mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
Improve shutdown
This commit is contained in:
parent
9659000569
commit
435761f64b
@ -22,9 +22,10 @@
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#include "Game.h"
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namespace Game {
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dLogger* logger = nullptr;
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dServer* server = nullptr;
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dConfig* config = nullptr;
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dLogger* logger;
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dServer* server;
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dConfig* config;
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bool shouldShutdown = false;
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}
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dLogger* SetupLogger();
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@ -37,22 +38,22 @@ int main(int argc, char** argv) {
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//Create all the objects we need to run our service:
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Game::logger = SetupLogger();
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if (!Game::logger) return EXIT_FAILURE;
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//Read our config:
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Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "authconfig.ini").string());
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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if (!Game::logger) return 0;
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Game::logger->Log("AuthServer", "Starting Auth server...");
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Game::logger->Log("AuthServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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Game::logger->Log("AuthServer", "Compiled on: %s", __TIMESTAMP__);
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//Read our config:
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dConfig config("authconfig.ini");
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Game::config = &config;
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Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
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Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
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//Connect to the MySQL Database
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std::string mysql_host = Game::config->GetValue("mysql_host");
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std::string mysql_database = Game::config->GetValue("mysql_database");
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std::string mysql_username = Game::config->GetValue("mysql_username");
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std::string mysql_password = Game::config->GetValue("mysql_password");
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std::string mysql_host = config.GetValue("mysql_host");
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std::string mysql_database = config.GetValue("mysql_database");
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std::string mysql_username = config.GetValue("mysql_username");
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std::string mysql_password = config.GetValue("mysql_password");
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try {
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Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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@ -61,7 +62,7 @@ int main(int argc, char** argv) {
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Database::Destroy("AuthServer");
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delete Game::server;
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delete Game::logger;
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return EXIT_FAILURE;
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return 0;
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}
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//Find out the master's IP:
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@ -80,10 +81,10 @@ int main(int argc, char** argv) {
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//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
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int maxClients = 50;
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int ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
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if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
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if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
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if (config.GetValue("max_clients") != "") maxClients = std::stoi(config.GetValue("max_clients"));
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if (config.GetValue("port") != "") ourPort = std::atoi(config.GetValue("port").c_str());
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Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config);
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Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, Game::shouldShutdown);
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//Run it until server gets a kill message from Master:
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auto t = std::chrono::high_resolution_clock::now();
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@ -92,7 +93,7 @@ int main(int argc, char** argv) {
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int framesSinceMasterDisconnect = 0;
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int framesSinceLastSQLPing = 0;
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while (true) {
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while (!Game::shouldShutdown) {
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//Check if we're still connected to master:
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if (!Game::server->GetIsConnectedToMaster()) {
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framesSinceMasterDisconnect++;
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@ -145,8 +146,8 @@ int main(int argc, char** argv) {
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Database::Destroy("AuthServer");
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delete Game::server;
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delete Game::logger;
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delete Game::config;
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exit(EXIT_SUCCESS);
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return EXIT_SUCCESS;
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}
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@ -20,11 +20,12 @@
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#include "Game.h"
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namespace Game {
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dLogger* logger = nullptr;
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dServer* server = nullptr;
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dConfig* config = nullptr;
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dChatFilter* chatFilter = nullptr;
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AssetManager* assetManager = nullptr;
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dLogger* logger;
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dServer* server;
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dConfig* config;
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dChatFilter* chatFilter;
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AssetManager* assetManager;
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bool shouldShutdown = false;
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}
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//RakNet includes:
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@ -42,19 +43,19 @@ int main(int argc, char** argv) {
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//Create all the objects we need to run our service:
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Game::logger = SetupLogger();
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if (!Game::logger) return EXIT_FAILURE;
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//Read our config:
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Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "chatconfig.ini").string());
