mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-01-11 22:32:37 +00:00
Merge branch 'main' into save_data
This commit is contained in:
@@ -225,7 +225,7 @@ void Entity::Initialize() {
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AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
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AddComponent<ModelComponent>();
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AddComponent<ModelComponent>()->LoadBehaviors();
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AddComponent<RenderComponent>();
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@@ -649,7 +649,7 @@ void Entity::Initialize() {
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
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AddComponent<ModelComponent>();
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AddComponent<ModelComponent>()->LoadBehaviors();
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if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
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auto* destroyableComponent = AddComponent<DestroyableComponent>();
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destroyableComponent->SetHealth(1);
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@@ -6,6 +6,9 @@
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#include "BehaviorStates.h"
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#include "ControlBehaviorMsgs.h"
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#include "tinyxml2.h"
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#include "Database.h"
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ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
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m_OriginalPosition = m_Parent->GetDefaultPosition();
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@@ -14,6 +17,33 @@ ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
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m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
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}
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void ModelComponent::LoadBehaviors() {
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auto behaviors = GeneralUtils::SplitString(m_Parent->GetVar<std::string>(u"userModelBehaviors"), ',');
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for (const auto& behavior : behaviors) {
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if (behavior.empty()) continue;
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const auto behaviorId = GeneralUtils::TryParse<int32_t>(behavior);
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if (!behaviorId.has_value() || behaviorId.value() == 0) continue;
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LOG_DEBUG("Loading behavior %d", behaviorId.value());
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auto& inserted = m_Behaviors.emplace_back();
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inserted.SetBehaviorId(*behaviorId);
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const auto behaviorStr = Database::Get()->GetBehavior(behaviorId.value());
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tinyxml2::XMLDocument behaviorXml;
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auto res = behaviorXml.Parse(behaviorStr.c_str(), behaviorStr.size());
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LOG_DEBUG("Behavior %i %d: %s", res, behaviorId.value(), behaviorStr.c_str());
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const auto* const behaviorRoot = behaviorXml.FirstChildElement("Behavior");
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if (!behaviorRoot) {
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LOG("Failed to load behavior %d due to missing behavior root", behaviorId.value());
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continue;
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}
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inserted.Deserialize(*behaviorRoot);
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}
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}
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void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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// ItemComponent Serialization. Pets do not get this serialization.
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if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
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@@ -72,3 +102,23 @@ void ModelComponent::MoveToInventory(MoveToInventoryMessage& msg) {
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m_Behaviors.erase(m_Behaviors.begin() + msg.GetBehaviorIndex());
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// TODO move to the inventory
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}
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std::array<std::pair<int32_t, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
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std::array<std::pair<int32_t, std::string>, 5> toReturn{};
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for (auto i = 0; i < m_Behaviors.size(); i++) {
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const auto& behavior = m_Behaviors.at(i);
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if (behavior.GetBehaviorId() == -1) continue;
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auto& [id, behaviorData] = toReturn[i];
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id = behavior.GetBehaviorId();
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tinyxml2::XMLDocument doc;
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auto* root = doc.NewElement("Behavior");
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behavior.Serialize(*root);
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doc.InsertFirstChild(root);
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tinyxml2::XMLPrinter printer(0, true, 0);
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doc.Print(&printer);
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behaviorData = printer.CStr();
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}
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return toReturn;
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <map>
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#include "dCommonVars.h"
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@@ -28,6 +29,8 @@ public:
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ModelComponent(Entity* parent);
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void LoadBehaviors();
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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/**
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@@ -109,6 +112,8 @@ public:
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void VerifyBehaviors();
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std::array<std::pair<int32_t, std::string>, 5> GetBehaviorsForSave() const;
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private:
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/**
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* The behaviors of the model
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@@ -21,9 +21,11 @@
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#include "eObjectBits.h"
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#include "CharacterComponent.h"
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#include "PlayerManager.h"
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#include "ModelComponent.h"
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#include <vector>
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#include "CppScripts.h"
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#include <ranges>
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PropertyManagementComponent* PropertyManagementComponent::instance = nullptr;
