mirror of
				https://github.com/DarkflameUniverse/DarkflameServer.git
				synced 2025-11-04 06:32:00 +00:00 
			
		
		
		
	Merge remote-tracking branch 'upstream/main'
This commit is contained in:
		
							
								
								
									
										26
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										26
									
								
								README.md
									
									
									
									
									
								
							@@ -422,11 +422,6 @@ Here is a summary of the commands available in-game. All commands are prefixed b
 | 
			
		||||
</table>
 | 
			
		||||
 | 
			
		||||
# Credits
 | 
			
		||||
## Active Contributors
 | 
			
		||||
* [EmosewaMC](https://github.com/EmosewaMC)
 | 
			
		||||
* [Jettford](https://github.com/Jettford)
 | 
			
		||||
* [Aaron K.](https://github.com/aronwk-aaron)
 | 
			
		||||
 | 
			
		||||
## DLU Team
 | 
			
		||||
* [DarwinAnim8or](https://github.com/DarwinAnim8or)
 | 
			
		||||
* [Wincent01](https://github.com/Wincent01)
 | 
			
		||||
@@ -434,25 +429,30 @@ Here is a summary of the commands available in-game. All commands are prefixed b
 | 
			
		||||
* [averysumner](https://github.com/codeshaunted)
 | 
			
		||||
* [Jon002](https://github.com/jaller200)
 | 
			
		||||
* [Jonny](https://github.com/cuzitsjonny)
 | 
			
		||||
* [Aaron K.](https://github.com/aronwk-aaron)
 | 
			
		||||
 | 
			
		||||
### Research and tools
 | 
			
		||||
### Research and Tools
 | 
			
		||||
* [lcdr](https://github.com/lcdr)
 | 
			
		||||
* [Xiphoseer](https://github.com/Xiphoseer)
 | 
			
		||||
 | 
			
		||||
### Community management
 | 
			
		||||
### Community Management
 | 
			
		||||
* [Neal](https://github.com/NealSpellman)
 | 
			
		||||
 | 
			
		||||
### Former contributors
 | 
			
		||||
### Logo
 | 
			
		||||
* Cole Peterson (BlasterBuilder)
 | 
			
		||||
 | 
			
		||||
## Active Contributors
 | 
			
		||||
* [EmosewaMC](https://github.com/EmosewaMC)
 | 
			
		||||
* [Jettford](https://github.com/Jettford)
 | 
			
		||||
 | 
			
		||||
## Former Contributors
 | 
			
		||||
* TheMachine
 | 
			
		||||
* Matthew
 | 
			
		||||
* [Raine](https://github.com/Rainebannister)
 | 
			
		||||
* Bricknave
 | 
			
		||||
 | 
			
		||||
### Logo
 | 
			
		||||
* Cole Peterson (BlasterBuilder)
 | 
			
		||||
 | 
			
		||||
## Special thanks
 | 
			
		||||
## Special Thanks
 | 
			
		||||
* humanoid24
 | 
			
		||||
* pwjones1969
 | 
			
		||||
* [Simon](https://github.com/SimonNitzsche)
 | 
			
		||||
* ALL OF THE NETDEVIL AND LEGO TEAMS!
 | 
			
		||||
* [ALL OF THE NETDEVIL AND LEGO TEAMS!](https://www.mobygames.com/game/macintosh/lego-universe/credits)
 | 
			
		||||
 
 | 
			
		||||
@@ -32,6 +32,8 @@ dLogger* SetupLogger();
 | 
			
		||||
void HandlePacket(Packet* packet);
 | 
			
		||||
 | 
			
		||||
int main(int argc, char** argv) {
 | 
			
		||||
	constexpr uint32_t authFramerate = mediumFramerate;
 | 
			
		||||
	constexpr uint32_t authFrameDelta = mediumFrameDelta;
 | 
			
		||||
	Diagnostics::SetProcessName("Auth");
 | 
			
		||||
	Diagnostics::SetProcessFileName(argv[0]);
 | 
			
		||||
	Diagnostics::Initialize();
 | 
			
		||||
@@ -67,7 +69,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
 | 
			
		||||
	//Find out the master's IP:
 | 
			
		||||
	std::string masterIP;
 | 
			
		||||
	int masterPort = 1500;
 | 
			
		||||
	uint32_t masterPort = 1500;
 | 
			
		||||
	sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
 | 
			
		||||
	auto res = stmt->executeQuery();
 | 
			
		||||
	while (res->next()) {
 | 
			
		||||
@@ -79,8 +81,8 @@ int main(int argc, char** argv) {
 | 
			
		||||
	delete stmt;
 | 
			
		||||
 | 
			
		||||
	//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
 | 
			
		||||
	int maxClients = 50;
 | 
			
		||||
	int ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
 | 
			
		||||
	uint32_t maxClients = 50;
 | 
			
		||||
	uint32_t ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
 | 
			
		||||
	if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
 | 
			
		||||
	if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
 | 
			
		||||
 | 
			
		||||
@@ -89,16 +91,18 @@ int main(int argc, char** argv) {
 | 
			
		||||
	//Run it until server gets a kill message from Master:
 | 
			
		||||
	auto t = std::chrono::high_resolution_clock::now();
 | 
			
		||||
	Packet* packet = nullptr;
 | 
			
		||||
	int framesSinceLastFlush = 0;
 | 
			
		||||
	int framesSinceMasterDisconnect = 0;
 | 
			
		||||
	int framesSinceLastSQLPing = 0;
 | 
			
		||||
	constexpr uint32_t logFlushTime = 30 * authFramerate; // 30 seconds in frames
 | 
			
		||||
	constexpr uint32_t sqlPingTime = 10 * 60 * authFramerate; // 10 minutes in frames
 | 
			
		||||
	uint32_t framesSinceLastFlush = 0;
 | 
			
		||||
	uint32_t framesSinceMasterDisconnect = 0;
 | 
			
		||||
	uint32_t framesSinceLastSQLPing = 0;
 | 
			
		||||
 | 
			
		||||
	while (!Game::shouldShutdown) {
 | 
			
		||||
		//Check if we're still connected to master:
 | 
			
		||||
		if (!Game::server->GetIsConnectedToMaster()) {
 | 
			
		||||
			framesSinceMasterDisconnect++;
 | 
			
		||||
 | 
			
		||||
			if (framesSinceMasterDisconnect >= 30)
 | 
			
		||||
			if (framesSinceMasterDisconnect >= authFramerate)
 | 
			
		||||
				break; //Exit our loop, shut down.
 | 
			
		||||
		} else framesSinceMasterDisconnect = 0;
 | 
			
		||||
 | 
			
		||||
@@ -114,16 +118,16 @@ int main(int argc, char** argv) {
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		//Push our log every 30s:
 | 
			
		||||
		if (framesSinceLastFlush >= 900) {
 | 
			
		||||
		if (framesSinceLastFlush >= logFlushTime) {
 | 
			
		||||
			Game::logger->Flush();
 | 
			
		||||
			framesSinceLastFlush = 0;
 | 
			
		||||
		} else framesSinceLastFlush++;
 | 
			
		||||
 | 
			
		||||
		//Every 10 min we ping our sql server to keep it alive hopefully:
 | 
			
		||||
		if (framesSinceLastSQLPing >= 40000) {
 | 
			
		||||
		if (framesSinceLastSQLPing >= sqlPingTime) {
 | 
			
		||||
			//Find out the master's IP for absolutely no reason:
 | 
			
		||||
			std::string masterIP;
 | 
			
		||||
			int masterPort;
 | 
			
		||||
			uint32_t masterPort;
 | 
			
		||||
			sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
 | 
			
		||||
			auto res = stmt->executeQuery();
 | 
			
		||||
			while (res->next()) {
 | 
			
		||||
@@ -138,7 +142,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
		} else framesSinceLastSQLPing++;
 | 
			