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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if (!Game::logger) return 0;
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Game::logger->Log("ChatServer", "Starting Chat server...");
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Game::logger->Log("ChatServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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Game::logger->Log("ChatServer", "Compiled on: %s", __TIMESTAMP__);
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//Read our config:
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dConfig config("chatconfig.ini");
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Game::config = &config;
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Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
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Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
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try {
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std::string clientPathStr = Game::config->GetValue("client_location");
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std::string clientPathStr = config.GetValue("client_location");
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if (clientPathStr.empty()) clientPathStr = "./res";
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std::filesystem::path clientPath = std::filesystem::path(clientPathStr);
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if (clientPath.is_relative()) {
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@ -69,10 +70,10 @@ int main(int argc, char** argv) {
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}
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//Connect to the MySQL Database
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std::string mysql_host = Game::config->GetValue("mysql_host");
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std::string mysql_database = Game::config->GetValue("mysql_database");
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std::string mysql_username = Game::config->GetValue("mysql_username");
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std::string mysql_password = Game::config->GetValue("mysql_password");
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std::string mysql_host = config.GetValue("mysql_host");
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std::string mysql_database = config.GetValue("mysql_database");
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std::string mysql_username = config.GetValue("mysql_username");
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std::string mysql_password = config.GetValue("mysql_password");
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try {
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Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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@ -81,7 +82,7 @@ int main(int argc, char** argv) {
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Database::Destroy("ChatServer");
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delete Game::server;
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delete Game::logger;
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return EXIT_FAILURE;
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return 0;
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}
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//Find out the master's IP:
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@ -100,12 +101,12 @@ int main(int argc, char** argv) {
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//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
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int maxClients = 50;
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int ourPort = 1501;
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if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
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if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
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if (config.GetValue("max_clients") != "") maxClients = std::stoi(config.GetValue("max_clients"));
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if (config.GetValue("port") != "") ourPort = std::atoi(config.GetValue("port").c_str());
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Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config);
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Game::server = new dServer(config.GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, Game::shouldShutdown);
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Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
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Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(config.GetValue("dont_generate_dcf"))));
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//Run it until server gets a kill message from Master:
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auto t = std::chrono::high_resolution_clock::now();
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@ -114,7 +115,7 @@ int main(int argc, char** argv) {
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int framesSinceMasterDisconnect = 0;
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int framesSinceLastSQLPing = 0;
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while (true) {
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while (!Game::shouldShutdown) {
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//Check if we're still connected to master:
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if (!Game::server->GetIsConnectedToMaster()) {
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framesSinceMasterDisconnect++;
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@ -167,8 +168,8 @@ int main(int argc, char** argv) {
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Database::Destroy("ChatServer");
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delete Game::server;
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delete Game::logger;
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delete Game::config;
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exit(EXIT_SUCCESS);
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return EXIT_SUCCESS;
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}
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@ -5,6 +5,7 @@
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class dServer;
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class dLogger;
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class InstanceManager;
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class dpWorld;
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class dChatFilter;
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class dConfig;
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class RakPeerInterface;
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@ -15,10 +16,12 @@ namespace Game {
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extern dLogger* logger;
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extern dServer* server;
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extern InstanceManager* im;
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extern dpWorld* physicsWorld;
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extern dChatFilter* chatFilter;
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extern dConfig* config;
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extern std::mt19937 randomEngine;
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extern RakPeerInterface* chatServer;
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extern AssetManager* assetManager;
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extern SystemAddress chatSysAddr;
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extern bool shouldShutdown;
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}
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@ -74,7 +74,7 @@ Instance* InstanceManager::GetInstance(LWOMAPID mapID, bool isFriendTransfer, LW
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cmd.append("&"); //Sends our next process to the background on Linux
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#endif
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auto ret = system(cmd.c_str());
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system(cmd.c_str());
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m_Instances.push_back(instance);