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@@ -593,6 +595,20 @@ void PropertyManagementComponent::Load() {
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settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
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}
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std::ostringstream userModelBehavior;
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bool firstAdded = false;
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for (auto behavior : databaseModel.behaviors) {
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if (behavior < 0) {
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LOG("Invalid behavior ID: %d, removing behavior reference from model", behavior);
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behavior = 0;
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}
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if (firstAdded) userModelBehavior << ",";
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userModelBehavior << behavior;
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firstAdded = true;
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}
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settings.push_back(new LDFData<std::string>(u"userModelBehaviors", userModelBehavior.str()));
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node->config = settings;
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const auto spawnerId = Game::zoneManager->MakeSpawner(info);
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@@ -610,6 +626,12 @@ void PropertyManagementComponent::Save() {
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return;
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}
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const auto* const owner = GetOwner();
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if (!owner) return;
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const auto* const character = owner->GetCharacter();
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if (!character) return;
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auto present = Database::Get()->GetPropertyModels(propertyId);
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std::vector<LWOOBJID> modelIds;
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@@ -624,6 +646,20 @@ void PropertyManagementComponent::Save() {
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if (entity == nullptr) {
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continue;
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}
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auto* modelComponent = entity->GetComponent<ModelComponent>();
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if (!modelComponent) continue;
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const auto modelBehaviors = modelComponent->GetBehaviorsForSave();
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// save the behaviors of the model
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for (const auto& [behaviorId, behaviorStr] : modelBehaviors) {
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if (behaviorStr.empty() || behaviorId == -1 || behaviorId == 0) continue;
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IBehaviors::Info info {
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.behaviorId = behaviorId,
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.characterId = character->GetID(),
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.behaviorInfo = behaviorStr
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};
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Database::Get()->AddBehavior(info);
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}
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const auto position = entity->GetPosition();
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const auto rotation = entity->GetRotation();
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@@ -635,10 +671,13 @@ void PropertyManagementComponent::Save() {
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model.position = position;
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model.rotation = rotation;
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model.ugcId = 0;
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for (auto i = 0; i < model.behaviors.size(); i++) {
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model.behaviors[i] = modelBehaviors[i].first;
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}
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Database::Get()->InsertNewPropertyModel(propertyId, model, "Objects_" + std::to_string(model.lot) + "_name");
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} else {
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Database::Get()->UpdateModelPositionRotation(id, position, rotation);
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Database::Get()->UpdateModel(id, position, rotation, modelBehaviors);
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}
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}
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@@ -99,6 +99,7 @@
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#include "ActivityManager.h"
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#include "PlayerManager.h"
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#include "eVendorTransactionResult.h"
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#include "eReponseMoveItemBetweenInventoryTypeCode.h"
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#include "CDComponentsRegistryTable.h"
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#include "CDObjectsTable.h"
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@@ -4565,16 +4566,31 @@ void GameMessages::HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream&
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if (inStream.ReadBit()) inStream.Read(itemLOT);
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if (invTypeDst == invTypeSrc) {
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SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
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return;
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}
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (inventoryComponent != nullptr) {
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if (inventoryComponent) {
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if (itemID != LWOOBJID_EMPTY) {
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auto* item = inventoryComponent->FindItemById(itemID);
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if (!item) return;
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if (!item) {
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SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_ITEM_NOT_FOUND);
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return;
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}
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if (item->GetLot() == 6086) { // Thinking hat
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SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_CANT_MOVE_THINKING_HAT);
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return;
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}
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auto* destInv = inventoryComponent->GetInventory(invTypeDst);
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if (destInv && destInv->GetEmptySlots() == 0) {
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SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_INV_FULL);
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return;
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}
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// Despawn the pet if we are moving that pet to the vault.
