mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
Merge pull request #1272 from DarkflameUniverse/vanity-reload-and-spawners
feat: Vanity reload and vanity spawners
This commit is contained in:
commit
4167d98667
@ -15,6 +15,10 @@
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#include "Logger.h"
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#include "Logger.h"
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#include "BinaryPathFinder.h"
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#include "BinaryPathFinder.h"
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#include "EntityInfo.h"
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#include "EntityInfo.h"
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#include "Spawner.h"
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#include "dZoneManager.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "Level.h"
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#include <fstream>
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#include <fstream>
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@ -29,6 +33,21 @@ void VanityUtilities::SpawnVanity() {
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const uint32_t zoneID = Game::server->GetZoneID();
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const uint32_t zoneID = Game::server->GetZoneID();
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for (const auto& npc : m_NPCs) {
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if (npc.m_ID == LWOOBJID_EMPTY) continue;
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if (npc.m_LOT == 176){
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Game::zoneManager->RemoveSpawner(npc.m_ID);
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} else{
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auto* entity = Game::entityManager->GetEntity(npc.m_ID);
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if (!entity) continue;
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entity->Smash(LWOOBJID_EMPTY, eKillType::VIOLENT);
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}
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}
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m_NPCs.clear();
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m_Parties.clear();
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m_PartyPhrases.clear();
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ParseXML((BinaryPathFinder::GetBinaryDir() / "vanity/NPC.xml").string());
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ParseXML((BinaryPathFinder::GetBinaryDir() / "vanity/NPC.xml").string());
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// Loop through all parties
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// Loop through all parties
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@ -66,10 +85,11 @@ void VanityUtilities::SpawnVanity() {
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}
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}
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auto& npc = npcList[npcIndex];
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auto& npc = npcList[npcIndex];
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// Skip spawners
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if (npc.m_LOT == 176) continue;
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taken.push_back(npcIndex);
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taken.push_back(npcIndex);
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// Spawn the NPC
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LOG("ldf size is %i", npc.ldf.size());
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LOG("ldf size is %i", npc.ldf.size());
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if (npc.ldf.empty()) {
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if (npc.ldf.empty()) {
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npc.ldf = {
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npc.ldf = {
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@ -79,13 +99,16 @@ void VanityUtilities::SpawnVanity() {
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}
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}
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// Spawn the NPC
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// Spawn the NPC
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if (npc.m_LOT == 176){
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npc.m_ID = SpawnSpawner(npc.m_LOT, location.m_Position, location.m_Rotation, npc.ldf);
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} else {
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auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
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auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
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if (!npc.m_Phrases.empty()) {
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if (!npc.m_Phrases.empty()) {
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npcEntity->SetVar<std::vector<std::string>>(u"chats", m_PartyPhrases);
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npcEntity->SetVar<std::vector<std::string>>(u"chats", m_PartyPhrases);
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SetupNPCTalk(npcEntity);
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SetupNPCTalk(npcEntity);
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}
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}
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}
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}
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}
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return;
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return;
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}
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}
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@ -111,9 +134,13 @@ void VanityUtilities::SpawnVanity() {
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new LDFData<std::u16string>(u"custom_script_client", u"scripts\\ai\\SPEC\\MISSION_MINIGAME_CLIENT.lua")
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new LDFData<std::u16string>(u"custom_script_client", u"scripts\\ai\\SPEC\\MISSION_MINIGAME_CLIENT.lua")
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};
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};
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}
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}
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if (npc.m_LOT == 176){
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npc.m_ID = SpawnSpawner(npc.m_LOT, location.m_Position, location.m_Rotation, npc.ldf);
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} else {
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// Spawn the NPC
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// Spawn the NPC
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auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
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auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
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if (!npcEntity) continue;
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npc.m_ID = npcEntity->GetObjectID();
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if (!npc.m_Phrases.empty()){
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if (!npc.m_Phrases.empty()){
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npcEntity->SetVar<std::vector<std::string>>(u"chats", npc.m_Phrases);
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npcEntity->SetVar<std::vector<std::string>>(u"chats", npc.m_Phrases);
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@ -130,6 +157,7 @@ void VanityUtilities::SpawnVanity() {
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SetupNPCTalk(npcEntity);