		||||
 | 
			
		||||
		//Sleep our thread since auth can afford to.
 | 
			
		||||
		t += std::chrono::milliseconds(mediumFramerate); //Auth can run at a lower "fps"
 | 
			
		||||
		t += std::chrono::milliseconds(authFrameDelta); //Auth can run at a lower "fps"
 | 
			
		||||
		std::this_thread::sleep_until(t);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -19,6 +19,9 @@
 | 
			
		||||
#include "ChatPacketHandler.h"
 | 
			
		||||
 | 
			
		||||
#include "Game.h"
 | 
			
		||||
 | 
			
		||||
//RakNet includes:
 | 
			
		||||
#include "RakNetDefines.h"
 | 
			
		||||
namespace Game {
 | 
			
		||||
	dLogger* logger = nullptr;
 | 
			
		||||
	dServer* server = nullptr;
 | 
			
		||||
@@ -28,8 +31,6 @@ namespace Game {
 | 
			
		||||
	bool shouldShutdown = false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//RakNet includes:
 | 
			
		||||
#include "RakNetDefines.h"
 | 
			
		||||
 | 
			
		||||
dLogger* SetupLogger();
 | 
			
		||||
void HandlePacket(Packet* packet);
 | 
			
		||||
@@ -37,6 +38,8 @@ void HandlePacket(Packet* packet);
 | 
			
		||||
PlayerContainer playerContainer;
 | 
			
		||||
 | 
			
		||||
int main(int argc, char** argv) {
 | 
			
		||||
	constexpr uint32_t chatFramerate = mediumFramerate;
 | 
			
		||||
	constexpr uint32_t chatFrameDelta = mediumFrameDelta;
 | 
			
		||||
	Diagnostics::SetProcessName("Chat");
 | 
			
		||||
	Diagnostics::SetProcessFileName(argv[0]);
 | 
			
		||||
	Diagnostics::Initialize();
 | 
			
		||||
@@ -87,7 +90,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
 | 
			
		||||
	//Find out the master's IP:
 | 
			
		||||
	std::string masterIP;
 | 
			
		||||
	int masterPort = 1000;
 | 
			
		||||
	uint32_t masterPort = 1000;
 | 
			
		||||
	sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
 | 
			
		||||
	auto res = stmt->executeQuery();
 | 
			
		||||
	while (res->next()) {
 | 
			
		||||
@@ -99,8 +102,8 @@ int main(int argc, char** argv) {
 | 
			
		||||
	delete stmt;
 | 
			
		||||
 | 
			
		||||
	//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
 | 
			
		||||
	int maxClients = 50;
 | 
			
		||||
	int ourPort = 1501;
 | 
			
		||||
	uint32_t maxClients = 50;
 | 
			
		||||
	uint32_t ourPort = 1501;
 | 
			
		||||
	if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
 | 
			
		||||
	if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
 | 
			
		||||
 | 
			
		||||
@@ -111,16 +114,18 @@ int main(int argc, char** argv) {
 | 
			
		||||
	//Run it until server gets a kill message from Master:
 | 
			
		||||
	auto t = std::chrono::high_resolution_clock::now();
 | 
			
		||||
	Packet* packet = nullptr;
 | 
			
		||||
	int framesSinceLastFlush = 0;
 | 
			
		||||
	int framesSinceMasterDisconnect = 0;
 | 
			
		||||
	int framesSinceLastSQLPing = 0;
 | 
			
		||||
	constexpr uint32_t logFlushTime = 30 * chatFramerate; // 30 seconds in frames
 | 
			
		||||
	constexpr uint32_t sqlPingTime = 10 * 60 * chatFramerate; // 10 minutes in frames
 | 
			
		||||
	uint32_t framesSinceLastFlush = 0;
 | 
			
		||||
	uint32_t framesSinceMasterDisconnect = 0;
 | 
			
		||||
	uint32_t framesSinceLastSQLPing = 0;
 | 
			
		||||
 | 
			
		||||
	while (!Game::shouldShutdown) {
 | 
			
		||||
		//Check if we're still connected to master:
 | 
			
		||||
		if (!Game::server->GetIsConnectedToMaster()) {
 | 
			
		||||
			framesSinceMasterDisconnect++;
 | 
			
		||||
 | 
			
		||||
			if (framesSinceMasterDisconnect >= 30)
 | 
			
		||||
			if (framesSinceMasterDisconnect >= chatFramerate)
 | 
			
		||||
				break; //Exit our loop, shut down.
 | 
			
		||||
		} else framesSinceMasterDisconnect = 0;
 | 
			
		||||
 | 
			
		||||
@@ -136,16 +141,16 @@ int main(int argc, char** argv) {
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		//Push our log every 30s:
 | 
			
		||||
		if (framesSinceLastFlush >= 900) {
 | 
			
		||||
		if (framesSinceLastFlush >= logFlushTime) {
 | 
			
		||||
			Game::logger->Flush();
 | 
			
		||||
			framesSinceLastFlush = 0;
 | 
			
		||||
		} else framesSinceLastFlush++;
 | 
			
		||||
 | 
			
		||||
		//Every 10 min we ping our sql server to keep it alive hopefully:
 | 
			
		||||
		if (framesSinceLastSQLPing >= 40000) {
 | 
			
		||||
		if (framesSinceLastSQLPing >= sqlPingTime) {
 | 
			
		||||
			//Find out the master's IP for absolutely no reason:
 | 
			
		||||
			std::string masterIP;
 | 
			
		||||
			int masterPort;
 | 
			
		||||
			uint32_t masterPort;
 | 
			
		||||
			sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
 | 
			
		||||
			auto res = stmt->executeQuery();
 | 
			
		||||
			while (res->next()) {
 | 
			
		||||
@@ -160,7 +165,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
		} else framesSinceLastSQLPing++;
 | 
			
		||||
 | 
			
		||||
		//Sleep our thread since auth can afford to.
 | 
			
		||||
		t += std::chrono::milliseconds(mediumFramerate); //Chat can run at a lower "fps"
 | 
			
		||||
		t += std::chrono::milliseconds(chatFrameDelta); //Chat can run at a lower "fps"
 | 
			
		||||
		std::this_thread::sleep_until(t);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -6,15 +6,25 @@
 | 
			
		||||
#include <cstdint>
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <set>
 | 
			
		||||
#include "../thirdparty/raknet/Source/BitStream.h"
 | 
			
		||||
#include "BitStream.h"
 | 
			
		||||
 | 
			
		||||
#pragma warning (disable:4251) //Disables SQL warnings
 | 
			
		||||
 | 
			
		||||
typedef int RESTICKET;
 | 
			
		||||
 | 
			
		||||
const int highFrameRate = 16;	//60fps
 | 
			
		||||
const int mediumFramerate = 33;	//30fps
 | 
			
		||||
const int lowFramerate = 66;	//15fps
 | 
			
		||||
// These are the same define, but they mean two different things in different contexts
 | 
			
		||||
// so a different define to distinguish what calculation is happening will help clarity.
 | 
			