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auto* petComponent = PetComponent::GetActivePet(entity->GetObjectID());
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@@ -4583,10 +4599,32 @@ void GameMessages::HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream&
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}
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inventoryComponent->MoveItemToInventory(item, invTypeDst, iStackCount, showFlyingLoot, false, false, destSlot);
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SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::SUCCESS);
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}
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} else {
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SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
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}
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}
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void GameMessages::SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, const SystemAddress& sysAddr, eInventoryType inventoryTypeDestination, eInventoryType inventoryTypeSource, eReponseMoveItemBetweenInventoryTypeCode response) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES);
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bitStream.Write(inventoryTypeDestination != eInventoryType::ITEMS);
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if (inventoryTypeDestination != eInventoryType::ITEMS) bitStream.Write(inventoryTypeDestination);
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bitStream.Write(inventoryTypeSource != eInventoryType::ITEMS);
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if (inventoryTypeSource != eInventoryType::ITEMS) bitStream.Write(inventoryTypeSource);
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bitStream.Write(response != eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
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if (response != eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC) bitStream.Write(response);
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SEND_PACKET;
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}
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void GameMessages::SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr) {
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CBITSTREAM;
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@@ -39,6 +39,7 @@ enum class eQuickBuildFailReason : uint32_t;
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enum class eQuickBuildState : uint32_t;
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enum class BehaviorSlot : int32_t;
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enum class eVendorTransactionResult : uint32_t;
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enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t;
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enum class eCameraTargetCyclingMode : int32_t {
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ALLOW_CYCLE_TEAMMATES,
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@@ -594,6 +595,7 @@ namespace GameMessages {
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//NT:
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void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, const SystemAddress& sysAddr, eInventoryType inventoryTypeDestination, eInventoryType inventoryTypeSource, eReponseMoveItemBetweenInventoryTypeCode response);
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void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr);
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@@ -1,6 +1,8 @@
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#include "Action.h"
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#include "Amf3.h"
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#include "tinyxml2.h"
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Action::Action(const AMFArrayValue& arguments) {
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for (const auto& [paramName, paramValue] : arguments.GetAssociative()) {
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if (paramName == "Type") {
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@@ -32,3 +34,46 @@ void Action::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
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actionArgs->Insert(m_ValueParameterName, m_ValueParameterDouble);
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}
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}
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||||
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||||
void Action::Serialize(tinyxml2::XMLElement& action) const {
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action.SetAttribute("Type", m_Type.c_str());
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||||
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if (m_ValueParameterName.empty()) return;
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||||
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action.SetAttribute("ValueParameterName", m_ValueParameterName.c_str());
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||||
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if (m_ValueParameterName == "Message") {
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action.SetAttribute("Value", m_ValueParameterString.c_str());
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} else {
|
||||
