From 42ffd00478b86ea94159c4a914d1810ba0a6f2b1 Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Wed, 20 Dec 2023 22:25:21 -0600 Subject: [PATCH] feat: implement handling vendorStatusRequest (#1346) this fixes the crafting menu on johny umami not being there on the initial internaction --- dGame/dGameMessages/GameMessageHandler.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/dGame/dGameMessages/GameMessageHandler.cpp b/dGame/dGameMessages/GameMessageHandler.cpp index 55151242..83b8a666 100644 --- a/dGame/dGameMessages/GameMessageHandler.cpp +++ b/dGame/dGameMessages/GameMessageHandler.cpp @@ -690,6 +690,9 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System case eGameMessageType::CANCEL_DONATION_ON_PLAYER: GameMessages::HandleCancelDonationOnPlayer(inStream, entity); break; + case eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE: + GameMessages::SendVendorStatusUpdate(entity, sysAddr, true); + break; default: LOG_DEBUG("Unknown game message ID: %i", messageID); break;