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add more tests
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@ -331,12 +331,10 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
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if (m_ClaimCodes[2] != 0) character->SetAttribute("co2", m_ClaimCodes[2]);
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if (m_ClaimCodes[3] != 0) character->SetAttribute("co3", m_ClaimCodes[3]);
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// Tests have been written up to here
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character->SetAttribute("ls", m_Uscore);
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// Custom attribute to keep track of reputation.
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character->SetAttribute("rpt", GetReputation());
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character->SetAttribute("stt", StatisticsToString().c_str()); // and also this already tested :)
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character->SetAttribute("stt", StatisticsToString().c_str());
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// Set the zone statistics of the form <zs><s/> ... <s/></zs>
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auto zoneStatistics = character->FirstChildElement("zs");
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@ -358,6 +356,7 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
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character->LinkEndChild(zoneStatistics);
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// Tests have been written up to here
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if (!m_LastRocketConfig.empty()) {
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std::string config = GeneralUtils::UTF16ToWTF8(m_LastRocketConfig);
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character->SetAttribute("lcbp", config.c_str());
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@ -69,11 +69,14 @@ TEST_F(SavingTest, CharacterComponentTest) {
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const auto rightHandPrev = characterComponent->m_Character->GetRightHand();
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const auto shirtColorPrev = characterComponent->m_Character->GetShirtColor();
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const auto zoneStatsPrev = characterComponent->GetZoneStatistics();
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const auto uscorePrev = characterComponent->GetUScore();
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const auto reputationPrev = characterComponent->GetReputation();
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// Update the xml document so its been run through the saver
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character->SaveXMLToDatabase();
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// Reload the component from the now updated xml data
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// Reload the component and character from the now updated xml data
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character->_doQuickXMLDataParse();
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characterComponent = entity->AddComponent<CharacterComponent>(character.get(), UNASSIGNED_SYSTEM_ADDRESS);
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characterComponent->LoadFromXml(entity->GetCharacter()->GetXMLDoc());
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@ -104,6 +107,8 @@ TEST_F(SavingTest, CharacterComponentTest) {
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};
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ASSERT_EQ(correctZoneStats, characterComponent->GetZoneStatistics());
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ASSERT_EQ(7510, characterComponent->GetUScore());
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ASSERT_EQ(300, characterComponent->GetReputation());
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// Fails currently due to not reading style from xml
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// Should the value be fixed, this test will fail and will match the above
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