action.SetAttribute("Value", m_ValueParameterDouble);
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}
|
||||
}
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||||
|
||||
void Action::Deserialize(const tinyxml2::XMLElement& action) {
|
||||
const char* type = nullptr;
|
||||
action.QueryAttribute("Type", &type);
|
||||
if (!type) {
|
||||
LOG("No type found for an action?");
|
||||
return;
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||||
}
|
||||
|
||||
m_Type = type;
|
||||
|
||||
const char* valueParameterName = nullptr;
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action.QueryAttribute("ValueParameterName", &valueParameterName);
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if (valueParameterName) {
|
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m_ValueParameterName = valueParameterName;
|
||||
|
||||
if (m_ValueParameterName == "Message") {
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const char* value = nullptr;
|
||||
action.QueryAttribute("Value", &value);
|
||||
if (value) {
|
||||
m_ValueParameterString = value;
|
||||
} else {
|
||||
LOG("No value found for an action message?");
|
||||
}
|
||||
} else {
|
||||
action.QueryDoubleAttribute("Value", &m_ValueParameterDouble);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,10 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace tinyxml2 {
|
||||
class XMLElement;
|
||||
};
|
||||
|
||||
class AMFArrayValue;
|
||||
|
||||
/**
|
||||
@@ -20,6 +24,8 @@ public:
|
||||
|
||||
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& action) const;
|
||||
void Deserialize(const tinyxml2::XMLElement& action);
|
||||
private:
|
||||
double m_ValueParameterDouble{ 0.0 };
|
||||
std::string m_Type{ "" };
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "StripUiPosition.h"
|
||||
|
||||
#include "Amf3.h"
|
||||
#include "tinyxml2.h"
|
||||
|
||||
StripUiPosition::StripUiPosition(const AMFArrayValue& arguments, const std::string& uiKeyName) {
|
||||
const auto* const uiArray = arguments.GetArray(uiKeyName);
|
||||
@@ -21,3 +22,13 @@ void StripUiPosition::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
|
||||
uiArgs->Insert("x", m_XPosition);
|
||||
uiArgs->Insert("y", m_YPosition);
|
||||
}
|
||||
|
||||
void StripUiPosition::Serialize(tinyxml2::XMLElement& position) const {
|
||||
position.SetAttribute("x", m_XPosition);
|
||||
position.SetAttribute("y", m_YPosition);
|
||||
}
|
||||
|
||||
void StripUiPosition::Deserialize(const tinyxml2::XMLElement& position) {
|
||||
position.QueryDoubleAttribute("x", &m_XPosition);
|
||||
position.QueryDoubleAttribute("y", &m_YPosition);
|
||||
}
|
||||
|
||||
@@ -3,6 +3,10 @@
|
||||
|
||||
class AMFArrayValue;
|
||||
|
||||
namespace tinyxml2 {
|
||||
class XMLElement;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief The position of the first Action in a Strip
|
||||
*
|
||||
@@ -15,6 +19,8 @@ public:
|
||||
[[nodiscard]] double GetX() const noexcept { return m_XPosition; }
|
||||
[[nodiscard]] double GetY() const noexcept { return m_YPosition; }
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& position) const;
|
||||
void Deserialize(const tinyxml2::XMLElement& position);
|
||||
private:
|
||||
double m_XPosition{ 0.0 };
|
||||
double m_YPosition{ 0.0 };
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "Amf3.h"
|
||||
#include "BehaviorStates.h"
|
||||
#include "ControlBehaviorMsgs.h"
|
||||
#include "tinyxml2.h"
|
||||
|
||||
PropertyBehavior::PropertyBehavior() {
|
||||
m_LastEditedState = BehaviorState::HOME_STATE;
|
||||
@@ -124,3 +125,31 @@ void PropertyBehavior::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
|
||||
|
||||
// TODO Serialize the execution state of the behavior
|
||||
}
|
||||
|
||||
void PropertyBehavior::Serialize(tinyxml2::XMLElement& behavior) const {
|
||||
behavior.SetAttribute("id", m_BehaviorId);
|
||||
behavior.SetAttribute("name", m_Name.c_str());
|
||||
behavior.SetAttribute("isLocked", isLocked);
|
||||
behavior.SetAttribute("isLoot", isLoot);
|
||||
|
||||
for (const auto& [stateId, state] : m_States) {
|
||||
if (state.IsEmpty()) continue;
|
||||
auto* const stateElement = behavior.InsertNewChildElement("State");
|
||||
stateElement->SetAttribute("id", static_cast<uint32_t>(stateId));
|
||||
state.Serialize(*stateElement);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void PropertyBehavior::Deserialize(const tinyxml2::XMLElement& behavior) {
|
||||
m_Name = behavior.Attribute("name");
|
||||
behavior.QueryBoolAttribute("isLocked", &isLocked);
|
||||
behavior.QueryBoolAttribute("isLoot", &isLoot);
|
||||
|
||||
for (const auto* stateElement = behavior.FirstChildElement("State"); stateElement; stateElement = stateElement->NextSiblingElement("State")) {
|
||||
int32_t stateId = -1;
|
||||
stateElement->QueryIntAttribute("id", &stateId);
|
||||
if (stateId < 0 || stateId > 5) continue;
|
||||
m_States[static_cast<BehaviorState>(stateId)].Deserialize(*stateElement);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,10 @@
|
||||
|
||||
#include "State.h"
|
||||
|
||||
namespace tinyxml2 {
|
||||
class XMLElement;
|
||||
}
|
||||
|
||||
enum class BehaviorState : uint32_t;
|
||||
|
||||
class AMFArrayValue;
|
||||
@@ -25,6 +29,8 @@ public:
|
||||
[[nodiscard]] int32_t GetBehaviorId() const noexcept { return m_BehaviorId; }
|
||||
void SetBehaviorId(int32_t id) noexcept { m_BehaviorId = id; }
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& behavior) const;
|
||||
void Deserialize(const tinyxml2::XMLElement& behavior);
|
||||
private:
|
||||
|
||||
// The states this behavior has.