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SetupNPCTalk(npcEntity);
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}
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}
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}
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}
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}
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if (zoneID == 1200) {
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if (zoneID == 1200) {
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{
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{
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@ -149,8 +177,21 @@ void VanityUtilities::SpawnVanity() {
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}
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}
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}
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}
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Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoint3& position,
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LWOOBJID VanityUtilities::SpawnSpawner(LOT lot, const NiPoint3& position, const NiQuaternion& rotation, const std::vector<LDFBaseData*>& ldf){
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const NiQuaternion& rotation, const std::vector<LOT>& inventory, const std::vector<LDFBaseData*>& ldf) {
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SceneObject obj;
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obj.lot = lot;
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// guratantee we have no collisions
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do {
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obj.id = ObjectIDManager::Instance()->GenerateObjectID();
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} while(Game::zoneManager->GetSpawner(obj.id));
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obj.position = position;
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obj.rotation = rotation;
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obj.settings = ldf;
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Level::MakeSpawner(obj);
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return obj.id;
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}
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Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoint3& position, const NiQuaternion& rotation, const std::vector<LOT>& inventory, const std::vector<LDFBaseData*>& ldf) {
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EntityInfo info;
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EntityInfo info;
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info.lot = lot;
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info.lot = lot;
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info.pos = position;
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info.pos = position;
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@ -13,6 +13,7 @@ struct VanityNPCLocation
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struct VanityNPC
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struct VanityNPC
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{
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{
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LWOOBJID m_ID = LWOOBJID_EMPTY;
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std::string m_Name;
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std::string m_Name;
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LOT m_LOT;
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LOT m_LOT;
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std::vector<LOT> m_Equipment;
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std::vector<LOT> m_Equipment;
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@ -44,6 +45,13 @@ public:
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const std::vector<LDFBaseData*>& ldf
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const std::vector<LDFBaseData*>& ldf
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);
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);
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static LWOOBJID SpawnSpawner(
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LOT lot,
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const NiPoint3& position,
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const NiQuaternion& rotation,
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const std::vector<LDFBaseData*>& ldf
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);
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static std::string ParseMarkdown(
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static std::string ParseMarkdown(
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const std::string& file
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const std::string& file
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);
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);
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@ -38,6 +38,76 @@ Level::~Level() {
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}
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}
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}
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}
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void Level::MakeSpawner(SceneObject obj){
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SpawnerInfo spawnInfo = SpawnerInfo();
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SpawnerNode* node = new SpawnerNode();
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spawnInfo.templateID = obj.lot;
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spawnInfo.spawnerID = obj.id;
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spawnInfo.templateScale = obj.scale;
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node->position = obj.position;
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node->rotation = obj.rotation;
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node->config = obj.settings;
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spawnInfo.nodes.push_back(node);
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for (LDFBaseData* data : obj.settings) {
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if (data) {
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if (data->GetKey() == u"spawntemplate") {
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spawnInfo.templateID = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawner_node_id") {
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node->nodeID = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawner_name") {
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spawnInfo.name = data->GetValueAsString();
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}
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if (data->GetKey() == u"max_to_spawn") {
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spawnInfo.maxToSpawn = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawner_active_on_load") {
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spawnInfo.activeOnLoad = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"active_on_load") {
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spawnInfo.activeOnLoad = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"respawn") {
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if (data->GetValueType() == eLDFType::LDF_TYPE_FLOAT) // Floats are in seconds
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{
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spawnInfo.respawnTime = std::stof(data->GetValueAsString());
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} else if (data->GetValueType() == eLDFType::LDF_TYPE_U32) // Ints are in ms?