		||||
#define FRAMES_TO_MS(x) 1000 / x
 | 
			
		||||
#define MS_TO_FRAMES(x) 1000 / x
 | 
			
		||||
 | 
			
		||||
//=========== FRAME TIMINGS ===========
 | 
			
		||||
constexpr uint32_t highFramerate = 60;
 | 
			
		||||
constexpr uint32_t mediumFramerate = 30;
 | 
			
		||||
constexpr uint32_t lowFramerate = 15;
 | 
			
		||||
 | 
			
		||||
constexpr uint32_t highFrameDelta = FRAMES_TO_MS(highFramerate);
 | 
			
		||||
constexpr uint32_t mediumFrameDelta = FRAMES_TO_MS(mediumFramerate);
 | 
			
		||||
constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
 | 
			
		||||
 | 
			
		||||
//========== MACROS ===========
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -208,7 +208,7 @@ void ScriptedActivityComponent::PlayerLeave(LWOOBJID playerID) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ScriptedActivityComponent::Update(float deltaTime) {
 | 
			
		||||
 | 
			
		||||
	std::vector<Lobby*> lobbiesToRemove{};
 | 
			
		||||
	// Ticks all the lobbies, not applicable for non-instance activities
 | 
			
		||||
	for (Lobby* lobby : m_Queue) {
 | 
			
		||||
		for (LobbyPlayer* player : lobby->players) {
 | 
			
		||||
@@ -219,6 +219,11 @@ void ScriptedActivityComponent::Update(float deltaTime) {
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (lobby->players.empty()) {
 | 
			
		||||
			lobbiesToRemove.push_back(lobby);
 | 
			
		||||
			continue;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// Update the match time for all players
 | 
			
		||||
		if (m_ActivityInfo.maxTeamSize != 1 && lobby->players.size() >= m_ActivityInfo.minTeamSize
 | 
			
		||||
			|| m_ActivityInfo.maxTeamSize == 1 && lobby->players.size() >= m_ActivityInfo.minTeams) {
 | 
			
		||||
@@ -262,13 +267,17 @@ void ScriptedActivityComponent::Update(float deltaTime) {
 | 
			
		||||
		// The timer has elapsed, start the instance
 | 
			
		||||
		if (lobby->timer <= 0.0f) {
 | 
			
		||||
			Game::logger->Log("ScriptedActivityComponent", "Setting up instance.");
 | 
			
		||||
 | 
			
		||||
			ActivityInstance* instance = NewInstance();
 | 
			
		||||
			LoadPlayersIntoInstance(instance, lobby->players);
 | 
			
		||||
			RemoveLobby(lobby);
 | 
			
		||||
			instance->StartZone();
 | 
			
		||||
			lobbiesToRemove.push_back(lobby);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	while (!lobbiesToRemove.empty()) {
 | 
			
		||||
		RemoveLobby(lobbiesToRemove.front());
 | 
			
		||||
		lobbiesToRemove.erase(lobbiesToRemove.begin());
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ScriptedActivityComponent::RemoveLobby(Lobby* lobby) {
 | 
			
		||||
 
 | 
			
		||||
@@ -31,6 +31,15 @@ Instance* InstanceManager::GetInstance(LWOMAPID mapID, bool isFriendTransfer, LW
 | 
			
		||||
	Instance* instance = FindInstance(mapID, isFriendTransfer, cloneID);
 | 
			
		||||
	if (instance) return instance;
 | 
			
		||||
 | 
			
		||||
	// If we are shutting down, return a nullptr so a new instance is not created.
 | 
			
		||||
	if (m_IsShuttingDown) {
 | 
			
		||||
		Game::logger->Log("InstanceManager",
 | 
			
		||||
		"Tried to create a new instance map/instance/clone %i/%i/%i, but Master is shutting down.",
 | 
			
		||||
		mapID,
 | 
			
		||||
		m_LastInstanceID + 1,
 | 
			
		||||
		cloneID);
 | 
			
		||||
		return nullptr;
 | 
			
		||||
	}
 | 
			
		||||
	//TODO: Update this so that the IP is read from a configuration file instead
 | 
			
		||||
 | 
			
		||||
	int softCap = 8;
 | 
			
		||||
@@ -238,7 +247,7 @@ void InstanceManager::RedirectPendingRequests(Instance* instance) {
 | 
			
		||||
	for (const auto& request : instance->GetPendingAffirmations()) {
 | 
			
		||||
		auto* in = Game::im->GetInstance(zoneId.GetMapID(), false, zoneId.GetCloneID());
 | 
			
		||||
 | 
			
		||||
		if (!in->GetIsReady()) // Instance not ready, make a pending request
 | 
			
		||||
		if (in && !in->GetIsReady()) // Instance not ready, make a pending request
 | 
			
		||||
		{
 | 
			
		||||
			in->GetPendingRequests().push_back(request);
 | 
			
		||||
 | 
			
		||||
@@ -295,6 +304,15 @@ Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID clon
 | 
			
		||||
		return instance;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (m_IsShuttingDown) {
 | 
			
		||||
		Game::logger->Log("InstanceManager",
 | 
			
		||||
		"Tried to create a new private instance map/instance/clone %i/%i/%i, but Master is shutting down.",
 | 
			
		||||
		mapID,
 | 
			
		||||
		m_LastInstanceID + 1,
 | 
			
		||||
		cloneID);
 | 
			
		||||
		return nullptr;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	int maxPlayers = 999;
 | 
			
		||||
 | 
			
		||||
	uint32_t port = GetFreePort();
 | 
			
		||||
 
 | 
			
		||||
@@ -128,6 +128,7 @@ public:
 | 
			
		||||
 | 
			
		||||
	Instance* CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password);
 | 
			
		||||
	Instance* FindPrivateInstance(const std::string& password);
 | 
			
		||||
	void SetIsShuttingDown(bool value) { this->m_IsShuttingDown = value; };
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	dLogger* mLogger;
 | 
			
		||||
@@ -136,6 +137,11 @@ private:
 | 
			
		||||
	unsigned short m_LastPort;
 | 
			
		||||
	LWOINSTANCEID m_LastInstanceID;
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Whether or not the master server is currently shutting down.
 | 
			
		||||
	 */
 | 
			
		||||
	bool m_IsShuttingDown = false;
 | 
			
		||||
 | 
			
		||||
	//Private functions:
 | 
			
		||||
	bool IsInstanceFull(Instance* instance, bool isFriendTransfer);
 | 
			
		||||
	int GetSoftCap(LWOMAPID mapID);
 | 
			
		||||
 
 | 
			
		||||
@@ -52,8 +52,8 @@ namespace Game {
 | 
			
		||||
} //namespace Game
 | 
			
		||||
 | 
			
		||||
bool shutdownSequenceStarted = false;
 | 
			
		||||
void ShutdownSequence(int signal = -1);
 | 
			
		||||
int FinalizeShutdown(int signal = -1);
 | 
			
		||||
void ShutdownSequence(int32_t signal = -1);
 | 
			
		||||
int32_t FinalizeShutdown(int32_t signal = -1);
 | 
			
		||||
dLogger* SetupLogger();
 | 
			
		||||
void StartAuthServer();
 | 
			
		||||
void StartChatServer();
 | 
			
		||||
@@ -63,6 +63,8 @@ SystemAddress authServerMasterPeerSysAddr;
 | 
			
		||||
SystemAddress chatServerMasterPeerSysAddr;
 | 
			
		||||
 | 
			
		||||
int main(int argc, char** argv) {
 | 
			
		||||
	constexpr uint32_t masterFramerate = mediumFramerate;
 | 
			
		||||
	constexpr uint32_t masterFrameDelta = mediumFrameDelta;
 | 
			
		||||
	Diagnostics::SetProcessName("Master");
 | 
			
		||||
	Diagnostics::SetProcessFileName(argv[0]);
 | 
			
		||||
	Diagnostics::Initialize();
 | 
			
		||||
@@ -73,8 +75,8 @@ int main(int argc, char** argv) {
 | 
			
		||||
 | 
			
		||||
	//Triggers the shutdown sequence at application exit
 | 
			
		||||
	std::atexit([]() { ShutdownSequence(); });
 | 
			
		||||
	signal(SIGINT, [](int signal) { ShutdownSequence(EXIT_FAILURE); });
 | 
			
		||||
	signal(SIGTERM, [](int signal) { ShutdownSequence(EXIT_FAILURE); });
 | 
			
		||||
	signal(SIGINT, [](int32_t signal) { ShutdownSequence(EXIT_FAILURE); });
 | 
			
		||||
	signal(SIGTERM, [](int32_t signal) { ShutdownSequence(EXIT_FAILURE); });
 | 
			
