mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 20:28:21 +00:00
125 lines
4.6 KiB
C++
125 lines
4.6 KiB
C++
#include "ModelComponent.h"
|
|
#include "Entity.h"
|
|
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
|
|
#include "BehaviorStates.h"
|
|
#include "ControlBehaviorMsgs.h"
|
|
#include "tinyxml2.h"
|
|
|
|
#include "Database.h"
|
|
|
|
ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
|
|
m_OriginalPosition = m_Parent->GetDefaultPosition();
|
|
m_OriginalRotation = m_Parent->GetDefaultRotation();
|
|
|
|
m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
|
|
}
|
|
|
|
void ModelComponent::LoadBehaviors() {
|
|
auto behaviors = GeneralUtils::SplitString(m_Parent->GetVar<std::string>(u"userModelBehaviors"), ',');
|
|
for (const auto& behavior : behaviors) {
|
|
if (behavior.empty()) continue;
|
|
|
|
const auto behaviorId = GeneralUtils::TryParse<int32_t>(behavior);
|
|
if (!behaviorId.has_value() || behaviorId.value() == 0) continue;
|
|
|
|
LOG_DEBUG("Loading behavior %d", behaviorId.value());
|
|
auto& inserted = m_Behaviors.emplace_back();
|
|
inserted.SetBehaviorId(*behaviorId);
|
|
|
|
const auto behaviorStr = Database::Get()->GetBehavior(behaviorId.value());
|
|
|
|
tinyxml2::XMLDocument behaviorXml;
|
|
auto res = behaviorXml.Parse(behaviorStr.c_str(), behaviorStr.size());
|
|
LOG_DEBUG("Behavior %i %d: %s", res, behaviorId.value(), behaviorStr.c_str());
|
|
|
|
const auto* const behaviorRoot = behaviorXml.FirstChildElement("Behavior");
|
|
if (!behaviorRoot) {
|
|
LOG("Failed to load behavior %d due to missing behavior root", behaviorId.value());
|
|
continue;
|
|
}
|
|
inserted.Deserialize(*behaviorRoot);
|
|
}
|
|
}
|
|
|
|
void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
|
// ItemComponent Serialization. Pets do not get this serialization.
|
|
if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
|
|
outBitStream.Write1();
|
|
outBitStream.Write<LWOOBJID>(m_userModelID != LWOOBJID_EMPTY ? m_userModelID : m_Parent->GetObjectID());
|
|
outBitStream.Write<int>(0);
|
|
outBitStream.Write0();
|
|
}
|
|
|
|
//actual model component:
|
|
outBitStream.Write1(); // Yes we are writing model info
|
|
outBitStream.Write0(); // Is pickable
|
|
outBitStream.Write<uint32_t>(2); // Physics type
|
|
outBitStream.Write(m_OriginalPosition); // Original position
|
|
outBitStream.Write(m_OriginalRotation); // Original rotation
|
|
|
|
outBitStream.Write1(); // We are writing behavior info
|
|
outBitStream.Write<uint32_t>(0); // Number of behaviors
|
|
outBitStream.Write1(); // Is this model paused
|
|
if (bIsInitialUpdate) outBitStream.Write0(); // We are not writing model editing info
|
|
}
|
|
|
|
void ModelComponent::UpdatePendingBehaviorId(const int32_t newId) {
|
|
for (auto& behavior : m_Behaviors) if (behavior.GetBehaviorId() == -1) behavior.SetBehaviorId(newId);
|
|
}
|
|
|
|
void ModelComponent::SendBehaviorListToClient(AMFArrayValue& args) const {
|
|
args.Insert("objectID", std::to_string(m_Parent->GetObjectID()));
|
|
|
|
auto* behaviorArray = args.InsertArray("behaviors");
|
|
for (auto& behavior : m_Behaviors) {
|
|
auto* behaviorArgs = behaviorArray->PushArray();
|
|
behavior.SendBehaviorListToClient(*behaviorArgs);
|
|
}
|
|
}
|
|
|
|
void ModelComponent::VerifyBehaviors() {
|
|
for (auto& behavior : m_Behaviors) behavior.VerifyLastEditedState();
|
|
}
|
|
|
|
void ModelComponent::SendBehaviorBlocksToClient(int32_t behaviorToSend, AMFArrayValue& args) const {
|
|
args.Insert("BehaviorID", std::to_string(behaviorToSend));
|
|
args.Insert("objectID", std::to_string(m_Parent->GetObjectID()));
|
|
for (auto& behavior : m_Behaviors) if (behavior.GetBehaviorId() == behaviorToSend) behavior.SendBehaviorBlocksToClient(args);
|
|
}
|
|
|
|
void ModelComponent::AddBehavior(AddMessage& msg) {
|
|
// Can only have 1 of the loot behaviors
|
|
for (auto& behavior : m_Behaviors) if (behavior.GetBehaviorId() == msg.GetBehaviorId()) return;
|
|
m_Behaviors.insert(m_Behaviors.begin() + msg.GetBehaviorIndex(), PropertyBehavior());
|
|
m_Behaviors.at(msg.GetBehaviorIndex()).HandleMsg(msg);
|
|
}
|
|
|
|
void ModelComponent::MoveToInventory(MoveToInventoryMessage& msg) {
|
|
if (msg.GetBehaviorIndex() >= m_Behaviors.size() || m_Behaviors.at(msg.GetBehaviorIndex()).GetBehaviorId() != msg.GetBehaviorId()) return;
|
|
m_Behaviors.erase(m_Behaviors.begin() + msg.GetBehaviorIndex());
|
|
// TODO move to the inventory
|
|
}
|
|
|
|
std::array<std::pair<int32_t, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
|
|
std::array<std::pair<int32_t, std::string>, 5> toReturn{};
|
|
for (auto i = 0; i < m_Behaviors.size(); i++) {
|
|
const auto& behavior = m_Behaviors.at(i);
|
|
if (behavior.GetBehaviorId() == -1) continue;
|
|
auto& [id, behaviorData] = toReturn[i];
|
|
id = behavior.GetBehaviorId();
|
|
|
|
tinyxml2::XMLDocument doc;
|
|
auto* root = doc.NewElement("Behavior");
|
|
behavior.Serialize(*root);
|
|
doc.InsertFirstChild(root);
|
|
|
|
tinyxml2::XMLPrinter printer(0, true, 0);
|
|
doc.Print(&printer);
|
|
behaviorData = printer.CStr();
|
|
}
|
|
return toReturn;
|
|
}
|