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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-25 23:13:35 +00:00
switch to unique_ptrs for callback timers
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83065dfb6f
commit
451f7e76d7
@ -787,23 +787,21 @@ CppScripts::Script* Entity::GetScript() const {
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}
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void Entity::Update(const float deltaTime) {
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auto namedTimerItr = std::remove_if(m_Timers.begin(), m_Timers.end(), [this, &deltaTime](EntityTimer* timer) {
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auto namedTimerItr = std::remove_if(m_Timers.begin(), m_Timers.end(), [this, &deltaTime](const std::unique_ptr<EntityTimer>& timer) {
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timer->Update(deltaTime);
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if (timer->GetTime() <= 0) {
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GetScript()->OnTimerDone(this, timer->GetName());
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TriggerEvent(eTriggerEventType::TIMER_DONE, this);
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delete timer;
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return true;
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}
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return false;
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});
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m_Timers.erase(namedTimerItr, m_Timers.end());
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auto callbackTimerItr = std::remove_if(m_CallbackTimers.begin(), m_CallbackTimers.end(), [this, &deltaTime](EntityCallbackTimer* timer) {
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auto callbackTimerItr = std::remove_if(m_CallbackTimers.begin(), m_CallbackTimers.end(), [this, &deltaTime](const std::unique_ptr<EntityCallbackTimer>& timer) {
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timer->Update(deltaTime);
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if (timer->GetTime() <= 0) {
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timer->ExecuteCallback();
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delete timer;
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return true;
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}
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return false;
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@ -811,8 +809,12 @@ void Entity::Update(const float deltaTime) {
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m_CallbackTimers.erase(callbackTimerItr, m_CallbackTimers.end());
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// Add pending timers to the list of timers so they start next tick.
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if (m_PendingTimers.size() > 0) {
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m_Timers.insert(m_Timers.end(), m_PendingTimers.begin(), m_PendingTimers.end());
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if (!m_PendingTimers.empty()) {
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// unique_ptrs are not CopyConstructible. Must move an rvalue.
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this->m_Timers.reserve(m_Timers.size() + m_PendingTimers.size());
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for (auto& timer : m_PendingTimers) {
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this->m_Timers.push_back(std::move(timer));
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}
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m_PendingTimers.clear();
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}
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@ -1163,24 +1165,21 @@ void Entity::RemoveParent() {
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}
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void Entity::AddTimer(const std::string& name, float time) {
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m_PendingTimers.push_back(new EntityTimer(name, time));
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m_PendingTimers.emplace_back(std::make_unique<EntityTimer>(name, time));
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}
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void Entity::AddCallbackTimer(const float time, const std::function<void()>& callback) {
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m_CallbackTimers.push_back(new EntityCallbackTimer(time, callback));
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m_CallbackTimers.emplace_back(std::make_unique<EntityCallbackTimer>(time, callback));
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}
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bool Entity::HasTimer(const std::string& name) {
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auto possibleTimer = std::find_if(m_Timers.begin(), m_Timers.end(), [name](EntityTimer* timer) {
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auto possibleTimer = std::find_if(m_Timers.begin(), m_Timers.end(), [name](const std::unique_ptr<EntityTimer>& timer) {
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return timer->GetName() == name;
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});
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return possibleTimer != m_Timers.end();
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}
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void Entity::CancelCallbackTimers() {
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std::for_each(m_CallbackTimers.begin(), m_CallbackTimers.end(), [](EntityCallbackTimer* timer) {
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delete timer;
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});
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m_CallbackTimers.clear();
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}
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@ -1191,27 +1190,14 @@ void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
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}
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void Entity::CancelTimer(const std::string& name) {
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auto toErase = std::remove_if(m_Timers.begin(), m_Timers.end(), [&name](EntityTimer* timer) {
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if (timer->GetName() == name) {
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delete timer;
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return true;
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}
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return false;
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auto toErase = std::remove_if(m_Timers.begin(), m_Timers.end(), [&name](const std::unique_ptr<EntityTimer>& timer) {
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return timer->GetName() == name;
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});
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m_Timers.erase(m_Timers.begin(), toErase);
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}
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// ### LEFT OFF HERE ###
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void Entity::CancelAllTimers() {
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for (auto* timer : m_Timers) {
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delete timer;
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}
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m_Timers.clear();
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for (auto* callBackTimer : m_CallbackTimers) {
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delete callBackTimer;
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}
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m_CallbackTimers.clear();
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}
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@ -338,9 +338,9 @@ protected:
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std::vector<std::function<void(Entity*)>> m_PhantomCollisionCallbacks;
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std::unordered_map<eReplicaComponentType, ComponentPtr> m_Components;
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std::vector<EntityTimer*> m_Timers;
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std::vector<EntityTimer*> m_PendingTimers;
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std::vector<EntityCallbackTimer*> m_CallbackTimers;
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std::vector<std::unique_ptr<EntityTimer>> m_Timers;
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std::vector<std::unique_ptr<EntityTimer>> m_PendingTimers;
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std::vector<std::unique_ptr<EntityCallbackTimer>> m_CallbackTimers;
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bool m_ShouldDestroyAfterUpdate;
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@ -1,6 +1,6 @@
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#include "EntityCallbackTimer.h"
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EntityCallbackTimer::EntityCallbackTimer(float time, std::function<void()> callback) {
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EntityCallbackTimer::EntityCallbackTimer(const float& time, const std::function<void()>& callback) {
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m_Time = time;
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m_Callback = callback;
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}
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@ -5,7 +5,7 @@
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class EntityCallbackTimer {
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public:
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EntityCallbackTimer(float time, std::function<void()> callback);
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EntityCallbackTimer(const float& time, const std::function<void()>& callback);
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~EntityCallbackTimer();
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void ExecuteCallback();
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@ -1,6 +1,6 @@
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#include "EntityTimer.h"
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EntityTimer::EntityTimer(std::string name, float time) {
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EntityTimer::EntityTimer(const std::string& name, const float& time) {
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m_Name = name;
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m_Time = time;
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}
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@ -4,7 +4,7 @@
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class EntityTimer {
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public:
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EntityTimer(std::string name, float time);
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EntityTimer(const std::string& name, const float& time);
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~EntityTimer();
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std::string GetName();
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