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@ -322,7 +322,7 @@ Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID clon
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cmd.append("&"); //Sends our next process to the background on Linux
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#endif
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auto ret = system(cmd.c_str());
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system(cmd.c_str());
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m_Instances.push_back(instance);
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@ -391,5 +391,5 @@ void Instance::Shutdown() {
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Game::server->Send(&bitStream, this->m_SysAddr, false);
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Game::logger->Log("Instance", "Triggered world shutdown");
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Game::logger->Log("Instance", "Triggered world shutdown for zone/clone/instance %i/%i/%i", GetMapID(), GetCloneID(), GetInstanceID());
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}
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@ -43,11 +43,12 @@
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#include "FdbToSqlite.h"
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namespace Game {
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dLogger* logger = nullptr;
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dServer* server = nullptr;
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InstanceManager* im = nullptr;
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dConfig* config = nullptr;
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AssetManager* assetManager = nullptr;
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dLogger* logger;
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dServer* server;
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InstanceManager* im;
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dConfig* config;
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AssetManager* assetManager;
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bool shouldShutdown = false;
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} //namespace Game
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bool shutdownSequenceStarted = false;
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@ -58,7 +59,6 @@ void StartAuthServer();
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void StartChatServer();
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void HandlePacket(Packet* packet);
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std::map<uint32_t, std::string> activeSessions;
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bool shouldShutdown = false;
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SystemAddress chatServerMasterPeerSysAddr;
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int main(int argc, char** argv) {
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@ -79,39 +79,14 @@ int main(int argc, char** argv) {
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Game::logger = SetupLogger();
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if (!Game::logger) return EXIT_FAILURE;
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "authconfig.ini")) {
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Game::logger->Log("MasterServer", "Couldnt find authconfig.ini");
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return EXIT_FAILURE;
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}
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "chatconfig.ini")) {
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Game::logger->Log("MasterServer", "Couldnt find chatconfig.ini");
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return EXIT_FAILURE;
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}
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "masterconfig.ini")) {
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Game::logger->Log("MasterServer", "Couldnt find masterconfig.ini");
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return EXIT_FAILURE;
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}
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "sharedconfig.ini")) {
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Game::logger->Log("MasterServer", "Couldnt find sharedconfig.ini");
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return EXIT_FAILURE;
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}
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if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "worldconfig.ini")) {
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Game::logger->Log("MasterServer", "Couldnt find worldconfig.ini");
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return EXIT_FAILURE;
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}
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Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "masterconfig.ini").string());
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->Log("MasterServer", "Starting Master server...");
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Game::logger->Log("MasterServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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Game::logger->Log("MasterServer", "Compiled on: %s", __TIMESTAMP__);
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Game::config = new dConfig("masterconfig.ini");
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Game::logger->SetLogToConsole(bool(std::stoi(Game::config->GetValue("log_to_console"))));
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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//Connect to the MySQL Database
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std::string mysql_host = Game::config->GetValue("mysql_host");
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std::string mysql_database = Game::config->GetValue("mysql_database");
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@ -241,7 +216,7 @@ int main(int argc, char** argv) {
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if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
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if (Game::config->GetValue("port") != "") ourPort = std::stoi(Game::config->GetValue("port"));
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Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config);
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Game::server = new dServer(config.GetValue("external_ip"), ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, Game::shouldShutdown);
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//Query for the database for a server labeled "master"
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auto* masterLookupStatement = Database::CreatePreppedStmt("SELECT id FROM `servers` WHERE `name` = 'master'");
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@ -328,7 +303,7 @@ int main(int argc, char** argv) {
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framesSinceLastSQLPing++;
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//10m shutdown for universe kill command
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if (shouldShutdown) {
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if (Game::shouldShutdown) {
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if (framesSinceKillUniverseCommand >= 40000) {
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//Break main loop and exit
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break;
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@ -406,7 +381,7 @@ void HandlePacket(Packet* packet) {
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Game::im->RemoveInstance(instance); //Delete the old
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}
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if (packet->systemAddress == chatServerMasterPeerSysAddr && !shouldShutdown) {
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if (packet->systemAddress == chatServerMasterPeerSysAddr && !Game::shouldShutdown) {
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StartChatServer();
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}
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}
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@ -422,7 +397,7 @@ void HandlePacket(Packet* packet) {
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//Game::im->GetInstance(zoneID.GetMapID(), false, 0); //Create the new
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}
