mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-08 05:47:07 +00:00
fix: update player container on shutdown (#1704)
* update activity log on shutdown * fix online notification * update container on shutdown
This commit is contained in:
parent
ff4546c027
commit
3ecbd1013b
@ -29,33 +29,35 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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auto& player = Game::playerContainer.GetPlayerDataMutable(playerID);
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if (!player) return;
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auto friendsList = Database::Get()->GetFriendsList(playerID);
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for (const auto& friendData : friendsList) {
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FriendData fd;
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fd.isFTP = false; // not a thing in DLU
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fd.friendID = friendData.friendID;
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GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
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if (player.friends.empty()) {
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auto friendsList = Database::Get()->GetFriendsList(playerID);
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for (const auto& friendData : friendsList) {
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FriendData fd;
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fd.isFTP = false; // not a thing in DLU
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fd.friendID = friendData.friendID;
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GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
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fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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if (fd.isBestFriend) player.countOfBestFriends += 1;
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fd.friendName = friendData.friendName;
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fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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if (fd.isBestFriend) player.countOfBestFriends += 1;
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fd.friendName = friendData.friendName;
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//Now check if they're online:
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const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID);
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//Now check if they're online:
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const auto& fr = Game::playerContainer.GetPlayerData(fd.friendID);
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if (fr) {
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fd.isOnline = true;
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fd.zoneID = fr.zoneID;
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if (fr) {
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fd.isOnline = true;
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fd.zoneID = fr.zoneID;
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//Since this friend is online, we need to update them on the fact that we've just logged in:
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SendFriendUpdate(fr, player, 1, fd.isBestFriend);
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} else {
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fd.isOnline = false;
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fd.zoneID = LWOZONEID();
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//Since this friend is online, we need to update them on the fact that we've just logged in:
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SendFriendUpdate(fr, player, 1, fd.isBestFriend);
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} else {
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fd.isOnline = false;
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fd.zoneID = LWOZONEID();
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}
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player.friends.push_back(fd);
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}
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player.friends.push_back(fd);
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}
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//Now, we need to send the friendlist to the server they came from:
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@ -140,7 +142,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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// Prevent GM friend spam
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// If the player we are trying to be friends with is not a civilian and we are a civilian, abort the process
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if (requestee.gmLevel > eGameMasterLevel::CIVILIAN && requestor.gmLevel == eGameMasterLevel::CIVILIAN ) {
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if (requestee.gmLevel > eGameMasterLevel::CIVILIAN && requestor.gmLevel == eGameMasterLevel::CIVILIAN) {
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SendFriendResponse(requestor, requestee, eAddFriendResponseType::MYTHRAN);
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return;
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}
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@ -400,8 +402,8 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
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bitStream.Write(Game::playerContainer.GetSimCount());
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bitStream.Write<uint8_t>(request.displayIndividualPlayers);
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bitStream.Write<uint8_t>(request.displayZoneData);
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if (request.displayZoneData || request.displayIndividualPlayers){
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for (auto& [playerID, playerData ]: Game::playerContainer.GetAllPlayers()){
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if (request.displayZoneData || request.displayIndividualPlayers) {
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for (auto& [playerID, playerData] : Game::playerContainer.GetAllPlayers()) {
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if (!playerData) continue;
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bitStream.Write<uint8_t>(0); // structure packing
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if (request.displayIndividualPlayers) bitStream.Write(LUWString(playerData.playerName));
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@ -122,6 +122,8 @@ int main(int argc, char** argv) {
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uint32_t framesSinceMasterDisconnect = 0;
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uint32_t framesSinceLastSQLPing = 0;
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auto lastTime = std::chrono::high_resolution_clock::now();
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Game::logger->Flush(); // once immediately before main loop
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while (!Game::ShouldShutdown()) {
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//Check if we're still connected to master:
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@ -132,7 +134,11 @@ int main(int argc, char** argv) {
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break; //Exit our loop, shut down.
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} else framesSinceMasterDisconnect = 0;
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//In world we'd update our other systems here.
