Merge pull request #1272 from DarkflameUniverse/vanity-reload-and-spawners

feat: Vanity reload and vanity spawners
This commit is contained in:
Gie "Max" Vanommeslaeghe 2023-11-14 13:34:14 +01:00 committed by GitHub
commit 4167d98667
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 144 additions and 90 deletions

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@ -15,6 +15,10 @@
#include "Logger.h" #include "Logger.h"
#include "BinaryPathFinder.h" #include "BinaryPathFinder.h"
#include "EntityInfo.h" #include "EntityInfo.h"
#include "Spawner.h"
#include "dZoneManager.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "Level.h"
#include <fstream> #include <fstream>
@ -29,6 +33,21 @@ void VanityUtilities::SpawnVanity() {
const uint32_t zoneID = Game::server->GetZoneID(); const uint32_t zoneID = Game::server->GetZoneID();
for (const auto& npc : m_NPCs) {
if (npc.m_ID == LWOOBJID_EMPTY) continue;
if (npc.m_LOT == 176){
Game::zoneManager->RemoveSpawner(npc.m_ID);
} else{
auto* entity = Game::entityManager->GetEntity(npc.m_ID);
if (!entity) continue;
entity->Smash(LWOOBJID_EMPTY, eKillType::VIOLENT);
}
}
m_NPCs.clear();
m_Parties.clear();
m_PartyPhrases.clear();
ParseXML((BinaryPathFinder::GetBinaryDir() / "vanity/NPC.xml").string()); ParseXML((BinaryPathFinder::GetBinaryDir() / "vanity/NPC.xml").string());
// Loop through all parties // Loop through all parties
@ -53,7 +72,7 @@ void VanityUtilities::SpawnVanity() {
// Loop through all locations // Loop through all locations
for (const auto& location : party.m_Locations) { for (const auto& location : party.m_Locations) {
rate = GeneralUtils::GenerateRandomNumber<float>(0, 1); rate = GeneralUtils::GenerateRandomNumber<float>(0, 1);
if (0.75f < rate) { if (0.75f < rate) {
continue; continue;
} }
@ -66,10 +85,11 @@ void VanityUtilities::SpawnVanity() {
} }
auto& npc = npcList[npcIndex]; auto& npc = npcList[npcIndex];
// Skip spawners
if (npc.m_LOT == 176) continue;
taken.push_back(npcIndex); taken.push_back(npcIndex);
// Spawn the NPC
LOG("ldf size is %i", npc.ldf.size()); LOG("ldf size is %i", npc.ldf.size());
if (npc.ldf.empty()) { if (npc.ldf.empty()) {
npc.ldf = { npc.ldf = {
@ -79,13 +99,16 @@ void VanityUtilities::SpawnVanity() {
} }
// Spawn the NPC // Spawn the NPC
auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf); if (npc.m_LOT == 176){
if (!npc.m_Phrases.empty()) { npc.m_ID = SpawnSpawner(npc.m_LOT, location.m_Position, location.m_Rotation, npc.ldf);
npcEntity->SetVar<std::vector<std::string>>(u"chats", m_PartyPhrases); } else {
SetupNPCTalk(npcEntity); auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
if (!npc.m_Phrases.empty()) {
npcEntity->SetVar<std::vector<std::string>>(u"chats", m_PartyPhrases);
SetupNPCTalk(npcEntity);
}
} }
} }
return; return;
} }
@ -111,23 +134,28 @@ void VanityUtilities::SpawnVanity() {
new LDFData<std::u16string>(u"custom_script_client", u"scripts\\ai\\SPEC\\MISSION_MINIGAME_CLIENT.lua") new LDFData<std::u16string>(u"custom_script_client", u"scripts\\ai\\SPEC\\MISSION_MINIGAME_CLIENT.lua")
}; };
} }
if (npc.m_LOT == 176){
npc.m_ID = SpawnSpawner(npc.m_LOT, location.m_Position, location.m_Rotation, npc.ldf);
} else {
// Spawn the NPC
auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
if (!npcEntity) continue;
npc.m_ID = npcEntity->GetObjectID();
if (!npc.m_Phrases.empty()){
npcEntity->SetVar<std::vector<std::string>>(u"chats", npc.m_Phrases);
// Spawn the NPC auto* scriptComponent = npcEntity->GetComponent<ScriptComponent>();
auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
if (!npc.m_Phrases.empty()){
npcEntity->SetVar<std::vector<std::string>>(u"chats", npc.m_Phrases);
auto* scriptComponent = npcEntity->GetComponent<ScriptComponent>(); if (scriptComponent && !npc.m_Script.empty()) {
scriptComponent->SetScript(npc.m_Script);
scriptComponent->SetSerialized(false);
if (scriptComponent && !npc.m_Script.empty()) { for (const auto& npc : npc.m_Flags) {
scriptComponent->SetScript(npc.m_Script); npcEntity->SetVar<bool>(GeneralUtils::ASCIIToUTF16(npc.first), npc.second);
scriptComponent->SetSerialized(false); }
for (const auto& npc : npc.m_Flags) {
npcEntity->SetVar<bool>(GeneralUtils::ASCIIToUTF16(npc.first), npc.second);
} }
SetupNPCTalk(npcEntity);
} }
SetupNPCTalk(npcEntity);
} }
} }
@ -149,8 +177,21 @@ void VanityUtilities::SpawnVanity() {
} }
} }
Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoint3& position, LWOOBJID VanityUtilities::SpawnSpawner(LOT lot, const NiPoint3& position, const NiQuaternion& rotation, const std::vector<LDFBaseData*>& ldf){
const NiQuaternion& rotation, const std::vector<LOT>& inventory, const std::vector<LDFBaseData*>& ldf) { SceneObject obj;
obj.lot = lot;
// guratantee we have no collisions
do {
obj.id = ObjectIDManager::Instance()->GenerateObjectID();
} while(Game::zoneManager->GetSpawner(obj.id));
obj.position = position;
obj.rotation = rotation;
obj.settings = ldf;
Level::MakeSpawner(obj);
return obj.id;
}
Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoint3& position, const NiQuaternion& rotation, const std::vector<LOT>& inventory, const std::vector<LDFBaseData*>& ldf) {
EntityInfo info; EntityInfo info;
info.lot = lot; info.lot = lot;
info.pos = position; info.pos = position;