		||||
 | 
			
		||||
	//Create all the objects we need to run our service:
 | 
			
		||||
	Game::logger = SetupLogger();
 | 
			
		||||
@@ -237,8 +239,8 @@ int main(int argc, char** argv) {
 | 
			
		||||
		return EXIT_SUCCESS;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	int maxClients = 999;
 | 
			
		||||
	int ourPort = 1000;
 | 
			
		||||
	uint32_t maxClients = 999;
 | 
			
		||||
	uint32_t ourPort = 1000;
 | 
			
		||||
	if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
 | 
			
		||||
	if (Game::config->GetValue("port") != "") ourPort = std::stoi(Game::config->GetValue("port"));
 | 
			
		||||
 | 
			
		||||
@@ -287,9 +289,13 @@ int main(int argc, char** argv) {
 | 
			
		||||
 | 
			
		||||
	auto t = std::chrono::high_resolution_clock::now();
 | 
			
		||||
	Packet* packet = nullptr;
 | 
			
		||||
	int framesSinceLastFlush = 0;
 | 
			
		||||
	int framesSinceLastSQLPing = 0;
 | 
			
		||||
	int framesSinceKillUniverseCommand = 0;
 | 
			
		||||
	constexpr uint32_t logFlushTime = 15 * masterFramerate;
 | 
			
		||||
	constexpr uint32_t sqlPingTime = 10 * 60 * masterFramerate;
 | 
			
		||||
	constexpr uint32_t shutdownUniverseTime = 10 * 60 * masterFramerate;
 | 
			
		||||
	constexpr uint32_t instanceReadyTimeout = 30 * masterFramerate;
 | 
			
		||||
	uint32_t framesSinceLastFlush = 0;
 | 
			
		||||
	uint32_t framesSinceLastSQLPing = 0;
 | 
			
		||||
	uint32_t framesSinceKillUniverseCommand = 0;
 | 
			
		||||
 | 
			
		||||
	while (true) {
 | 
			
		||||
		//In world we'd update our other systems here.
 | 
			
		||||
@@ -303,17 +309,17 @@ int main(int argc, char** argv) {
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		//Push our log every 15s:
 | 
			
		||||
		if (framesSinceLastFlush >= 900) {
 | 
			
		||||
		if (framesSinceLastFlush >= logFlushTime) {
 | 
			
		||||
			Game::logger->Flush();
 | 
			
		||||
			framesSinceLastFlush = 0;
 | 
			
		||||
		} else
 | 
			
		||||
			framesSinceLastFlush++;
 | 
			
		||||
 | 
			
		||||
		//Every 10 min we ping our sql server to keep it alive hopefully:
 | 
			
		||||
		if (framesSinceLastSQLPing >= 40000) {
 | 
			
		||||
		if (framesSinceLastSQLPing >= sqlPingTime) {
 | 
			
		||||
			//Find out the master's IP for absolutely no reason:
 | 
			
		||||
			std::string masterIP;
 | 
			
		||||
			int masterPort;
 | 
			
		||||
			uint32_t masterPort;
 | 
			
		||||
			sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
 | 
			
		||||
			auto res = stmt->executeQuery();
 | 
			
		||||
			while (res->next()) {
 | 
			
		||||
@@ -330,7 +336,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
 | 
			
		||||
		//10m shutdown for universe kill command
 | 
			
		||||
		if (Game::shouldShutdown) {
 | 
			
		||||
			if (framesSinceKillUniverseCommand >= 40000) {
 | 
			
		||||
			if (framesSinceKillUniverseCommand >= shutdownUniverseTime) {
 | 
			
		||||
				//Break main loop and exit
 | 
			
		||||
				break;
 | 
			
		||||
			} else
 | 
			
		||||
@@ -354,7 +360,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
 | 
			
		||||
			instance->SetAffirmationTimeout(affirmTimeout);
 | 
			
		||||
 | 
			
		||||
			if (affirmTimeout == 1000) {
 | 
			
		||||
			if (affirmTimeout == instanceReadyTimeout) {
 | 
			
		||||
				instance->Shutdown();
 | 
			
		||||
				instance->SetIsShuttingDown(true);
 | 
			
		||||
 | 
			
		||||
@@ -373,7 +379,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		t += std::chrono::milliseconds(highFrameRate);
 | 
			
		||||
		t += std::chrono::milliseconds(masterFrameDelta);
 | 
			
		||||
		std::this_thread::sleep_until(t);
 | 
			
		||||
	}
 | 
			
		||||
	return FinalizeShutdown(EXIT_SUCCESS);
 | 
			
		||||
@@ -424,7 +430,6 @@ void HandlePacket(Packet* packet) {
 | 
			
		||||
		if (instance) {
 | 
			
		||||
			LWOZONEID zoneID = instance->GetZoneID(); //Get the zoneID so we can recreate a server
 | 
			
		||||
			Game::im->RemoveInstance(instance); //Delete the old
 | 
			
		||||
			//Game::im->GetInstance(zoneID.GetMapID(), false, 0); //Create the new
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (packet->systemAddress == chatServerMasterPeerSysAddr) {
 | 
			
		||||
@@ -465,14 +470,17 @@ void HandlePacket(Packet* packet) {
 | 
			
		||||
			inStream.Read(mythranShift);
 | 
			
		||||
			inStream.Read(zoneID);
 | 
			
		||||
			inStream.Read(zoneClone);
 | 
			
		||||
 | 
			
		||||
			if (shutdownSequenceStarted) {
 | 
			
		||||
				Game::logger->Log("MasterServer", "Shutdown sequence has been started.  Not creating a new zone.");
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
			Instance* in = Game::im->GetInstance(zoneID, false, zoneClone);
 | 
			
		||||
 | 
			
		||||
			for (auto* instance : Game::im->GetInstances()) {
 | 
			
		||||
				Game::logger->Log("MasterServer", "Instance: %i/%i/%i -> %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in);
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			if (!in->GetIsReady()) //Instance not ready, make a pending request
 | 
			
		||||
			if (in && !in->GetIsReady()) //Instance not ready, make a pending request
 | 
			
		||||
			{
 | 
			
		||||
				in->GetPendingRequests().push_back({ requestID, static_cast<bool>(mythranShift), packet->systemAddress });
 | 
			
		||||
				Game::logger->Log("MasterServer", "Server not ready, adding pending request %llu %i %i", requestID, zoneID, zoneClone);
 | 
			
