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https://github.com/DarkflameUniverse/DarkflameServer.git
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fix(scripts): the Spider Queen screams from the mountain when a spiderling dies (issue 307)
The zone script never handed the boss her landing target and scream emitter: ZoneAgProperty::ProcessGroupObjects
was empty and nothing answered the boss client script's "QueryZoneScript" event. As the live scripts: the boss asks
the zone ("RetrieveZoneData"), the zone stores the first object of Land_Target and Spider_Scream on her as
LandingTarget and ScreamEmitter (looking again every 0.3 s until they are spawned), and each spiderling death sends
NotifyClientObject "EmitScream" with the emitter, which the boss's client script plays as the scream. The landing
skill and camera shake now come from the landing target, not the boss.
Check in game: AG Spider Queen (property or instance): kill a spiderling: the scream plays from the mountain; when
she comes back down, the landing blast hits around the landing spot and the camera shakes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -75,6 +75,21 @@ void BossSpiderQueenEnemyServer::OnProximityUpdate(Entity* self, Entity* enterin
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self->SetVar<int32_t>(u"player_count", playerCount);
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}
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void BossSpiderQueenEnemyServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (args != "QueryZoneScript") return;
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// The zone script sets SpiderEggNetworkID, LandingTarget and ScreamEmitter on the boss
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auto* const zoneControl = Game::entityManager->GetZoneControlEntity();
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if (zoneControl) zoneControl->OnFireEventServerSide(self, "RetrieveZoneData");
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}
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void BossSpiderQueenEnemyServer::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
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if (name != "SpiderlingDied" || !sender || sender->GetLOT() != SpiderlingID) return;
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// The boss's client script plays the mountain scream from the emitter it is given
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GameMessages::NotifyClientObject(self->GetObjectID(), u"EmitScream", 0, 0, self->GetVar<LWOOBJID>(u"ScreamEmitter"), "").Send(UNASSIGNED_SYSTEM_ADDRESS);
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}
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void BossSpiderQueenEnemyServer::OnDie(Entity* self, Entity* killer) {
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if (Game::zoneManager->GetZoneID().GetMapID() == instanceZoneID && killer) {
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for (const auto& player : PlayerManager::GetAllPlayers()) {
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@@ -512,30 +527,20 @@ void BossSpiderQueenEnemyServer::OnTimerDone(Entity* self, const std::string tim
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landingTarget:PlayEmbeddedEffectOnAllClientsNearObject{radius = 100, fromObjectID = landingTarget, effectName = "camshake-bridge"}
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}*/
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auto landingTarget = self->GetI64(u"LandingTarget");
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auto landingEntity = Game::entityManager->GetEntity(landingTarget);
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->CalculateBehavior(bossLandingSkill, 37739, LWOOBJID_EMPTY);
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}
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// The landing target casts the landing skill and shakes the camera, not the boss
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auto* const landingEntity = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"LandingTarget"));
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if (landingEntity) {
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auto* landingSkill = landingEntity->GetComponent<SkillComponent>();
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auto* const landingSkill = landingEntity->GetComponent<SkillComponent>();
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if (landingSkill) landingSkill->CalculateBehavior(bossLandingSkill, 37739, LWOOBJID_EMPTY, true);
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if (landingSkill != nullptr) {
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landingSkill->CalculateBehavior(bossLandingSkill, 37739, LWOOBJID_EMPTY, true);
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}
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GameMessages::PlayEmbeddedEffectOnAllClientsNearObject embeddedEffect;
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embeddedEffect.target = landingEntity->GetObjectID();
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embeddedEffect.effectName = u"camshake-bridge";
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embeddedEffect.fromObjectID = landingEntity->GetObjectID();
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embeddedEffect.radius = 100.0f;
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embeddedEffect.Send(UNASSIGNED_SYSTEM_ADDRESS);
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}
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GameMessages::PlayEmbeddedEffectOnAllClientsNearObject embeddedEffect;
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embeddedEffect.target = self->GetObjectID();
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embeddedEffect.effectName = u"camshake-bridge";
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embeddedEffect.fromObjectID = self->GetObjectID();
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embeddedEffect.radius = 100.0f;
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embeddedEffect.Send(UNASSIGNED_SYSTEM_ADDRESS);
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} else if (timerName == "AdvanceComplete") {
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GameMessages::NotifyClientObject(self->GetObjectID(), u"SetColGroup", 11, 0, 0, "").Send(UNASSIGNED_SYSTEM_ADDRESS);
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@@ -48,6 +48,12 @@ public:
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status);
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// The boss's client script asks for the zone data ("QueryZoneScript") once the boss renders
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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// "SpiderlingDied" from the spiderlings the eggs hatch (live: notifyDie on the spiderling)
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void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) override;
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private:
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void ToggleAttacking(Entity& self, bool on);
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//Regular variables:
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@@ -53,6 +53,15 @@ void EnemySpiderSpawner::OnTimerDone(Entity* self, std::string timerName) {
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if (newEntity) {
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Game::entityManager->ConstructEntity(newEntity);
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newEntity->GetGroups().push_back("BabySpider");
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// The Spider Queen screams from the mountain when one of her spiderlings dies
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const auto spawnOwner = self->GetI64(u"SpawnOwner");
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const auto spiderlingID = newEntity->GetObjectID();
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newEntity->AddDieCallback([spawnOwner, spiderlingID]() {
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auto* const spiderBoss = Game::entityManager->GetEntity(spawnOwner);
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auto* const spiderling = Game::entityManager->GetEntity(spiderlingID);
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if (spiderBoss && spiderling) spiderBoss->GetScript()->OnNotifyObject(spiderBoss, spiderling, "SpiderlingDied");
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});
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}
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self->ScheduleKillAfterUpdate();
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@@ -1,4 +1,5 @@
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#include "ZoneAgProperty.h"
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#include "GeneralUtils.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "Entity.h"
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@@ -113,7 +114,25 @@ void ZoneAgProperty::LoadProperty(Entity* self) {
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ActivateSpawner(self->GetVar<std::string>(MailboxSpawner));
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}
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void ZoneAgProperty::ProcessGroupObjects(Entity* self, std::string group) {
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void ZoneAgProperty::ProcessGroupObjects(Entity* self, const std::string& group) {
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// Hands the Spider Queen the first object of the group: the landing target casts her landing skill,
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// the mountain emitter plays her scream
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std::u16string varName;
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if (group == self->GetVar<std::string>(LandTargetGroup)) varName = u"LandingTarget";
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else if (group == self->GetVar<std::string>(SpiderScreamGroup)) varName = u"ScreamEmitter";
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else return;
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auto* const spiderBoss = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"SpiderBossID"));
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if (!spiderBoss) return;
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const auto objects = Game::entityManager->GetEntitiesInGroup(group);
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if (objects.empty()) {
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// Not spawned yet: look again shortly
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self->AddTimer("ProcessGroupObj_" + GeneralUtils::UTF16ToWTF8(varName), 0.3f);
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return;
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}
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spiderBoss->SetVar<LWOOBJID>(varName, objects.front()->GetObjectID());
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}
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void ZoneAgProperty::SpawnSpots(Entity* self) {
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@@ -290,8 +309,10 @@ void ZoneAgProperty::BaseTimerDone(Entity* self, const std::string& timerName) {
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DestroySpawner(self->GetVar<std::string>(FXManagerSpawner));
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self->SetVar<bool>(u"FXObjectGone", true);
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} else if (timerName == "ProcessGroupObj") {
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// TODO
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} else if (timerName == "ProcessGroupObj_LandingTarget") {
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ProcessGroupObjects(self, self->GetVar<std::string>(LandTargetGroup));
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} else if (timerName == "ProcessGroupObj_ScreamEmitter") {
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ProcessGroupObjects(self, self->GetVar<std::string>(SpiderScreamGroup));
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}
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}
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@@ -30,7 +30,7 @@ public:
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void LoadInstance(Entity* self);
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void LoadProperty(Entity* self);
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void ProcessGroupObjects(Entity* self, std::string group);
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void ProcessGroupObjects(Entity* self, const std::string& group);
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void SpawnSpots(Entity* self) override;
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void KillSpots(Entity* self) override;
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@@ -22,6 +22,7 @@ set(DGAMETEST_SOURCES
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"HolidayEventsTests.cpp"
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"SetCurrencySourceTests.cpp"
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"LootDropPositionTests.cpp"
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"SpiderQueenTests.cpp"
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)
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add_subdirectory(dComponentsTests)
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95
tests/dGameTests/SpiderQueenTests.cpp
Normal file
95
tests/dGameTests/SpiderQueenTests.cpp
Normal file
@@ -0,0 +1,95 @@
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#include <gtest/gtest.h>
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#include "GameDependencies.h"
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#include "Entity.h"
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#include "ObjectMessages.h"
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#include "dGameMessagesTests/GameMessageTestUtils.h"
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#include "02_server/Enemy/AG/BossSpiderQueenEnemyServer.h"
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#include "02_server/Map/Property/AG_Small/ZoneAgProperty.h"
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// The AG property's Spider Queen fight (L_ZONE_AG_PROPERTY.lua, L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua).
