DarkflameServer/dGame/dEntity/EntityTimer.h
2023-06-14 23:16:31 -07:00

19 lines
260 B
C++

#pragma once
#include <string>
class EntityTimer {
public:
EntityTimer(const std::string& name, const float& time);
~EntityTimer();
std::string GetName();
float GetTime();
void Update(float deltaTime);
private:
std::string m_Name;
float m_Time;
};