		||||
@@ -644,7 +652,7 @@ void HandlePacket(Packet* packet) {
 | 
			
		||||
 | 
			
		||||
			uint32_t len;
 | 
			
		||||
			inStream.Read<uint32_t>(len);
 | 
			
		||||
			for (int i = 0; len > i; i++) {
 | 
			
		||||
			for (uint32_t i = 0; len > i; i++) {
 | 
			
		||||
				char character;
 | 
			
		||||
				inStream.Read<char>(character);
 | 
			
		||||
				password += character;
 | 
			
		||||
@@ -670,7 +678,7 @@ void HandlePacket(Packet* packet) {
 | 
			
		||||
			uint32_t len;
 | 
			
		||||
			inStream.Read<uint32_t>(len);
 | 
			
		||||
 | 
			
		||||
			for (int i = 0; i < len; i++) {
 | 
			
		||||
			for (uint32_t i = 0; i < len; i++) {
 | 
			
		||||
				char character; inStream.Read<char>(character);
 | 
			
		||||
				password += character;
 | 
			
		||||
			}
 | 
			
		||||
@@ -718,11 +726,15 @@ void HandlePacket(Packet* packet) {
 | 
			
		||||
			RakNet::BitStream inStream(packet->data, packet->length, false);
 | 
			
		||||
			uint64_t header = inStream.Read(header);
 | 
			
		||||
 | 
			
		||||
			int zoneID;
 | 
			
		||||
			int32_t zoneID;
 | 
			
		||||
			inStream.Read(zoneID);
 | 
			
		||||
 | 
			
		||||
			if (shutdownSequenceStarted) {
 | 
			
		||||
				Game::logger->Log("MasterServer", "Shutdown sequence has been started.  Not prepping a new zone.");
 | 
			
		||||
				break;
 | 
			
		||||
			} else {
 | 
			
		||||
				Game::logger->Log("MasterServer", "Prepping zone %i", zoneID);
 | 
			
		||||
				Game::im->GetInstance(zoneID, false, 0);
 | 
			
		||||
			}
 | 
			
		||||
			break;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@@ -771,7 +783,7 @@ void HandlePacket(Packet* packet) {
 | 
			
		||||
			Game::logger->Log("MasterServer", "Unknown master packet ID from server: %i", packet->data[3]);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void StartChatServer() {
 | 
			
		||||
	if (Game::shouldShutdown) {
 | 
			
		||||
@@ -788,9 +800,9 @@ void StartChatServer() {
 | 
			
		||||
		auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
 | 
			
		||||
	} else {
 | 
			
		||||
		auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void StartAuthServer() {
 | 
			
		||||
	if (Game::shouldShutdown) {
 | 
			
		||||
@@ -806,15 +818,20 @@ void StartAuthServer() {
 | 
			
		||||
		auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
 | 
			
		||||
	} else {
 | 
			
		||||
		auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ShutdownSequence(int signal) {
 | 
			
		||||
void ShutdownSequence(int32_t signal) {
 | 
			
		||||
	if (shutdownSequenceStarted) {
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (!Game::im) {
 | 
			
		||||
		FinalizeShutdown(EXIT_FAILURE);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	Game::im->SetIsShuttingDown(true);
 | 
			
		||||
	shutdownSequenceStarted = true;
 | 
			
		||||
	Game::shouldShutdown = true;
 | 
			
		||||
 | 
			
		||||
@@ -826,40 +843,38 @@ void ShutdownSequence(int signal) {
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	auto* objIdManager = ObjectIDManager::TryInstance();
 | 
			
		||||
	if (objIdManager != nullptr) {
 | 
			
		||||
	if (objIdManager) {
 | 
			
		||||
		objIdManager->SaveToDatabase();
 | 
			
		||||
		Game::logger->Log("MasterServer", "Saved ObjectIDTracker to DB");
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	auto t = std::chrono::high_resolution_clock::now();
 | 
			
		||||
	auto ticks = 0;
 | 
			
		||||
 | 
			
		||||
	if (!Game::im) {
 | 
			
		||||
		FinalizeShutdown(EXIT_FAILURE);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// A server might not be finished spinning up yet, remove all of those here.
 | 
			
		||||
	for (auto instance : Game::im->GetInstances()) {
 | 
			
		||||
	for (auto* instance : Game::im->GetInstances()) {
 | 
			
		||||
		if (!instance->GetIsReady()) {
 | 
			
		||||
			Game::im->RemoveInstance(instance);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	for (auto instance : Game::im->GetInstances()) {
 | 
			
		||||
	for (auto* instance : Game::im->GetInstances()) {
 | 
			
		||||
		instance->SetIsShuttingDown(true);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	Game::logger->Log("MasterServer", "Attempting to shutdown instances, max 60 seconds...");
 | 
			
		||||
 | 
			
		||||
	auto t = std::chrono::high_resolution_clock::now();
 | 
			
		||||
	uint32_t framesSinceShutdownStart = 0;
 | 
			
		||||
	constexpr uint32_t maxShutdownTime = 60 * mediumFramerate;
 | 
			
		||||
	bool allInstancesShutdown = false;
 | 
			
		||||
	Packet* packet = nullptr;
 | 
			
		||||
	while (true) {
 | 
			
		||||
		auto packet = Game::server->Receive();
 | 
			
		||||
		packet = Game::server->Receive();
 | 
			
		||||
		if (packet) {
 | 
			
		||||
			HandlePacket(packet);
 | 
			
		||||
			Game::server->DeallocatePacket(packet);
 | 
			
		||||
			packet = nullptr;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		auto done = true;
 | 
			
		||||
		allInstancesShutdown = true;
 | 
			
		||||
 | 
			
		||||
		for (auto* instance : Game::im->GetInstances()) {
 | 
			
		||||
			if (instance == nullptr) {
 | 
			
		||||
@@ -867,21 +882,21 @@ void ShutdownSequence(int signal) {
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			if (!instance->GetShutdownComplete()) {
 | 
			
		||||
				done = false;
 | 
			
		||||
				allInstancesShutdown = false;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (done && authServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS && chatServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
 | 
			
		||||
		if (allInstancesShutdown && authServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS && chatServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
 | 
			
		||||
			Game::logger->Log("MasterServer", "Finished shutting down MasterServer!");
 | 
			
		||||
			break;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		t += std::chrono::milliseconds(highFrameRate);
 | 
			
		||||
		t += std::chrono::milliseconds(mediumFrameDelta);
 | 
			
		||||
		std::this_thread::sleep_until(t);
 | 
			
		||||
 | 
			
		||||
		ticks++;
 | 
			
		||||
		framesSinceShutdownStart++;
 | 
			
		||||
 | 
			
		||||
		if (ticks == 600 * 6) {
 | 
			
		||||
		if (framesSinceShutdownStart == maxShutdownTime) {
 | 
			
		||||
			Game::logger->Log("MasterServer", "Finished shutting down by timeout!");
 | 
			
		||||
			break;
 | 
			
		||||
		}
 | 
			
		||||
@@ -890,7 +905,7 @@ void ShutdownSequence(int signal) {
 | 
			
		||||
	FinalizeShutdown(signal);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int FinalizeShutdown(int signal) {
 | 
			
		||||
int32_t FinalizeShutdown(int32_t signal) {
 | 
			
		||||
	//Delete our objects here:
 | 
			
		||||
	Database::Destroy("MasterServer");
 | 
			
		||||
	if (Game::config) delete Game::config;
 | 
			
		||||
 
 | 
			
		||||
@@ -2,23 +2,18 @@
 | 
			
		||||
 | 
			
		||||
#include "UserManager.h"
 | 
			
		||||
 | 
			
		||||
//Times are 1 / fps, in ms
 | 
			
		||||
#define HIGH 16     //60 fps
 | 
			
		||||
#define MEDIUM 33   //30 fps
 | 
			
		||||
#define LOW 66      //15 fps
 | 
			
		||||
 | 
			
		||||
#define SOCIAL { LOW }
 | 
			
		||||
#define SOCIAL_HUB { MEDIUM } //Added to compensate for the large playercounts in NS and NT
 | 
			
