doesnt compile

This commit is contained in:
David Markowitz
2023-06-12 15:32:46 -07:00
parent b2fee29ee0
commit 45bcc80a1b
8 changed files with 38 additions and 62 deletions

View File

@@ -11,7 +11,6 @@ set(DSCRIPTS_SOURCES
"Darkitect.cpp"
"NPCAddRemoveItem.cpp"
"NtFactionSpyServer.cpp"
"ScriptComponent.cpp"
"ScriptedPowerupSpawner.cpp"
"SpawnPetBaseServer.cpp")

View File

@@ -312,7 +312,7 @@
#include "WildNinjaSensei.h"
#include "WildNinjaBricks.h"
InvalidScript* CppScripts::invalidToReturn = new InvalidScript();
std::unique_ptr<InvalidScript> CppScripts::invalidScript = std::make_unique<InvalidScript>();
std::map<std::string, CppScripts::Script*> CppScripts::m_Scripts;
CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
@@ -324,7 +324,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
return script;
}
script = invalidToReturn;
script = invalidScript.get();
//VE / AG:
if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua")
@@ -926,7 +926,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
// handle invalid script reporting if the path is greater than zero and it's not an ignored script
// information not really needed for sys admins but is for developers
else if (script == invalidToReturn) {
else if (script == invalidScript.get()) {
if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") ||
(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
(scriptName =="scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
@@ -938,22 +938,3 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
m_Scripts[scriptName] = script;
return script;
}
std::vector<CppScripts::Script*> CppScripts::GetEntityScripts(Entity* entity) {
std::vector<CppScripts::Script*> scripts;
auto comps = entity->GetScriptComponents();
for (auto& scriptComp : comps) {
if (scriptComp != nullptr) {
scripts.push_back(scriptComp->GetScript());
}
}
return scripts;
}
CppScripts::Script::Script() {
}
CppScripts::Script::~Script() {
}

View File

@@ -1,6 +1,7 @@
#pragma once
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
@@ -14,7 +15,7 @@ enum class eRebuildState : uint32_t;
namespace CppScripts {
extern InvalidScript* invalidToReturn;
extern std::unique_ptr<InvalidScript> invalidScript;
extern std::map<std::string, CppScripts::Script*> m_Scripts;
/**
* Base class for all scripts. Includes virtual methods to be overridden to handle LUA equivelent events.
@@ -33,8 +34,7 @@ namespace CppScripts {
*/
class Script {
public:
Script();
~Script();
virtual ~Script() = default;
/**
* Invoked one frame after the script is loaded.
@@ -365,5 +365,4 @@ namespace CppScripts {
};
Script* GetScript(Entity* parent, const std::string& scriptName);
std::vector<Script*> GetEntityScripts(Entity* entity);
};

View File

@@ -1,72 +0,0 @@
/*
* Darkflame Universe
* Copyright 2018
*/
#include "Entity.h"
#include "ScriptComponent.h"
#include "CDClientManager.h"
#include "CDScriptComponentTable.h"
#include "CDZoneTableTable.h"
#include "dZoneManager.h"
ScriptComponent::ScriptComponent(Entity* parent, const std::string& scriptName) : Component(parent) {
SetScript(scriptName);
}
void ScriptComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
if (bIsInitialUpdate) {
const auto& networkSettings = m_ParentEntity->GetNetworkSettings();
auto hasNetworkSettings = !networkSettings.empty();
outBitStream->Write(hasNetworkSettings);
if (hasNetworkSettings) {
// First write the most inner LDF data
RakNet::BitStream ldfData;
ldfData.Write<uint8_t>(0);
ldfData.Write<uint32_t>(networkSettings.size());
for (auto* networkSetting : networkSettings) {
networkSetting->WriteToPacket(&ldfData);
}
// Finally write everything to the stream
outBitStream->Write<uint32_t>(ldfData.GetNumberOfBytesUsed());
outBitStream->Write(ldfData);
}
}
}
CppScripts::Script* ScriptComponent::GetScript() {
return m_Script;
}
void ScriptComponent::SetScript(const std::string& scriptName) {
m_Script = CppScripts::GetScript(m_ParentEntity, scriptName);
}
const std::string ScriptComponent::GetScriptName(Entity* parentEntity, const uint32_t componentId) {
if (!parentEntity || componentId == 0) return "";
// LDF key script overrides script component Id
const auto customScriptServer = parentEntity->GetVarAsString(u"custom_script_server");
if (!customScriptServer.empty()) return customScriptServer;
auto* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
CDScriptComponent scriptCompData = scriptCompTable->GetByID(componentId);
return scriptCompData.script_name;
}
const std::string ScriptComponent::GetZoneScriptName(const uint32_t componentId) {
auto* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
const auto zoneID = dZoneManager::Instance()->GetZoneID();
const auto* zoneData = zoneTable->Query(zoneID.GetMapID());
if (!zoneData) return "";
int zoneScriptID = zoneData->scriptID;
if (zoneScriptID == -1) return "";
auto* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
const auto& zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
return zoneScriptData.script_name;
}

View File

@@ -1,53 +0,0 @@
/*
* Darkflame Universe
* Copyright 2018
*/
#ifndef SCRIPTCOMPONENT_H
#define SCRIPTCOMPONENT_H
#include "CppScripts.h"
#include "Component.h"
#include <string>
#include "eReplicaComponentType.h"
class Entity;
/**
* Handles the loading and execution of server side scripts on entities, scripts were originally written in Lua,
* here they're written in C++
*/
class ScriptComponent : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
ScriptComponent(Entity* parent, const std::string& scriptName);
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
/**
* Returns the script that's attached to this entity
* @return the script that's attached to this entity
*/
CppScripts::Script* GetScript();
/**
* Sets the script using a path by looking through dScripts for a script that matches
* @param scriptName the name of the script to find
*/
void SetScript(const std::string& scriptName);
// Get the script attached to the provided component id.
// LDF key custom_script_server overrides component id script.
static const std::string GetScriptName(Entity* parentEntity, const uint32_t componentId = 0);
static const std::string GetZoneScriptName(const uint32_t componentId);
private:
/**
* The script attached to this entity
*/
CppScripts::Script* m_Script;
};
#endif // SCRIPTCOMPONENT_H