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feat: implement handling vendorStatusRequest (#1346)
this fixes the crafting menu on johny umami not being there on the initial internaction
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@ -690,6 +690,9 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case eGameMessageType::CANCEL_DONATION_ON_PLAYER:
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case eGameMessageType::CANCEL_DONATION_ON_PLAYER:
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GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
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GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
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break;
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break;
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case eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE:
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GameMessages::SendVendorStatusUpdate(entity, sysAddr, true);
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break;
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default:
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default:
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LOG_DEBUG("Unknown game message ID: %i", messageID);
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LOG_DEBUG("Unknown game message ID: %i", messageID);
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break;
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break;
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