHandler::HandleTeamStatusRequest(packet);
|
ChatPacketHandler::HandleTeamStatusRequest(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::ADD_FRIEND_REQUEST:
|
case MessageType::Chat::ADD_FRIEND_REQUEST:
|
||||||
//this involves someone sending the initial request, the response is below, response as in from the other player.
|
//this involves someone sending the initial request, the response is below, response as in from the other player.
|
||||||
//We basically just check to see if this player is online or not and route the packet.
|
//We basically just check to see if this player is online or not and route the packet.
|
||||||
ChatPacketHandler::HandleFriendRequest(packet);
|
ChatPacketHandler::HandleFriendRequest(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::ADD_FRIEND_RESPONSE:
|
case MessageType::Chat::ADD_FRIEND_RESPONSE:
|
||||||
//This isn't the response a server sent, rather it is a player's response to a received request.
|
//This isn't the response a server sent, rather it is a player's response to a received request.
|
||||||
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
|
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
|
||||||
ChatPacketHandler::HandleFriendResponse(packet);
|
ChatPacketHandler::HandleFriendResponse(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::REMOVE_FRIEND:
|
case MessageType::Chat::REMOVE_FRIEND:
|
||||||
ChatPacketHandler::HandleRemoveFriend(packet);
|
ChatPacketHandler::HandleRemoveFriend(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::GENERAL_CHAT_MESSAGE:
|
case MessageType::Chat::GENERAL_CHAT_MESSAGE:
|
||||||
ChatPacketHandler::HandleChatMessage(packet);
|
ChatPacketHandler::HandleChatMessage(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::PRIVATE_CHAT_MESSAGE:
|
case MessageType::Chat::PRIVATE_CHAT_MESSAGE:
|
||||||
//This message is supposed to be echo'd to both the sender and the receiver
|
//This message is supposed to be echo'd to both the sender and the receiver
|
||||||
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
|
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
|
||||||
ChatPacketHandler::HandlePrivateChatMessage(packet);
|
ChatPacketHandler::HandlePrivateChatMessage(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::TEAM_INVITE:
|
case MessageType::Chat::TEAM_INVITE:
|
||||||
ChatPacketHandler::HandleTeamInvite(packet);
|
ChatPacketHandler::HandleTeamInvite(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::TEAM_INVITE_RESPONSE:
|
case MessageType::Chat::TEAM_INVITE_RESPONSE:
|
||||||
ChatPacketHandler::HandleTeamInviteResponse(packet);
|
ChatPacketHandler::HandleTeamInviteResponse(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::TEAM_LEAVE:
|
case MessageType::Chat::TEAM_LEAVE:
|
||||||
ChatPacketHandler::HandleTeamLeave(packet);
|
ChatPacketHandler::HandleTeamLeave(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::TEAM_SET_LEADER:
|
case MessageType::Chat::TEAM_SET_LEADER:
|
||||||
ChatPacketHandler::HandleTeamPromote(packet);
|
ChatPacketHandler::HandleTeamPromote(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::TEAM_KICK:
|
case MessageType::Chat::TEAM_KICK:
|
||||||
ChatPacketHandler::HandleTeamKick(packet);
|
ChatPacketHandler::HandleTeamKick(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MessageType::Chat::TEAM_SET_LOOT:
|
case MessageType::Chat::TEAM_SET_LOOT:
|
||||||
ChatPacketHandler::HandleTeamLootOption(packet);
|
ChatPacketHandler::HandleTeamLootOption(packet);
|
||||||
break;
|
break;
|
||||||