		||||
#define BATTLE { HIGH }
 | 
			
		||||
#define BATTLE_INSTANCE { MEDIUM }
 | 
			
		||||
#define RACE { HIGH }
 | 
			
		||||
#define PROPERTY { LOW }
 | 
			
		||||
#define SOCIAL { lowFrameDelta }
 | 
			
		||||
#define SOCIAL_HUB { mediumFrameDelta } //Added to compensate for the large playercounts in NS and NT
 | 
			
		||||
#define BATTLE { highFrameDelta }
 | 
			
		||||
#define BATTLE_INSTANCE { mediumFrameDelta }
 | 
			
		||||
#define RACE { highFrameDelta }
 | 
			
		||||
#define PROPERTY { lowFrameDelta }
 | 
			
		||||
 | 
			
		||||
PerformanceProfile PerformanceManager::m_CurrentProfile = SOCIAL;
 | 
			
		||||
 | 
			
		||||
PerformanceProfile PerformanceManager::m_DefaultProfile = SOCIAL;
 | 
			
		||||
 | 
			
		||||
PerformanceProfile PerformanceManager::m_InactiveProfile = { LOW };
 | 
			
		||||
PerformanceProfile PerformanceManager::m_InactiveProfile = { lowFrameDelta };
 | 
			
		||||
 | 
			
		||||
std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
 | 
			
		||||
	// VE
 | 
			
		||||
@@ -72,13 +67,6 @@ std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
 | 
			
		||||
	{ 2001, BATTLE_INSTANCE },
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
PerformanceManager::PerformanceManager() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
PerformanceManager::~PerformanceManager() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void PerformanceManager::SelectProfile(LWOMAPID mapID) {
 | 
			
		||||
	const auto pair = m_Profiles.find(mapID);
 | 
			
		||||
 | 
			
		||||
@@ -91,10 +79,10 @@ void PerformanceManager::SelectProfile(LWOMAPID mapID) {
 | 
			
		||||
	m_CurrentProfile = pair->second;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
uint32_t PerformanceManager::GetServerFramerate() {
 | 
			
		||||
uint32_t PerformanceManager::GetServerFrameDelta() {
 | 
			
		||||
	if (UserManager::Instance()->GetUserCount() == 0) {
 | 
			
		||||
		return m_InactiveProfile.serverFramerate;
 | 
			
		||||
		return m_InactiveProfile.serverFrameDelta;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return m_CurrentProfile.serverFramerate;
 | 
			
		||||
	return m_CurrentProfile.serverFrameDelta;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -5,21 +5,16 @@
 | 
			
		||||
#include "dCommonVars.h"
 | 
			
		||||
 | 
			
		||||
struct PerformanceProfile {
 | 
			
		||||
	uint32_t serverFramerate;
 | 
			
		||||
	uint32_t serverFrameDelta;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class PerformanceManager {
 | 
			
		||||
public:
 | 
			
		||||
	~PerformanceManager();
 | 
			
		||||
 | 
			
		||||
	static void SelectProfile(LWOMAPID mapID);
 | 
			
		||||
 | 
			
		||||
	static uint32_t GetServerFramerate();
 | 
			
		||||
	static uint32_t GetServerFrameDelta();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	PerformanceManager();
 | 
			
		||||
 | 
			
		||||
	static PerformanceProfile m_CurrentProfile;
 | 
			
		||||
	static PerformanceProfile m_DefaultProfile;
 | 
			
		||||
	static PerformanceProfile m_InactiveProfile;
 | 
			
		||||
 
 | 
			
		||||
@@ -82,7 +82,7 @@ void WorldShutdownProcess(uint32_t zoneId);
 | 
			
		||||
void FinalizeShutdown();
 | 
			
		||||
void SendShutdownMessageToMaster();
 | 
			
		||||
 | 
			
		||||
dLogger* SetupLogger(int zoneID, int instanceID);
 | 
			
		||||
dLogger* SetupLogger(uint32_t zoneID, uint32_t instanceID);
 | 
			
		||||
void HandlePacketChat(Packet* packet);
 | 
			
		||||
void HandlePacket(Packet* packet);
 | 
			
		||||
 | 
			
		||||
@@ -92,8 +92,8 @@ struct tempSessionInfo {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
std::map<std::string, tempSessionInfo> m_PendingUsers;
 | 
			
		||||
int instanceID = 0;
 | 
			
		||||
int g_CloneID = 0;
 | 
			
		||||
uint32_t instanceID = 0;
 | 
			
		||||
uint32_t g_CloneID = 0;
 | 
			
		||||
std::string databaseChecksum = "";
 | 
			
		||||
 | 
			
		||||
int main(int argc, char** argv) {
 | 
			
		||||
@@ -107,13 +107,13 @@ int main(int argc, char** argv) {
 | 
			
		||||
	signal(SIGINT, [](int) { WorldShutdownSequence(); });
 | 
			
		||||
	signal(SIGTERM, [](int) { WorldShutdownSequence(); });
 | 
			
		||||
 | 
			
		||||
	int zoneID = 1000;
 | 
			
		||||
	int cloneID = 0;
 | 
			
		||||
	int maxClients = 8;
 | 
			
		||||
	int ourPort = 2007;
 | 
			
		||||
	uint32_t zoneID = 1000;
 | 
			
		||||
	uint32_t cloneID = 0;
 | 
			
		||||
	uint32_t maxClients = 8;
 | 
			
		||||
	uint32_t ourPort = 2007;
 | 
			
		||||
 | 
			
		||||
	//Check our arguments:
 | 
			
		||||
	for (int i = 0; i < argc; ++i) {
 | 
			
		||||
	for (int32_t i = 0; i < argc; ++i) {
 | 
			
		||||
		std::string argument(argv[i]);
 | 
			
		||||
 | 
			
		||||
		if (argument == "-zone") zoneID = atoi(argv[i + 1]);
 | 
			
		||||
@@ -185,7 +185,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
 | 
			
		||||
	//Find out the master's IP:
 | 
			
		||||
	std::string masterIP = "localhost";
 | 
			
		||||
	int masterPort = 1000;
 | 
			
		||||
	uint32_t masterPort = 1000;
 | 
			
		||||
	sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
 | 
			
		||||
	auto res = stmt->executeQuery();
 | 
			
		||||
	while (res->next()) {
 | 
			
		||||
@@ -204,7 +204,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
	Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::shouldShutdown, zoneID);
 | 
			
		||||
 | 
			
		||||
	//Connect to the chat server:
 | 
			
		||||
	int chatPort = 1501;
 | 
			
		||||
	uint32_t chatPort = 1501;
 | 
			
		||||
	if (Game::config->GetValue("chat_server_port") != "") chatPort = std::atoi(Game::config->GetValue("chat_server_port").c_str());
 | 
			