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using namespace GameMessageTestUtils;
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class SpiderQueenTest : public GameDependenciesTest {
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protected:
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static constexpr LWOOBJID ZONE = 70368744177662;
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static constexpr LWOOBJID BOSS = 0x1000;
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static constexpr LWOOBJID LAND_TARGET = 0x1001;
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static constexpr LWOOBJID SCREAM_EMITTER = 0x1002;
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static constexpr LWOOBJID SPIDERLING = 0x1003;
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std::vector<std::unique_ptr<Entity>> entities;
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Entity* zone = nullptr;
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Entity* boss = nullptr;
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ZoneAgProperty zoneScript;
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BossSpiderQueenEnemyServer bossScript;
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void SetUp() override {
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SetUpDependencies();
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zone = Add(ZONE, 0, {});
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boss = Add(BOSS, 14381, { "SpiderBoss" });
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zoneScript.SetGameVariables(zone);
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}
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void TearDown() override {
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for (const auto& entity : entities) Game::entityManager->_removeEntity(entity->GetObjectID());
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entities.clear();
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TearDownDependencies();
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}
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Entity* Add(const LWOOBJID id, const LOT lot, const std::vector<std::string>& groups) {
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info.lot = lot;
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auto* const entity = entities.emplace_back(std::make_unique<Entity>(id, info)).get();
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entity->GetGroups() = groups;
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Game::entityManager->_addEntity(entity);
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return entity;
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}
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};
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TEST_F(SpiderQueenTest, ZoneHandsTheBossItsLandingTargetAndScreamEmitter) {
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Add(LAND_TARGET, 14382, { "Land_Target" });
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Add(SCREAM_EMITTER, 14383, { "Spider_Scream" });
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zoneScript.BaseOnFireEventServerSide(zone, boss, "RetrieveZoneData");
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EXPECT_EQ(zone->GetVar<LWOOBJID>(u"SpiderBossID"), BOSS);
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EXPECT_EQ(boss->GetVar<LWOOBJID>(u"LandingTarget"), LAND_TARGET);
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EXPECT_EQ(boss->GetVar<LWOOBJID>(u"ScreamEmitter"), SCREAM_EMITTER);
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zone->Update(0.0f);
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EXPECT_FALSE(zone->HasTimer("ProcessGroupObj_LandingTarget"));
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EXPECT_FALSE(zone->HasTimer("ProcessGroupObj_ScreamEmitter"));
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}
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TEST_F(SpiderQueenTest, ZoneLooksAgainWhileTheObjectsAreNotSpawned) {
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zoneScript.BaseOnFireEventServerSide(zone, boss, "RetrieveZoneData");
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EXPECT_EQ(boss->GetVar<LWOOBJID>(u"LandingTarget"), LWOOBJID_EMPTY);
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zone->Update(0.0f); // starts the pending timers
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EXPECT_TRUE(zone->HasTimer("ProcessGroupObj_LandingTarget"));
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EXPECT_TRUE(zone->HasTimer("ProcessGroupObj_ScreamEmitter"));
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Add(SCREAM_EMITTER, 14383, { "Spider_Scream" });
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zoneScript.OnTimerDone(zone, "ProcessGroupObj_ScreamEmitter");
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EXPECT_EQ(boss->GetVar<LWOOBJID>(u"ScreamEmitter"), SCREAM_EMITTER);
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}
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TEST_F(SpiderQueenTest, ASpiderlingDeathMakesTheBossScreamFromTheMountain) {
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boss->SetVar<LWOOBJID>(u"ScreamEmitter", SCREAM_EMITTER);
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auto* const spiderling = Add(SPIDERLING, 16197, { "BabySpider" });
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const auto packets = Capture([&] { bossScript.OnNotifyObject(boss, spiderling, "SpiderlingDied", 0, 0); });
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const auto sent = SentGameMessages<GameMessages::NotifyClientObject>(packets);
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ASSERT_EQ(sent.size(), 1u);
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EXPECT_EQ(sent[0].target, BOSS);
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EXPECT_EQ(sent[0].name, u"EmitScream");
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EXPECT_EQ(sent[0].paramObj, SCREAM_EMITTER);
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EXPECT_TRUE(packets[0].broadcast);
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}
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TEST_F(SpiderQueenTest, OnlySpiderlingsMakeTheBossScream) {
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auto* const other = Add(SPIDERLING, 16196, {});
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const auto packets = Capture([&] { bossScript.OnNotifyObject(boss, other, "SpiderlingDied", 0, 0); });
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EXPECT_TRUE(packets.empty());
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}
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