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if (packet->systemAddress == chatServerMasterPeerSysAddr && !shouldShutdown) {
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if (packet->systemAddress == chatServerMasterPeerSysAddr && !Game::shouldShutdown) {
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StartChatServer();
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}
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}
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@ -744,7 +719,7 @@ void HandlePacket(Packet* packet) {
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case MSG_MASTER_SHUTDOWN_UNIVERSE: {
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Game::logger->Log("MasterServer", "Received shutdown universe command, shutting down in 10 minutes.");
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shouldShutdown = true;
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Game::shouldShutdown = true;
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break;
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}
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@ -757,28 +732,28 @@ void HandlePacket(Packet* packet) {
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void StartChatServer() {
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#ifdef __APPLE__
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//macOS doesn't need sudo to run on ports < 1024
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auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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#elif _WIN32
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auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str());
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system(("start " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str());
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#else
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if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) {
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auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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} else {
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auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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}
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#endif
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}
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void StartAuthServer() {
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#ifdef __APPLE__
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auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
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system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
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#elif _WIN32
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auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str());
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system(("start " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str());
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#else
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if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) {
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auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
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system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
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} else {
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auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
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system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
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}
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#endif
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}
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@ -790,14 +765,11 @@ void ShutdownSequence() {
|
||||
|
||||
shutdownSequenceStarted = true;
|
||||
|
||||
if (Game::im) {
|
||||
for (auto* instance : Game::im->GetInstances()) {
|
||||
if (instance == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
instance->Shutdown();
|
||||
}
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN);
|
||||
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
Game::logger->Log("MasterServer", "Triggered master shutdown");
|
||||
}
|
||||
|
||||
auto* objIdManager = ObjectIDManager::TryInstance();
|
||||
@ -813,6 +785,10 @@ void ShutdownSequence() {
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
for (auto instance : Game::im->GetInstances()) {
|
||||
instance->SetIsShuttingDown(true);
|
||||
}
|
||||
|
||||
Game::logger->Log("MasterServer", "Attempting to shutdown instances, max 60 seconds...");
|
||||
|
||||
while (true) {
|
||||
|
@ -36,7 +36,7 @@ public:
|
||||
}
|
||||
} ReceiveDownloadCompleteCB;
|
||||
|
||||
dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, dLogger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, unsigned int zoneID) {
|
||||
dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, dLogger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, bool& shouldShutdown, unsigned int zoneID) {
|
||||
mIP = ip;
|
||||
mPort = port;
|
||||
mZoneID = zoneID;
|
||||
@ -52,6 +52,7 @@ dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnect
|
||||
mReplicaManager = nullptr;
|
||||
mServerType = serverType;
|
||||
mConfig = config;
|
||||
mShouldShutdown = &shouldShutdown;
|
||||
//Attempt to start our server here:
|
||||
mIsOkay = Startup();
|
||||
|
||||
@ -124,6 +125,9 @@ Packet* dServer::ReceiveFromMaster() {
|
||||
ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
|
||||
break;
|
||||
}
|
||||
case MSG_MASTER_SHUTDOWN:
|
||||
*mShouldShutdown = true;
|
||||
break;
|
||||
|
||||
//When we handle these packets in World instead dServer, we just return the packet's pointer.
|
||||
default:
|
||||
|
@ -18,7 +18,20 @@ class dServer {
|
||||
public:
|
||||
// Default constructor should only used for testing!
|
||||
dServer() {};
|
||||
dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, dLogger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, unsigned int zoneID = 0);
|
||||
dServer(
|
||||
const std::string& ip,
|
||||
int port,
|
||||
int instanceID,
|
||||
int maxConnections,
|
||||
bool isInternal,
|
||||
bool useEncryption,
|
||||
dLogger* logger,
|
||||
const std::string masterIP,
|
||||
int masterPort,
|
||||
ServerType serverType,
|
||||
dConfig* config,
|
||||
bool& shouldShutdown,
|
||||
unsigned int zoneID = 0);
|
||||
~dServer();
|
||||
|
||||
Packet* ReceiveFromMaster();
|
||||
@ -64,6 +77,11 @@ private:
|
||||
RakPeerInterface* mPeer = nullptr;
|
||||
ReplicaManager* mReplicaManager = nullptr;
|
||||
NetworkIDManager* mNetIDManager = nullptr;
|
||||
|
||||
/**
|
||||
* Whether or not to shut down the server. Pointer to Game::shouldShutdown.
|
||||
*/
|
||||
bool* mShouldShutdown = nullptr;
|
||||
SocketDescriptor mSocketDescriptor;
|
||||
std::string mIP;
|
||||
int mPort;
|
||||
|
@ -61,20 +61,23 @@
|
||||
#include "ZCompression.h"
|
||||
|
||||
namespace Game {
|
||||
dLogger* logger = nullptr;
|
||||
dServer* server = nullptr;
|
||||
dpWorld* physicsWorld = nullptr;
|
||||
dChatFilter* chatFilter = nullptr;
|
||||
dConfig* config = nullptr;
|
||||
AssetManager* assetManager = nullptr;
|
||||
RakPeerInterface* chatServer = nullptr;
|
||||
dLogger* logger;
|
||||
dServer* server;
|
||||
dZoneManager* zoneManager;
|
||||
dpWorld* physicsWorld;
|
||||
dChatFilter* chatFilter;
|
||||
dConfig* config;
|
||||
std::mt19937 randomEngine;
|
||||
|
||||
AssetManager* assetManager;
|
||||
|
||||
RakPeerInterface* chatServer;
|
||||
SystemAddress chatSysAddr;
|
||||
}
|
||||
bool shouldShutdown = false;
|
||||
} // namespace Game
|
||||
|
||||
bool chatDisabled = false;
|
||||
bool chatConnected = false;
|
||||
bool worldShutdownSequenceStarted = false;
|
||||
bool worldShutdownSequenceComplete = false;
|
||||
void WorldShutdownSequence();
|
||||
void WorldShutdownProcess(uint32_t zoneId);
|
||||
@ -124,21 +127,26 @@ int main(int argc, char** argv) {
|
||||
|
||||
//Create all the objects we need to run our service:
|
||||
Game::logger = SetupLogger(zoneID, instanceID);
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
|
||||
//Read our config:
|
||||
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "worldconfig.ini").string());
|
||||
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
|
||||
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
|
||||
if (!Game::logger) return 0;
|
||||
|
||||
Game::logger->SetLogToConsole(true); //We want this info to always be logged.