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "Amf3.h"
|
||||
#include "ControlBehaviorMsgs.h"
|
||||
#include "tinyxml2.h"
|
||||
|
||||
template <>
|
||||
void State::HandleMsg(AddStripMessage& msg) {
|
||||
@@ -134,4 +135,20 @@ void State::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
|
||||
|
||||
strip.SendBehaviorBlocksToClient(*stripArgs);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void State::Serialize(tinyxml2::XMLElement& state) const {
|
||||
for (const auto& strip : m_Strips) {
|
||||
if (strip.IsEmpty()) continue;
|
||||
|
||||
auto* const stripElement = state.InsertNewChildElement("Strip");
|
||||
strip.Serialize(*stripElement);
|
||||
}
|
||||
}
|
||||
|
||||
void State::Deserialize(const tinyxml2::XMLElement& state) {
|
||||
for (const auto* stripElement = state.FirstChildElement("Strip"); stripElement; stripElement = stripElement->NextSiblingElement("Strip")) {
|
||||
auto& strip = m_Strips.emplace_back();
|
||||
strip.Deserialize(*stripElement);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,10 @@
|
||||
|
||||
#include "Strip.h"
|
||||
|
||||
namespace tinyxml2 {
|
||||
class XMLElement;
|
||||
}
|
||||
|
||||
class AMFArrayValue;
|
||||
|
||||
class State {
|
||||
@@ -13,6 +17,8 @@ public:
|
||||
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
|
||||
bool IsEmpty() const;
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& state) const;
|
||||
void Deserialize(const tinyxml2::XMLElement& state);
|
||||
private:
|
||||
std::vector<Strip> m_Strips;
|
||||
};
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "Amf3.h"
|
||||
#include "ControlBehaviorMsgs.h"
|
||||
#include "tinyxml2.h"
|
||||
|
||||
template <>
|
||||
void Strip::HandleMsg(AddStripMessage& msg) {
|
||||
@@ -83,4 +84,25 @@ void Strip::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
|
||||
for (const auto& action : m_Actions) {
|
||||
action.SendBehaviorBlocksToClient(*actions);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void Strip::Serialize(tinyxml2::XMLElement& strip) const {
|
||||
auto* const positionElement = strip.InsertNewChildElement("Position");
|
||||
m_Position.Serialize(*positionElement);
|
||||
for (const auto& action : m_Actions) {
|
||||
auto* const actionElement = strip.InsertNewChildElement("Action");
|
||||
action.Serialize(*actionElement);
|
||||
}
|
||||
}
|
||||
|
||||
void Strip::Deserialize(const tinyxml2::XMLElement& strip) {
|
||||
const auto* positionElement = strip.FirstChildElement("Position");
|
||||
if (positionElement) {
|
||||
m_Position.Deserialize(*positionElement);
|
||||
}
|
||||
|
||||
for (const auto* actionElement = strip.FirstChildElement("Action"); actionElement; actionElement = actionElement->NextSiblingElement("Action")) {
|
||||
auto& action = m_Actions.emplace_back();
|
||||
action.Deserialize(*actionElement);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,10 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace tinyxml2 {
|
||||
class XMLElement;
|
||||
}
|
||||
|
||||
class AMFArrayValue;
|
||||
|
||||
class Strip {
|
||||
@@ -16,6 +20,8 @@ public:
|
||||
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
|
||||
bool IsEmpty() const noexcept { return m_Actions.empty(); }
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& strip) const;
|
||||
void Deserialize(const tinyxml2::XMLElement& strip);
|
||||
private:
|
||||
std::vector<Action> m_Actions;
|
||||
StripUiPosition m_Position;
|
||||
|
||||
@@ -26,7 +26,8 @@ Precondition::Precondition(const uint32_t condition) {
|
||||
if (result.eof()) {
|
||||
this->type = PreconditionType::ItemEquipped;
|
||||
this->count = 1;
|
||||
this->values = { 0 };
|
||||
this->values.clear();
|
||||
this->values.push_back(0);
|
||||
|
||||
LOG("Failed to find precondition of id (%i)!", condition);
|
||||
|
||||
|
||||
@@ -31,7 +31,6 @@ void SlashCommandHandler::RegisterCommand(Command command) {
|
||||
}
|
||||
|
||||
for (const auto& alias : command.aliases) {
|
||||
LOG_DEBUG("Registering command %s", alias.c_str());
|
||||
auto [_, success] = RegisteredCommands.try_emplace(alias, command);
|
||||
// Don't allow duplicate commands
|
||||
if (!success) {
|
||||
|
||||
@@ -285,7 +285,6 @@ void ParseXml(const std::string& file) {
|
||||
}
|
||||
|
||||
if (zoneID.value() != currentZoneID) {
|
||||
LOG_DEBUG("Skipping (%s) %i location because it is in %i and not the current zone (%i)", name, lot, zoneID.value(), currentZoneID);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user