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const auto currentTime = std::chrono::high_resolution_clock::now();
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const float deltaTime = std::chrono::duration<float>(currentTime - lastTime).count();
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lastTime = currentTime;
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Game::playerContainer.Update(deltaTime);
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//Check for packets here:
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Game::server->ReceiveFromMaster(); //ReceiveFromMaster also handles the master packets if needed.
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@ -168,7 +174,7 @@ int main(int argc, char** argv) {
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t += std::chrono::milliseconds(chatFrameDelta); //Chat can run at a lower "fps"
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std::this_thread::sleep_until(t);
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}
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Game::playerContainer.Shutdown();
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//Delete our objects here:
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Database::Destroy("ChatServer");
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delete Game::server;
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@ -197,150 +203,150 @@ void HandlePacket(Packet* packet) {
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inStream.Read(chatMessageID);
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switch (chatMessageID) {
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case MessageType::Chat::GM_MUTE:
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Game::playerContainer.MuteUpdate(packet);
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break;
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case MessageType::Chat::GM_MUTE:
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Game::playerContainer.MuteUpdate(packet);
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break;
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case MessageType::Chat::CREATE_TEAM:
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Game::playerContainer.CreateTeamServer(packet);
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break;
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case MessageType::Chat::CREATE_TEAM:
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Game::playerContainer.CreateTeamServer(packet);
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break;
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case MessageType::Chat::GET_FRIENDS_LIST:
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ChatPacketHandler::HandleFriendlistRequest(packet);
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break;
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case MessageType::Chat::GET_FRIENDS_LIST:
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ChatPacketHandler::HandleFriendlistRequest(packet);
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break;
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case MessageType::Chat::GET_IGNORE_LIST:
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ChatIgnoreList::GetIgnoreList(packet);
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break;
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case MessageType::Chat::GET_IGNORE_LIST:
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ChatIgnoreList::GetIgnoreList(packet);
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break;
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case MessageType::Chat::ADD_IGNORE:
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ChatIgnoreList::AddIgnore(packet);
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break;
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case MessageType::Chat::ADD_IGNORE:
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ChatIgnoreList::AddIgnore(packet);
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break;
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case MessageType::Chat::REMOVE_IGNORE:
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ChatIgnoreList::RemoveIgnore(packet);
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break;
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case MessageType::Chat::REMOVE_IGNORE:
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ChatIgnoreList::RemoveIgnore(packet);
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break;
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case MessageType::Chat::TEAM_GET_STATUS:
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ChatPacketHandler::HandleTeamStatusRequest(packet);
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break;
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case MessageType::Chat::TEAM_GET_STATUS:
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ChatPacketHandler::HandleTeamStatusRequest(packet);
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break;
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case MessageType::Chat::ADD_FRIEND_REQUEST:
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//this involves someone sending the initial request, the response is below, response as in from the other player.
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//We basically just check to see if this player is online or not and route the packet.
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ChatPacketHandler::HandleFriendRequest(packet);
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break;
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case MessageType::Chat::ADD_FRIEND_REQUEST:
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//this involves someone sending the initial request, the response is below, response as in from the other player.
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//We basically just check to see if this player is online or not and route the packet.
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ChatPacketHandler::HandleFriendRequest(packet);
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break;
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case MessageType::Chat::ADD_FRIEND_RESPONSE:
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//This isn't the response a server sent, rather it is a player's response to a received request.
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//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
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ChatPacketHandler::HandleFriendResponse(packet);
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break;
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case MessageType::Chat::ADD_FRIEND_RESPONSE:
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//This isn't the response a server sent, rather it is a player's response to a received request.