|
||||
Game::logger->Log("WorldServer", "Starting World server...");
|
||||
Game::logger->Log("WorldServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
|
||||
Game::logger->Log("WorldServer", "Compiled on: %s", __TIMESTAMP__);
|
||||
|
||||
if (Game::config->GetValue("disable_chat") == "1") chatDisabled = true;
|
||||
#ifndef _DEBUG
|
||||
Game::logger->SetLogToConsole(false); //By default, turn it back off if not in debug.
|
||||
#endif
|
||||
|
||||
//Read our config:
|
||||
dConfig config("worldconfig.ini");
|
||||
Game::config = &config;
|
||||
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
|
||||
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
|
||||
if (config.GetValue("disable_chat") == "1") chatDisabled = true;
|
||||
|
||||
try {
|
||||
std::string clientPathStr = Game::config->GetValue("client_location");
|
||||
std::string clientPathStr = config.GetValue("client_location");
|
||||
if (clientPathStr.empty()) clientPathStr = "./res";
|
||||
std::filesystem::path clientPath = std::filesystem::path(clientPathStr);
|
||||
if (clientPath.is_relative()) {
|
||||
@ -158,28 +166,28 @@ int main(int argc, char** argv) {
|
||||
Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database");
|
||||
Game::logger->Log("WorldServer", "Error: %s", e.errorMessage());
|
||||
Game::logger->Log("WorldServer", "Error Code: %i", e.errorCode());
|
||||
return EXIT_FAILURE;
|
||||
return -1;
|
||||
}
|
||||
|
||||
CDClientManager::Instance()->Initialize();
|
||||
|
||||
//Connect to the MySQL Database
|
||||
std::string mysql_host = Game::config->GetValue("mysql_host");
|
||||
std::string mysql_database = Game::config->GetValue("mysql_database");
|
||||
std::string mysql_username = Game::config->GetValue("mysql_username");
|
||||
std::string mysql_password = Game::config->GetValue("mysql_password");
|
||||
std::string mysql_host = config.GetValue("mysql_host");
|
||||
std::string mysql_database = config.GetValue("mysql_database");
|
||||
std::string mysql_username = config.GetValue("mysql_username");
|
||||
std::string mysql_password = config.GetValue("mysql_password");
|
||||
|
||||
Diagnostics::SetProduceMemoryDump(Game::config->GetValue("generate_dump") == "1");
|
||||
Diagnostics::SetProduceMemoryDump(config.GetValue("generate_dump") == "1");
|
||||
|
||||
if (!Game::config->GetValue("dump_folder").empty()) {
|
||||
Diagnostics::SetOutDirectory(Game::config->GetValue("dump_folder"));
|
||||
if (!config.GetValue("dump_folder").empty()) {
|
||||
Diagnostics::SetOutDirectory(config.GetValue("dump_folder"));
|
||||
}
|
||||
|
||||
try {
|
||||
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
|
||||
} catch (sql::SQLException& ex) {
|
||||
Game::logger->Log("WorldServer", "Got an error while connecting to the database: %s", ex.what());
|
||||
return EXIT_FAILURE;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//Find out the master's IP:
|
||||
@ -198,13 +206,13 @@ int main(int argc, char** argv) {
|
||||
ObjectIDManager::Instance()->Initialize();
|
||||
UserManager::Instance()->Initialize();
|
||||
LootGenerator::Instance();
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(config.GetValue("dont_generate_dcf"))));
|
||||
|
||||
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, zoneID);
|
||||
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, Game::shouldShutdown, zoneID);
|
||||
|
||||
//Connect to the chat server:
|
||||
int chatPort = 1501;
|
||||