case MessageType::Chat::GMLEVEL_UPDATE:
|
case MessageType::Chat::GMLEVEL_UPDATE:
|
||||||
ChatPacketHandler::HandleGMLevelUpdate(packet);
|
ChatPacketHandler::HandleGMLevelUpdate(packet);
|
||||||
break;
|
break;
|
||||||
case MessageType::Chat::LOGIN_SESSION_NOTIFY:
|
case MessageType::Chat::LOGIN_SESSION_NOTIFY:
|
||||||
Game::playerContainer.InsertPlayer(packet);
|
Game::playerContainer.InsertPlayer(packet);
|
||||||
break;
|
break;
|
||||||
case MessageType::Chat::GM_ANNOUNCE: {
|
case MessageType::Chat::GM_ANNOUNCE:{
|
||||||
// we just forward this packet to every connected server
|
// we just forward this packet to every connected server
|
||||||
inStream.ResetReadPointer();
|
inStream.ResetReadPointer();
|
||||||
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
|
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case MessageType::Chat::UNEXPECTED_DISCONNECT:
|
case MessageType::Chat::UNEXPECTED_DISCONNECT:
|
||||||
Game::playerContainer.ScheduleRemovePlayer(packet);
|
Game::playerContainer.RemovePlayer(packet);
|
||||||
break;
|
break;
|
||||||
case MessageType::Chat::WHO:
|
case MessageType::Chat::WHO:
|
||||||
ChatPacketHandler::HandleWho(packet);
|
ChatPacketHandler::HandleWho(packet);
|
||||||
break;
|
break;
|
||||||
case MessageType::Chat::SHOW_ALL:
|
case MessageType::Chat::SHOW_ALL:
|
||||||
ChatPacketHandler::HandleShowAll(packet);
|
ChatPacketHandler::HandleShowAll(packet);
|
||||||
break;
|
break;
|
||||||
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
|
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
|
||||||
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
|
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
|
||||||
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
|
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
|
||||||
case MessageType::Chat::WORLD_PARCEL_RESPONSE:
|
case MessageType::Chat::WORLD_PARCEL_RESPONSE:
|
||||||
case MessageType::Chat::TEAM_MISSED_INVITE_CHECK:
|
case MessageType::Chat::TEAM_MISSED_INVITE_CHECK:
|
||||||
case MessageType::Chat::GUILD_CREATE:
|
case MessageType::Chat::GUILD_CREATE:
|
||||||
case MessageType::Chat::GUILD_INVITE:
|
case MessageType::Chat::GUILD_INVITE:
|
||||||
case MessageType::Chat::GUILD_INVITE_RESPONSE:
|
case MessageType::Chat::GUILD_INVITE_RESPONSE:
|
||||||
case MessageType::Chat::GUILD_LEAVE:
|
case MessageType::Chat::GUILD_LEAVE:
|
||||||
case MessageType::Chat::GUILD_KICK:
|
case MessageType::Chat::GUILD_KICK:
|
||||||
case MessageType::Chat::GUILD_GET_STATUS:
|
case MessageType::Chat::GUILD_GET_STATUS:
|
||||||
case MessageType::Chat::GUILD_GET_ALL:
|
case MessageType::Chat::GUILD_GET_ALL:
|
||||||
case MessageType::Chat::BLUEPRINT_MODERATED:
|
case MessageType::Chat::BLUEPRINT_MODERATED:
|
||||||
case MessageType::Chat::BLUEPRINT_MODEL_READY:
|
case MessageType::Chat::BLUEPRINT_MODEL_READY:
|
||||||
case MessageType::Chat::PROPERTY_READY_FOR_APPROVAL:
|
case MessageType::Chat::PROPERTY_READY_FOR_APPROVAL:
|
||||||
case MessageType::Chat::PROPERTY_MODERATION_CHANGED:
|
case MessageType::Chat::PROPERTY_MODERATION_CHANGED:
|
||||||
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED:
|
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED:
|
||||||
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED_REPORT:
|
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED_REPORT:
|
||||||
case MessageType::Chat::MAIL:
|
case MessageType::Chat::MAIL:
|
||||||
case MessageType::Chat::WORLD_INSTANCE_LOCATION_REQUEST:
|
case MessageType::Chat::WORLD_INSTANCE_LOCATION_REQUEST:
|
||||||
case MessageType::Chat::REPUTATION_UPDATE:
|
case MessageType::Chat::REPUTATION_UPDATE:
|
||||||
case MessageType::Chat::SEND_CANNED_TEXT:
|
case MessageType::Chat::SEND_CANNED_TEXT:
|
||||||
case MessageType::Chat::CHARACTER_NAME_CHANGE_REQUEST:
|
case MessageType::Chat::CHARACTER_NAME_CHANGE_REQUEST:
|
||||||
case MessageType::Chat::CSR_REQUEST:
|
case MessageType::Chat::CSR_REQUEST:
|
||||||
case MessageType::Chat::CSR_REPLY:
|
case MessageType::Chat::CSR_REPLY:
|
||||||
case MessageType::Chat::GM_KICK:
|
case MessageType::Chat::GM_KICK:
|
||||||
case MessageType::Chat::WORLD_ROUTE_PACKET:
|
case MessageType::Chat::WORLD_ROUTE_PACKET:
|
||||||
case MessageType::Chat::GET_ZONE_POPULATIONS:
|
case MessageType::Chat::GET_ZONE_POPULATIONS:
|
||||||
case MessageType::Chat::REQUEST_MINIMUM_CHAT_MODE:
|
case MessageType::Chat::REQUEST_MINIMUM_CHAT_MODE:
|
||||||
case MessageType::Chat::MATCH_REQUEST:
|
case MessageType::Chat::MATCH_REQUEST:
|
||||||
case MessageType::Chat::UGCMANIFEST_REPORT_MISSING_FILE:
|
case MessageType::Chat::UGCMANIFEST_REPORT_MISSING_FILE:
|
||||||
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_FILE:
|
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_FILE:
|
||||||
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||||
case MessageType::Chat::UGCC_REQUEST:
|
case MessageType::Chat::UGCC_REQUEST:
|
||||||
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||||
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
|
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
|
||||||
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||||
case MessageType::Chat::PLAYER_READY:
|
case MessageType::Chat::PLAYER_READY:
|
||||||
case MessageType::Chat::GET_DONATION_TOTAL:
|
case MessageType::Chat::GET_DONATION_TOTAL:
|
||||||
case MessageType::Chat::UPDATE_DONATION:
|
case MessageType::Chat::UPDATE_DONATION:
|
||||||
case MessageType::Chat::PRG_CSR_COMMAND:
|
case MessageType::Chat::PRG_CSR_COMMAND:
|
||||||
case MessageType::Chat::HEARTBEAT_REQUEST_FROM_WORLD:
|
case MessageType::Chat::HEARTBEAT_REQUEST_FROM_WORLD:
|
||||||
case MessageType::Chat::UPDATE_FREE_TRIAL_STATUS:
|
case MessageType::Chat::UPDATE_FREE_TRIAL_STATUS:
|
||||||
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
|
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
LOG("Unknown CHAT Message id: %i", chatMessageID);
|
LOG("Unknown CHAT Message id: %i", chatMessageID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -57,32 +57,13 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
|||||||
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
|
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
|
||||||
|
|
||||||
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
|
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
|
||||||
m_PlayersToRemove.erase(playerId);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerContainer::ScheduleRemovePlayer(Packet* packet) {
|
void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||||
CINSTREAM_SKIP_HEADER;
|
CINSTREAM_SKIP_HEADER;
|
||||||
LWOOBJID playerID{ LWOOBJID_EMPTY };
|
LWOOBJID playerID;
|
||||||
inStream.Read(playerID);
|
inStream.Read(playerID);
|
||||||
constexpr float updatePlayerOnLogoutTime = 20.0f;
|
|
||||||
if (playerID != LWOOBJID_EMPTY) m_PlayersToRemove.insert_or_assign(playerID, updatePlayerOnLogoutTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerContainer::Update(const float deltaTime) {
|
|
||||||
for (auto it = m_PlayersToRemove.begin(); it != m_PlayersToRemove.end();) {