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@ -13,6 +13,7 @@ struct VanityNPCLocation
struct VanityNPC struct VanityNPC
{ {
LWOOBJID m_ID = LWOOBJID_EMPTY;
std::string m_Name; std::string m_Name;
LOT m_LOT; LOT m_LOT;
std::vector<LOT> m_Equipment; std::vector<LOT> m_Equipment;
@ -44,6 +45,13 @@ public:
const std::vector<LDFBaseData*>& ldf const std::vector<LDFBaseData*>& ldf
); );
static LWOOBJID SpawnSpawner(
LOT lot,
const NiPoint3& position,
const NiQuaternion& rotation,
const std::vector<LDFBaseData*>& ldf
);
static std::string ParseMarkdown( static std::string ParseMarkdown(
const std::string& file const std::string& file
); );

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@ -38,6 +38,76 @@ Level::~Level() {
} }
} }
void Level::MakeSpawner(SceneObject obj){
SpawnerInfo spawnInfo = SpawnerInfo();
SpawnerNode* node = new SpawnerNode();
spawnInfo.templateID = obj.lot;
spawnInfo.spawnerID = obj.id;
spawnInfo.templateScale = obj.scale;
node->position = obj.position;
node->rotation = obj.rotation;
node->config = obj.settings;
spawnInfo.nodes.push_back(node);
for (LDFBaseData* data : obj.settings) {
if (data) {
if (data->GetKey() == u"spawntemplate") {
spawnInfo.templateID = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"spawner_node_id") {
node->nodeID = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"spawner_name") {
spawnInfo.name = data->GetValueAsString();
}
if (data->GetKey() == u"max_to_spawn") {
spawnInfo.maxToSpawn = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"spawner_active_on_load") {
spawnInfo.activeOnLoad = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"active_on_load") {
spawnInfo.activeOnLoad = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"respawn") {
if (data->GetValueType() == eLDFType::LDF_TYPE_FLOAT) // Floats are in seconds
{
spawnInfo.respawnTime = std::stof(data->GetValueAsString());
} else if (data->GetValueType() == eLDFType::LDF_TYPE_U32) // Ints are in ms?
{
spawnInfo.respawnTime = std::stoul(data->GetValueAsString()) / 1000;
}
}
if (data->GetKey() == u"spawnsGroupOnSmash") {
spawnInfo.spawnsOnSmash = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"spawnNetNameForSpawnGroupOnSmash") {
spawnInfo.spawnOnSmashGroupName = data->GetValueAsString();
}
if (data->GetKey() == u"groupID") { // Load object groups
std::string groupStr = data->GetValueAsString();
spawnInfo.groups = GeneralUtils::SplitString(groupStr, ';');
spawnInfo.groups.erase(spawnInfo.groups.end() - 1);
}
if (data->GetKey() == u"no_auto_spawn") {
spawnInfo.noAutoSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
}
if (data->GetKey() == u"no_timed_spawn") {
spawnInfo.noTimedSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
}
if (data->GetKey() == u"spawnActivator") {
spawnInfo.spawnActivator = static_cast<LDFData<bool>*>(data)->GetValue();
}
}
}
Game::zoneManager->MakeSpawner(spawnInfo);
}
const void Level::PrintAllObjects() { const void Level::PrintAllObjects() {