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//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
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ChatPacketHandler::HandleFriendResponse(packet);
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break;
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case MessageType::Chat::REMOVE_FRIEND:
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ChatPacketHandler::HandleRemoveFriend(packet);
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break;
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case MessageType::Chat::REMOVE_FRIEND:
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ChatPacketHandler::HandleRemoveFriend(packet);
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break;
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case MessageType::Chat::GENERAL_CHAT_MESSAGE:
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ChatPacketHandler::HandleChatMessage(packet);
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break;
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case MessageType::Chat::GENERAL_CHAT_MESSAGE:
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ChatPacketHandler::HandleChatMessage(packet);
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break;
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case MessageType::Chat::PRIVATE_CHAT_MESSAGE:
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//This message is supposed to be echo'd to both the sender and the receiver
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//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
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ChatPacketHandler::HandlePrivateChatMessage(packet);
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break;
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case MessageType::Chat::PRIVATE_CHAT_MESSAGE:
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//This message is supposed to be echo'd to both the sender and the receiver
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//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
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ChatPacketHandler::HandlePrivateChatMessage(packet);
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break;
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case MessageType::Chat::TEAM_INVITE:
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ChatPacketHandler::HandleTeamInvite(packet);
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break;
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case MessageType::Chat::TEAM_INVITE:
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ChatPacketHandler::HandleTeamInvite(packet);
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break;
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case MessageType::Chat::TEAM_INVITE_RESPONSE:
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ChatPacketHandler::HandleTeamInviteResponse(packet);
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break;
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case MessageType::Chat::TEAM_INVITE_RESPONSE:
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ChatPacketHandler::HandleTeamInviteResponse(packet);
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break;
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case MessageType::Chat::TEAM_LEAVE:
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ChatPacketHandler::HandleTeamLeave(packet);
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break;
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case MessageType::Chat::TEAM_LEAVE:
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ChatPacketHandler::HandleTeamLeave(packet);
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break;
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case MessageType::Chat::TEAM_SET_LEADER:
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ChatPacketHandler::HandleTeamPromote(packet);
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break;
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case MessageType::Chat::TEAM_SET_LEADER:
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ChatPacketHandler::HandleTeamPromote(packet);
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break;
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case MessageType::Chat::TEAM_KICK:
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ChatPacketHandler::HandleTeamKick(packet);
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break;
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case MessageType::Chat::TEAM_KICK:
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ChatPacketHandler::HandleTeamKick(packet);
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break;
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case MessageType::Chat::TEAM_SET_LOOT:
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ChatPacketHandler::HandleTeamLootOption(packet);
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break;
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case MessageType::Chat::GMLEVEL_UPDATE:
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ChatPacketHandler::HandleGMLevelUpdate(packet);
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break;
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case MessageType::Chat::LOGIN_SESSION_NOTIFY:
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Game::playerContainer.InsertPlayer(packet);
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break;
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case MessageType::Chat::GM_ANNOUNCE:{
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// we just forward this packet to every connected server
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inStream.ResetReadPointer();
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Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
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}
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break;
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case MessageType::Chat::UNEXPECTED_DISCONNECT:
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Game::playerContainer.RemovePlayer(packet);
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break;
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case MessageType::Chat::WHO:
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ChatPacketHandler::HandleWho(packet);
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break;
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case MessageType::Chat::SHOW_ALL:
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ChatPacketHandler::HandleShowAll(packet);
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break;
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case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
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case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
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case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
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case MessageType::Chat::WORLD_PARCEL_RESPONSE:
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case MessageType::Chat::TEAM_MISSED_INVITE_CHECK:
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case MessageType::Chat::GUILD_CREATE:
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case MessageType::Chat::GUILD_INVITE:
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case MessageType::Chat::GUILD_INVITE_RESPONSE:
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case MessageType::Chat::GUILD_LEAVE:
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case MessageType::Chat::GUILD_KICK:
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case MessageType::Chat::GUILD_GET_STATUS:
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case MessageType::Chat::GUILD_GET_ALL:
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case MessageType::Chat::BLUEPRINT_MODERATED:
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case MessageType::Chat::BLUEPRINT_MODEL_READY:
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case MessageType::Chat::PROPERTY_READY_FOR_APPROVAL:
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case MessageType::Chat::PROPERTY_MODERATION_CHANGED:
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case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED:
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case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED_REPORT:
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case MessageType::Chat::MAIL:
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case MessageType::Chat::WORLD_INSTANCE_LOCATION_REQUEST:
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case MessageType::Chat::REPUTATION_UPDATE:
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case MessageType::Chat::SEND_CANNED_TEXT:
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case MessageType::Chat::CHARACTER_NAME_CHANGE_REQUEST:
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case MessageType::Chat::CSR_REQUEST:
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case MessageType::Chat::CSR_REPLY:
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case MessageType::Chat::GM_KICK:
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case MessageType::Chat::WORLD_ROUTE_PACKET:
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case MessageType::Chat::GET_ZONE_POPULATIONS:
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case MessageType::Chat::REQUEST_MINIMUM_CHAT_MODE:
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case MessageType::Chat::MATCH_REQUEST:
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case MessageType::Chat::UGCMANIFEST_REPORT_MISSING_FILE:
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case MessageType::Chat::UGCMANIFEST_REPORT_DONE_FILE:
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case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
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case MessageType::Chat::UGCC_REQUEST:
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case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
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case MessageType::Chat::ACHIEVEMENT_NOTIFY:
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case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
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case MessageType::Chat::PLAYER_READY:
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case MessageType::Chat::GET_DONATION_TOTAL:
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case MessageType::Chat::UPDATE_DONATION:
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case MessageType::Chat::PRG_CSR_COMMAND:
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case MessageType::Chat::HEARTBEAT_REQUEST_FROM_WORLD:
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case MessageType::Chat::UPDATE_FREE_TRIAL_STATUS:
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LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
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break;
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default:
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LOG("Unknown CHAT Message id: %i", chatMessageID);
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case MessageType::Chat::TEAM_SET_LOOT:
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ChatPacketHandler::HandleTeamLootOption(packet);
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break;
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case MessageType::Chat::GMLEVEL_UPDATE:
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ChatPacketHandler::HandleGMLevelUpdate(packet);
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break;
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case MessageType::Chat::LOGIN_SESSION_NOTIFY:
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Game::playerContainer.InsertPlayer(packet);
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break;
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case MessageType::Chat::GM_ANNOUNCE: {
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// we just forward this packet to every connected server
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inStream.ResetReadPointer();
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Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
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}
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break;
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case MessageType::Chat::UNEXPECTED_DISCONNECT:
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Game::playerContainer.ScheduleRemovePlayer(packet);
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break;
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case MessageType::Chat::WHO:
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ChatPacketHandler::HandleWho(packet);
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break;
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case MessageType::Chat::SHOW_ALL:
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ChatPacketHandler::HandleShowAll(packet);
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break;
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case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
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case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
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case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
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case MessageType::Chat::WORLD_PARCEL_RESPONSE:
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case MessageType::Chat::TEAM_MISSED_INVITE_CHECK:
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case MessageType::Chat::GUILD_CREATE:
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case MessageType::Chat::GUILD_INVITE:
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case MessageType::Chat::GUILD_INVITE_RESPONSE:
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case MessageType::Chat::GUILD_LEAVE:
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case MessageType::Chat::GUILD_KICK:
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case MessageType::Chat::GUILD_GET_STATUS:
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case MessageType::Chat::GUILD_GET_ALL:
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case MessageType::Chat::BLUEPRINT_MODERATED:
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case MessageType::Chat::BLUEPRINT_MODEL_READY:
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case MessageType::Chat::PROPERTY_READY_FOR_APPROVAL:
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case MessageType::Chat::PROPERTY_MODERATION_CHANGED:
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case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED:
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case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED_REPORT:
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case MessageType::Chat::MAIL:
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case MessageType::Chat::WORLD_INSTANCE_LOCATION_REQUEST:
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case MessageType::Chat::REPUTATION_UPDATE:
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case MessageType::Chat::SEND_CANNED_TEXT:
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case MessageType::Chat::CHARACTER_NAME_CHANGE_REQUEST:
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case MessageType::Chat::CSR_REQUEST:
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case MessageType::Chat::CSR_REPLY:
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case MessageType::Chat::GM_KICK:
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case MessageType::Chat::WORLD_ROUTE_PACKET:
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case MessageType::Chat::GET_ZONE_POPULATIONS:
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case MessageType::Chat::REQUEST_MINIMUM_CHAT_MODE:
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case MessageType::Chat::MATCH_REQUEST:
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case MessageType::Chat::UGCMANIFEST_REPORT_MISSING_FILE:
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case MessageType::Chat::UGCMANIFEST_REPORT_DONE_FILE:
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case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
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case MessageType::Chat::UGCC_REQUEST:
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case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
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case MessageType::Chat::ACHIEVEMENT_NOTIFY:
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case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
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case MessageType::Chat::PLAYER_READY:
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case MessageType::Chat::GET_DONATION_TOTAL:
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case MessageType::Chat::UPDATE_DONATION:
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case MessageType::Chat::PRG_CSR_COMMAND:
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case MessageType::Chat::HEARTBEAT_REQUEST_FROM_WORLD:
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case MessageType::Chat::UPDATE_FREE_TRIAL_STATUS:
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LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
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break;
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default:
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LOG("Unknown CHAT Message id: %i", chatMessageID);
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}
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}
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@ -57,13 +57,32 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
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LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
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Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
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m_PlayersToRemove.erase(playerId);
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}
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void PlayerContainer::RemovePlayer(Packet* packet) {
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void PlayerContainer::ScheduleRemovePlayer(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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LWOOBJID playerID{ LWOOBJID_EMPTY };
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inStream.Read(playerID);
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constexpr float updatePlayerOnLogoutTime = 20.0f;
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if (playerID != LWOOBJID_EMPTY) m_PlayersToRemove.insert_or_assign(playerID, updatePlayerOnLogoutTime);
|
||||
}
|
||||
|
||||
void PlayerContainer::Update(const float deltaTime) {
|
||||
for (auto it = m_PlayersToRemove.begin(); it != m_PlayersToRemove.end();) {
|
||||
auto& [id, time] = *it;
|
||||
time -= deltaTime;
|
||||
|
||||
if (time <= 0.0f) {
|
||||
RemovePlayer(id);
|
||||
it = m_PlayersToRemove.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
|
||||
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
|
||||
const auto& player = GetPlayerData(playerID);
|
||||
|
||||
@ -417,3 +436,13 @@ const PlayerData& PlayerContainer::GetPlayerData(const LWOOBJID& playerID) {
|
||||
const PlayerData& PlayerContainer::GetPlayerData(const std::string& playerName) {
|
||||
return GetPlayerDataMutable(playerName);
|
||||
}
|
||||
|
||||
void PlayerContainer::Shutdown() {
|
||||
m_Players.erase(LWOOBJID_EMPTY);
|
||||
while (!m_Players.empty()) {
|
||||
const auto& [id, playerData] = *m_Players.begin();
|
||||
Database::Get()->UpdateActivityLog(id, eActivityType::PlayerLoggedOut, playerData.zoneID.GetMapID());
|
||||
m_Players.erase(m_Players.begin());
|
||||
}
|
||||
for (auto* team : mTeams) if (team) delete team;
|
||||
}
|
||||
|
@ -62,10 +62,12 @@ class PlayerContainer {
|
||||
public:
|
||||
void Initialize();
|
||||
void InsertPlayer(Packet* packet);
|
||||
void RemovePlayer(Packet* packet);
|
||||
void ScheduleRemovePlayer(Packet* packet);
|
||||
void RemovePlayer(const LWOOBJID playerID);
|
||||
void MuteUpdate(Packet* packet);
|
||||
void CreateTeamServer(Packet* packet);
|
||||
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
|
||||
void Shutdown();
|
||||
|
||||
const PlayerData& GetPlayerData(const LWOOBJID& playerID);
|
||||
const PlayerData& GetPlayerData(const std::string& playerName);
|
||||
@ -89,11 +91,15 @@ public:
|
||||
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
|
||||
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
|
||||
|
||||
void Update(const float deltaTime);
|
||||
bool PlayerBeingRemoved(const LWOOBJID playerID) { return m_PlayersToRemove.contains(playerID); }
|
||||
|
||||
private:
|
||||
LWOOBJID m_TeamIDCounter = 0;
|
||||
std::map<LWOOBJID, PlayerData> m_Players;
|
||||
std::vector<TeamData*> mTeams;
|
||||
std::unordered_map<LWOOBJID, std::u16string> m_Names;
|
||||
std::map<LWOOBJID, float> m_PlayersToRemove;
|
||||
uint32_t m_MaxNumberOfBestFriends = 5;
|
||||
uint32_t m_MaxNumberOfFriends = 50;
|
||||
uint32_t m_PlayerCount = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user