		||||
 | 
			
		||||
	auto chatSock = SocketDescriptor(uint16_t(ourPort + 2), 0);
 | 
			
		||||
@@ -220,22 +220,22 @@ int main(int argc, char** argv) {
 | 
			
		||||
	auto t = std::chrono::high_resolution_clock::now();
 | 
			
		||||
 | 
			
		||||
	Packet* packet = nullptr;
 | 
			
		||||
	int framesSinceLastFlush = 0;
 | 
			
		||||
	int framesSinceMasterDisconnect = 0;
 | 
			
		||||
	int framesSinceChatDisconnect = 0;
 | 
			
		||||
	int framesSinceLastUsersSave = 0;
 | 
			
		||||
	int framesSinceLastSQLPing = 0;
 | 
			
		||||
	int framesSinceLastUser = 0;
 | 
			
		||||
	uint32_t framesSinceLastFlush = 0;
 | 
			
		||||
	uint32_t framesSinceMasterDisconnect = 0;
 | 
			
		||||
	uint32_t framesSinceChatDisconnect = 0;
 | 
			
		||||
	uint32_t framesSinceLastUsersSave = 0;
 | 
			
		||||
	uint32_t framesSinceLastSQLPing = 0;
 | 
			
		||||
	uint32_t framesSinceLastUser = 0;
 | 
			
		||||
 | 
			
		||||
	const float maxPacketProcessingTime = 1.5f; //0.015f;
 | 
			
		||||
	const int maxPacketsToProcess = 1024;
 | 
			
		||||
	const uint32_t maxPacketsToProcess = 1024;
 | 
			
		||||
 | 
			
		||||
	bool ready = false;
 | 
			
		||||
	int framesSinceMasterStatus = 0;
 | 
			
		||||
	int framesSinceShutdownSequence = 0;
 | 
			
		||||
	int currentFramerate = highFrameRate;
 | 
			
		||||
	uint32_t framesSinceMasterStatus = 0;
 | 
			
		||||
	uint32_t framesSinceShutdownSequence = 0;
 | 
			
		||||
	uint32_t currentFramerate = highFramerate;
 | 
			
		||||
 | 
			
		||||
	int ghostingStepCount = 0;
 | 
			
		||||
	uint32_t ghostingStepCount = 0;
 | 
			
		||||
	auto ghostingLastTime = std::chrono::high_resolution_clock::now();
 | 
			
		||||
 | 
			
		||||
	PerformanceManager::SelectProfile(zoneID);
 | 
			
		||||
@@ -264,7 +264,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			const int bufferSize = 1024;
 | 
			
		||||
			const int32_t bufferSize = 1024;
 | 
			
		||||
			MD5* md5 = new MD5();
 | 
			
		||||
 | 
			
		||||
			char fileStreamBuffer[1024] = {};
 | 
			
		||||
@@ -288,6 +288,14 @@ int main(int argc, char** argv) {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	uint32_t currentFrameDelta = highFrameDelta;
 | 
			
		||||
	// These values are adjust them selves to the current framerate should it update.
 | 
			
		||||
	uint32_t logFlushTime = 15 * currentFramerate; // 15 seconds in frames
 | 
			
		||||
	uint32_t shutdownTimeout = 10 * 60 * currentFramerate; // 10 minutes in frames
 | 
			
		||||
	uint32_t noMasterConnectionTimeout = 5 * currentFramerate; // 5 seconds in frames
 | 
			
		||||
	uint32_t chatReconnectionTime = 30 * currentFramerate; // 30 seconds in frames
 | 
			
		||||
	uint32_t saveTime = 10 * 60 * currentFramerate; // 10 minutes in frames
 | 
			
		||||
	uint32_t sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames
 | 
			
		||||
	while (true) {
 | 
			
		||||
		Metrics::StartMeasurement(MetricVariable::Frame);
 | 
			
		||||
		Metrics::StartMeasurement(MetricVariable::GameLoop);
 | 
			
		||||
@@ -300,24 +308,44 @@ int main(int argc, char** argv) {
 | 
			
		||||
 | 
			
		||||
		const auto occupied = UserManager::Instance()->GetUserCount() != 0;
 | 
			
		||||
 | 
			
		||||
		uint32_t newFrameDelta = currentFrameDelta;
 | 
			
		||||
		if (!ready) {
 | 
			
		||||
			currentFramerate = highFrameRate;
 | 
			
		||||
			newFrameDelta = highFrameDelta;
 | 
			
		||||
		} else {
 | 
			
		||||
			currentFramerate = PerformanceManager::GetServerFramerate();
 | 
			
		||||
			newFrameDelta = PerformanceManager::GetServerFrameDelta();
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// Update to the new framerate and scale all timings to said new framerate
 | 
			
		||||
		if (newFrameDelta != currentFrameDelta) {
 | 
			
		||||
			float_t ratioBeforeToAfter = (float)currentFrameDelta / (float)newFrameDelta;
 | 
			
		||||
			currentFrameDelta = newFrameDelta;
 | 
			
		||||
			currentFramerate = MS_TO_FRAMES(newFrameDelta);
 | 
			
		||||
			Game::logger->LogDebug("WorldServer", "Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, instanceID, cloneID, currentFramerate);
 | 
			
		||||
			logFlushTime = 15 * currentFramerate; // 15 seconds in frames
 | 
			
		||||
			framesSinceLastFlush *= ratioBeforeToAfter;
 | 
			
		||||
			shutdownTimeout = 10 * 60 * currentFramerate; // 10 minutes in frames
 | 
			
		||||
			framesSinceLastUser *= ratioBeforeToAfter;
 | 
			
		||||
			noMasterConnectionTimeout = 5 * currentFramerate; // 5 seconds in frames
 | 
			
		||||
			framesSinceMasterDisconnect *= ratioBeforeToAfter;
 | 
			
		||||
			chatReconnectionTime = 30 * currentFramerate; // 30 seconds in frames
 | 
			
		||||
			framesSinceChatDisconnect *= ratioBeforeToAfter;
 | 
			
		||||
			saveTime = 10 * 60 * currentFramerate; // 10 minutes in frames
 | 
			
		||||
			framesSinceLastUsersSave *= ratioBeforeToAfter;
 | 
			
		||||
			sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames
 | 
			
		||||
			framesSinceLastSQLPing *= ratioBeforeToAfter;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		//Warning if we ran slow
 | 
			
		||||
		if (deltaTime > currentFramerate) {
 | 
			
		||||
			Game::logger->Log("WorldServer", "We're running behind, dT: %f > %f (framerate)", deltaTime, currentFramerate);
 | 
			
		||||
		if (deltaTime > currentFrameDelta) {
 | 
			
		||||
			Game::logger->Log("WorldServer", "We're running behind, dT: %f > %f (framerate %i)", deltaTime, currentFrameDelta, currentFramerate);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		//Check if we're still connected to master:
 | 
			
		||||
		if (!Game::server->GetIsConnectedToMaster()) {
 | 
			
		||||
			framesSinceMasterDisconnect++;
 | 
			
		||||
 | 
			
		||||
			int framesToWaitForMaster = ready ? 10 : 200;
 | 
			
		||||
			if (framesSinceMasterDisconnect >= framesToWaitForMaster && !Game::shouldShutdown) {
 | 
			
		||||
				Game::logger->Log("WorldServer", "Game loop running but no connection to master for %d frames, shutting down", framesToWaitForMaster);
 | 
			
		||||
			if (framesSinceMasterDisconnect >= noMasterConnectionTimeout && !Game::shouldShutdown) {
 | 
			
		||||
				Game::logger->Log("WorldServer", "Game loop running but no connection to master for %d frames, shutting down", noMasterConnectionTimeout);
 | 
			
		||||
				Game::shouldShutdown = true;
 | 
			
		||||
			}
 | 
			
		||||
		} else framesSinceMasterDisconnect = 0;
 | 
			
		||||
@@ -326,8 +354,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
		if (!chatConnected) {
 | 
			