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{
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spawnInfo.respawnTime = std::stoul(data->GetValueAsString()) / 1000;
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}
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}
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if (data->GetKey() == u"spawnsGroupOnSmash") {
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spawnInfo.spawnsOnSmash = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawnNetNameForSpawnGroupOnSmash") {
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spawnInfo.spawnOnSmashGroupName = data->GetValueAsString();
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}
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if (data->GetKey() == u"groupID") { // Load object groups
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std::string groupStr = data->GetValueAsString();
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spawnInfo.groups = GeneralUtils::SplitString(groupStr, ';');
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spawnInfo.groups.erase(spawnInfo.groups.end() - 1);
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}
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if (data->GetKey() == u"no_auto_spawn") {
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spawnInfo.noAutoSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
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}
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if (data->GetKey() == u"no_timed_spawn") {
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spawnInfo.noTimedSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
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}
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if (data->GetKey() == u"spawnActivator") {
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spawnInfo.spawnActivator = static_cast<LDFData<bool>*>(data)->GetValue();
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}
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}
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}
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Game::zoneManager->MakeSpawner(spawnInfo);
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}
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const void Level::PrintAllObjects() {
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const void Level::PrintAllObjects() {
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for (std::map<uint32_t, Header>::iterator it = m_ChunkHeaders.begin(); it != m_ChunkHeaders.end(); ++it) {
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for (std::map<uint32_t, Header>::iterator it = m_ChunkHeaders.begin(); it != m_ChunkHeaders.end(); ++it) {
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if (it->second.id == Level::ChunkTypeID::SceneObjectData) {
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if (it->second.id == Level::ChunkTypeID::SceneObjectData) {
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@ -230,74 +300,7 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
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}
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}
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if (obj.lot == 176) { //Spawner
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if (obj.lot == 176) { //Spawner
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SpawnerInfo spawnInfo = SpawnerInfo();
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MakeSpawner(obj);
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SpawnerNode* node = new SpawnerNode();
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spawnInfo.templateID = obj.lot;
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spawnInfo.spawnerID = obj.id;
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spawnInfo.templateScale = obj.scale;
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node->position = obj.position;
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node->rotation = obj.rotation;
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node->config = obj.settings;
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spawnInfo.nodes.push_back(node);
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for (LDFBaseData* data : obj.settings) {
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if (data) {
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if (data->GetKey() == u"spawntemplate") {
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spawnInfo.templateID = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawner_node_id") {
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node->nodeID = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawner_name") {
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spawnInfo.name = data->GetValueAsString();
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}
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if (data->GetKey() == u"max_to_spawn") {
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spawnInfo.maxToSpawn = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawner_active_on_load") {
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spawnInfo.activeOnLoad = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"active_on_load") {
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spawnInfo.activeOnLoad = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"respawn") {
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if (data->GetValueType() == eLDFType::LDF_TYPE_FLOAT) // Floats are in seconds
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{
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spawnInfo.respawnTime = std::stof(data->GetValueAsString());
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} else if (data->GetValueType() == eLDFType::LDF_TYPE_U32) // Ints are in ms?
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{
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spawnInfo.respawnTime = std::stoul(data->GetValueAsString()) / 1000;
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}
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}
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if (data->GetKey() == u"spawnsGroupOnSmash") {
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spawnInfo.spawnsOnSmash = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawnNetNameForSpawnGroupOnSmash") {
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spawnInfo.spawnOnSmashGroupName = data->GetValueAsString();
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}
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if (data->GetKey() == u"groupID") { // Load object groups
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std::string groupStr = data->GetValueAsString();
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spawnInfo.groups = GeneralUtils::SplitString(groupStr, ';');
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spawnInfo.groups.erase(spawnInfo.groups.end() - 1);
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}
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if (data->GetKey() == u"no_auto_spawn") {
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spawnInfo.noAutoSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
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}
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if (data->GetKey() == u"no_timed_spawn") {
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spawnInfo.noTimedSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
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}
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if (data->GetKey() == u"spawnActivator") {
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spawnInfo.spawnActivator = static_cast<LDFData<bool>*>(data)->GetValue();
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}
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}
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}
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Spawner* spawner = new Spawner(spawnInfo);
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Game::zoneManager->AddSpawner(obj.id, spawner);
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} else { //Regular object
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} else { //Regular object
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EntityInfo info;
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EntityInfo info;
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info.spawnerID = 0;
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info.spawnerID = 0;
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@ -54,6 +54,8 @@ public:
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Level(Zone* parentZone, const std::string& filepath);
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Level(Zone* parentZone, const std::string& filepath);
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~Level();
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~Level();
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static void MakeSpawner(SceneObject obj);
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const void PrintAllObjects();
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const void PrintAllObjects();
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std::map<uint32_t, Header> m_ChunkHeaders;
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std::map<uint32_t, Header> m_ChunkHeaders;
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