|
|
||||||
auto& [id, time] = *it;
|
|
||||||
time -= deltaTime;
|
|
||||||
|
|
||||||
if (time <= 0.0f) {
|
|
||||||
RemovePlayer(id);
|
|
||||||
it = m_PlayersToRemove.erase(it);
|
|
||||||
} else {
|
|
||||||
++it;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
|
|
||||||
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
|
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
|
||||||
const auto& player = GetPlayerData(playerID);
|
const auto& player = GetPlayerData(playerID);
|
||||||
|
|
||||||
@ -436,13 +417,3 @@ const PlayerData& PlayerContainer::GetPlayerData(const LWOOBJID& playerID) {
|
|||||||
const PlayerData& PlayerContainer::GetPlayerData(const std::string& playerName) {
|
const PlayerData& PlayerContainer::GetPlayerData(const std::string& playerName) {
|
||||||
return GetPlayerDataMutable(playerName);
|
return GetPlayerDataMutable(playerName);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerContainer::Shutdown() {
|
|
||||||
m_Players.erase(LWOOBJID_EMPTY);
|
|
||||||
while (!m_Players.empty()) {
|
|
||||||
const auto& [id, playerData] = *m_Players.begin();
|
|
||||||
Database::Get()->UpdateActivityLog(id, eActivityType::PlayerLoggedOut, playerData.zoneID.GetMapID());
|
|
||||||
m_Players.erase(m_Players.begin());
|
|
||||||
}
|
|
||||||
for (auto* team : mTeams) if (team) delete team;
|
|
||||||
}
|
|
||||||
|
@ -62,12 +62,10 @@ class PlayerContainer {
|
|||||||
public:
|
public:
|
||||||
void Initialize();
|
void Initialize();
|
||||||
void InsertPlayer(Packet* packet);
|
void InsertPlayer(Packet* packet);
|
||||||
void ScheduleRemovePlayer(Packet* packet);
|
void RemovePlayer(Packet* packet);
|
||||||
void RemovePlayer(const LWOOBJID playerID);
|
|
||||||
void MuteUpdate(Packet* packet);
|
void MuteUpdate(Packet* packet);
|
||||||
void CreateTeamServer(Packet* packet);
|
void CreateTeamServer(Packet* packet);
|
||||||
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
|
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
|
||||||
void Shutdown();
|
|
||||||
|
|
||||||
const PlayerData& GetPlayerData(const LWOOBJID& playerID);
|
const PlayerData& GetPlayerData(const LWOOBJID& playerID);
|
||||||
const PlayerData& GetPlayerData(const std::string& playerName);
|
const PlayerData& GetPlayerData(const std::string& playerName);
|
||||||
@ -91,15 +89,11 @@ public:
|
|||||||
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
|
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
|
||||||
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
|
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
|
||||||
|
|
||||||
void Update(const float deltaTime);
|
|
||||||
bool PlayerBeingRemoved(const LWOOBJID playerID) { return m_PlayersToRemove.contains(playerID); }
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
LWOOBJID m_TeamIDCounter = 0;
|
LWOOBJID m_TeamIDCounter = 0;
|
||||||
std::map<LWOOBJID, PlayerData> m_Players;
|
std::map<LWOOBJID, PlayerData> m_Players;
|
||||||
std::vector<TeamData*> mTeams;
|
std::vector<TeamData*> mTeams;
|
||||||
std::unordered_map<LWOOBJID, std::u16string> m_Names;
|
std::unordered_map<LWOOBJID, std::u16string> m_Names;
|
||||||
std::map<LWOOBJID, float> m_PlayersToRemove;
|
|
||||||
uint32_t m_MaxNumberOfBestFriends = 5;
|
uint32_t m_MaxNumberOfBestFriends = 5;
|
||||||
uint32_t m_MaxNumberOfFriends = 50;
|
uint32_t m_MaxNumberOfFriends = 50;
|
||||||
uint32_t m_PlayerCount = 0;
|
uint32_t m_PlayerCount = 0;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user