		||||
			framesSinceChatDisconnect++;
 | 
			
		||||
 | 
			
		||||
			// Attempt to reconnect every 30 seconds.
 | 
			
		||||
			if (framesSinceChatDisconnect >= 2000) {
 | 
			
		||||
			if (framesSinceChatDisconnect >= chatReconnectionTime) {
 | 
			
		||||
				framesSinceChatDisconnect = 0;
 | 
			
		||||
 | 
			
		||||
				Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8);
 | 
			
		||||
@@ -379,7 +406,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
		UserManager::Instance()->DeletePendingRemovals();
 | 
			
		||||
 | 
			
		||||
		auto t1 = std::chrono::high_resolution_clock::now();
 | 
			
		||||
		for (int curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) {
 | 
			
		||||
		for (uint32_t curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) {
 | 
			
		||||
			packet = Game::server->Receive();
 | 
			
		||||
			if (packet) {
 | 
			
		||||
				auto t1 = std::chrono::high_resolution_clock::now();
 | 
			
		||||
@@ -404,7 +431,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
		Metrics::EndMeasurement(MetricVariable::UpdateReplica);
 | 
			
		||||
 | 
			
		||||
		//Push our log every 15s:
 | 
			
		||||
		if (framesSinceLastFlush >= 1000) {
 | 
			
		||||
		if (framesSinceLastFlush >= logFlushTime) {
 | 
			
		||||
			Game::logger->Flush();
 | 
			
		||||
			framesSinceLastFlush = 0;
 | 
			
		||||
		} else framesSinceLastFlush++;
 | 
			
		||||
@@ -421,7 +448,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		//Save all connected users every 10 minutes:
 | 
			
		||||
		if (framesSinceLastUsersSave >= 40000 && zoneID != 0) {
 | 
			
		||||
		if (framesSinceLastUsersSave >= saveTime && zoneID != 0) {
 | 
			
		||||
			UserManager::Instance()->SaveAllActiveCharacters();
 | 
			
		||||
			framesSinceLastUsersSave = 0;
 | 
			
		||||
 | 
			
		||||
@@ -431,10 +458,10 @@ int main(int argc, char** argv) {
 | 
			
		||||
		} else framesSinceLastUsersSave++;
 | 
			
		||||
 | 
			
		||||
		//Every 10 min we ping our sql server to keep it alive hopefully:
 | 
			
		||||
		if (framesSinceLastSQLPing >= 40000) {
 | 
			
		||||
		if (framesSinceLastSQLPing >= sqlPingTime) {
 | 
			
		||||
			//Find out the master's IP for absolutely no reason:
 | 
			
		||||
			std::string masterIP;
 | 
			
		||||
			int masterPort;
 | 
			
		||||
			uint32_t masterPort;
 | 
			
		||||
			sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
 | 
			
		||||
			auto res = stmt->executeQuery();
 | 
			
		||||
			while (res->next()) {
 | 
			
		||||
@@ -452,7 +479,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
 | 
			
		||||
		Metrics::StartMeasurement(MetricVariable::Sleep);
 | 
			
		||||
 | 
			
		||||
		t += std::chrono::milliseconds(currentFramerate);
 | 
			
		||||
		t += std::chrono::milliseconds(currentFrameDelta);
 | 
			
		||||
		std::this_thread::sleep_until(t);
 | 
			
		||||
 | 
			
		||||
		Metrics::EndMeasurement(MetricVariable::Sleep);
 | 
			
		||||
@@ -483,7 +510,7 @@ int main(int argc, char** argv) {
 | 
			
		||||
	return EXIT_SUCCESS;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
dLogger* SetupLogger(int zoneID, int instanceID) {
 | 
			
		||||
dLogger* SetupLogger(uint32_t zoneID, uint32_t instanceID) {
 | 
			
		||||
	std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID) + "_" + std::to_string(time(nullptr)) + ".log")).string();
 | 
			
		||||
	bool logToConsole = false;
 | 
			
		||||
	bool logDebugStatements = false;
 | 
			
		||||
@@ -525,7 +552,7 @@ void HandlePacketChat(Packet* packet) {
 | 
			
		||||
 | 
			
		||||
				//Write our stream outwards:
 | 
			
		||||
				CBITSTREAM;
 | 
			
		||||
				for (int i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
 | 
			
		||||
				for (BitSize_t i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
 | 
			
		||||
					bitStream.Write(packet->data[i + 16]); //16 bytes == header + playerID to skip
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
@@ -544,7 +571,7 @@ void HandlePacketChat(Packet* packet) {
 | 
			
		||||
 | 
			
		||||
				uint32_t len;
 | 
			
		||||
				inStream.Read<uint32_t>(len);
 | 
			
		||||
				for (int i = 0; len > i; i++) {
 | 
			
		||||
				for (uint32_t i = 0; len > i; i++) {
 | 
			
		||||
					char character;
 | 
			
		||||
					inStream.Read<char>(character);
 | 
			
		||||
					title += character;
 | 
			
		||||
@@ -552,7 +579,7 @@ void HandlePacketChat(Packet* packet) {
 | 
			
		||||
 | 
			
		||||
				len = 0;
 | 
			
		||||
				inStream.Read<uint32_t>(len);
 | 
			
		||||
				for (int i = 0; len > i; i++) {
 | 
			
		||||
				for (uint32_t i = 0; len > i; i++) {
 | 
			
		||||
					char character;
 | 
			
		||||
					inStream.Read<char>(character);
 | 
			
		||||
					msg += character;
 | 
			
		||||
@@ -805,7 +832,7 @@ void HandlePacket(Packet* packet) {
 | 
			
		||||
			uint32_t len;
 | 
			
		||||
			inStream.Read(len);
 | 
			
		||||
 | 
			
		||||
			for (int i = 0; i < len; i++) {
 | 
			
		||||
			for (uint32_t i = 0; i < len; i++) {
 | 
			
		||||
				char character; inStream.Read<char>(character);
 | 
			
		||||
				username += character;
 | 
			
		||||
			}
 | 
			
		||||
@@ -1048,7 +1075,7 @@ void HandlePacket(Packet* packet) {
 | 
			
		||||
					//Check for BBB models:
 | 
			
		||||
					auto stmt = Database::CreatePreppedStmt("SELECT ugc_id FROM properties_contents WHERE lot=14 AND property_id=?");
 | 
			
		||||
 | 
			
		||||
					int templateId = result.getIntField(0);
 | 
			
		||||
					int32_t templateId = result.getIntField(0);
 | 
			
		||||
 | 
			
		||||
					result.finalize();
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,18 +1,17 @@
 | 
			
		||||
# CREDITS
 | 
			
		||||
 | 
			
		||||
## Developers
 | 
			
		||||
## DLU Team
 | 
			
		||||
DarwinAnim8or (Max)
 | 
			
		||||
Wincent01
 | 
			
		||||
Mick
 | 
			
		||||
averysumner (codeshaunted)
 | 
			
		||||
Jon002
 | 
			
		||||
Jonny
 | 
			
		||||
EmosewaMC
 | 
			
		||||
Jettford
 | 
			
		||||
 | 
			
		||||
## Research & Tooling
 | 
			
		||||
Xiphoseer
 | 
			
		||||
lcdr
 | 
			
		||||
 | 
			
		||||
## Community Management
 | 
			
		||||
Aaron K.
 | 
			
		||||
Neal
 | 
			
		||||
 | 
			
		||||
## Active Contributors
 | 
			
		||||
EmosewaMC
 | 
			
		||||
Jettford
 | 
			
		||||
		Reference in New Issue
	
	Block a user