if (Game::config->GetValue("chat_server_port") != "") chatPort = std::atoi(Game::config->GetValue("chat_server_port").c_str());
|
||||
if (config.GetValue("chat_server_port") != "") chatPort = std::atoi(config.GetValue("chat_server_port").c_str());
|
||||
|
||||
auto chatSock = SocketDescriptor(uint16_t(ourPort + 2), 0);
|
||||
Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
|
||||
@ -315,9 +323,9 @@ int main(int argc, char** argv) {
|
||||
framesSinceMasterDisconnect++;
|
||||
|
||||
int framesToWaitForMaster = ready ? 10 : 200;
|
||||
if (framesSinceMasterDisconnect >= framesToWaitForMaster && !worldShutdownSequenceStarted) {
|
||||
if (framesSinceMasterDisconnect >= framesToWaitForMaster && !Game::shouldShutdown) {
|
||||
Game::logger->Log("WorldServer", "Game loop running but no connection to master for %d frames, shutting down", framesToWaitForMaster);
|
||||
worldShutdownSequenceStarted = true;
|
||||
Game::shouldShutdown = true;
|
||||
}
|
||||
} else framesSinceMasterDisconnect = 0;
|
||||
|
||||
@ -413,7 +421,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
//If we haven't had any players for a while, time out and shut down:
|
||||
if (framesSinceLastUser == (cloneID != 0 ? 4000 : 40000)) {
|
||||
worldShutdownSequenceStarted = true;
|
||||
Game::shouldShutdown = true;
|
||||
}
|
||||
} else {
|
||||
framesSinceLastUser = 0;
|
||||
@ -470,7 +478,7 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
}
|
||||
|
||||
if (worldShutdownSequenceStarted && !worldShutdownSequenceComplete) {
|
||||
if (Game::shouldShutdown && !worldShutdownSequenceComplete) {
|
||||
WorldShutdownProcess(zoneID);
|
||||
break;
|
||||
}
|
||||
@ -789,7 +797,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case MSG_MASTER_SHUTDOWN: {
|
||||
worldShutdownSequenceStarted = true;
|
||||
Game::shouldShutdown = true;
|
||||
Game::logger->Log("WorldServer", "Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
break;
|
||||
}
|
||||
@ -1259,11 +1267,11 @@ void WorldShutdownProcess(uint32_t zoneId) {
|
||||
}
|
||||
|
||||
void WorldShutdownSequence() {
|
||||
if (worldShutdownSequenceStarted || worldShutdownSequenceComplete) {
|
||||
if (Game::shouldShutdown || worldShutdownSequenceComplete) {
|
||||
return;
|
||||
}
|
||||
|
||||
worldShutdownSequenceStarted = true;
|
||||
Game::shouldShutdown = true;
|
||||
|
||||
Game::logger->Log("WorldServer", "Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), instanceID);
|
||||
WorldShutdownProcess(Game::server->GetZoneID());
|
||||
@ -1271,15 +1279,16 @@ void WorldShutdownSequence() {
|
||||
}
|
||||
|
||||
void FinalizeShutdown() {
|
||||
//Delete our objects here:
|
||||
if (Game::zoneManager) delete Game::zoneManager;
|
||||
|
||||
Game::logger->Log("WorldServer", "Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), instanceID);
|
||||
|
||||
//Delete our objects here:
|
||||
Metrics::Clear();
|
||||
Database::Destroy("WorldServer");
|
||||
if (Game::chatFilter) delete Game::chatFilter;
|
||||
if (Game::server) delete Game::server;
|
||||
if (Game::logger) delete Game::logger;
|
||||
if (Game::config) delete Game::config;
|
||||
delete Game::chatFilter;
|
||||
delete Game::server;
|
||||
delete Game::logger;
|
||||
|
||||
worldShutdownSequenceComplete = true;
|
||||
|
||||
|
@ -4,6 +4,7 @@ namespace Game {
|
||||
dLogger* logger;
|
||||
dServer* server;
|
||||
dZoneManager* zoneManager;
|
||||
dpWorld* physicsWorld;
|
||||
dChatFilter* chatFilter;
|
||||
dConfig* config;
|
||||
std::mt19937 randomEngine;
|
||||
|
Loading…
Reference in New Issue
Block a user