for (std::map<uint32_t, Header>::iterator it = m_ChunkHeaders.begin(); it != m_ChunkHeaders.end(); ++it) { for (std::map<uint32_t, Header>::iterator it = m_ChunkHeaders.begin(); it != m_ChunkHeaders.end(); ++it) {
if (it->second.id == Level::ChunkTypeID::SceneObjectData) { if (it->second.id == Level::ChunkTypeID::SceneObjectData) {
@ -230,74 +300,7 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
} }
if (obj.lot == 176) { //Spawner if (obj.lot == 176) { //Spawner
SpawnerInfo spawnInfo = SpawnerInfo(); MakeSpawner(obj);
SpawnerNode* node = new SpawnerNode();
spawnInfo.templateID = obj.lot;
spawnInfo.spawnerID = obj.id;
spawnInfo.templateScale = obj.scale;
node->position = obj.position;
node->rotation = obj.rotation;
node->config = obj.settings;
spawnInfo.nodes.push_back(node);
for (LDFBaseData* data : obj.settings) {
if (data) {
if (data->GetKey() == u"spawntemplate") {
spawnInfo.templateID = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"spawner_node_id") {
node->nodeID = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"spawner_name") {
spawnInfo.name = data->GetValueAsString();
}
if (data->GetKey() == u"max_to_spawn") {
spawnInfo.maxToSpawn = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"spawner_active_on_load") {
spawnInfo.activeOnLoad = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"active_on_load") {
spawnInfo.activeOnLoad = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"respawn") {
if (data->GetValueType() == eLDFType::LDF_TYPE_FLOAT) // Floats are in seconds
{
spawnInfo.respawnTime = std::stof(data->GetValueAsString());
} else if (data->GetValueType() == eLDFType::LDF_TYPE_U32) // Ints are in ms?
{
spawnInfo.respawnTime = std::stoul(data->GetValueAsString()) / 1000;
}
}
if (data->GetKey() == u"spawnsGroupOnSmash") {
spawnInfo.spawnsOnSmash = std::stoi(data->GetValueAsString());
}
if (data->GetKey() == u"spawnNetNameForSpawnGroupOnSmash") {
spawnInfo.spawnOnSmashGroupName = data->GetValueAsString();
}
if (data->GetKey() == u"groupID") { // Load object groups
std::string groupStr = data->GetValueAsString();
spawnInfo.groups = GeneralUtils::SplitString(groupStr, ';');
spawnInfo.groups.erase(spawnInfo.groups.end() - 1);
}
if (data->GetKey() == u"no_auto_spawn") {
spawnInfo.noAutoSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
}
if (data->GetKey() == u"no_timed_spawn") {
spawnInfo.noTimedSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
}
if (data->GetKey() == u"spawnActivator") {
spawnInfo.spawnActivator = static_cast<LDFData<bool>*>(data)->GetValue();
}
}
}
Spawner* spawner = new Spawner(spawnInfo);
Game::zoneManager->AddSpawner(obj.id, spawner);
} else { //Regular object } else { //Regular object
EntityInfo info; EntityInfo info;
info.spawnerID = 0; info.spawnerID = 0;

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@ -54,6 +54,8 @@ public:
Level(Zone* parentZone, const std::string& filepath); Level(Zone* parentZone, const std::string& filepath);
~Level(); ~Level();
static void MakeSpawner(SceneObject obj);
const void PrintAllObjects(); const void PrintAllObjects();
std::map<uint32_t, Header> m_ChunkHeaders; std::map<uint32_t, Header> m_ChunkHeaders;