fix: update player container on shutdown (#1704)

* update activity log on shutdown

* fix online notification

* update container on shutdown
This commit is contained in:
David Markowitz 2025-01-01 19:31:12 -08:00 committed by GitHub
parent ff4546c027
commit 3ecbd1013b
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GPG Key ID: B5690EEEBB952194
4 changed files with 201 additions and 158 deletions

View File

@ -29,6 +29,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
auto& player = Game::playerContainer.GetPlayerDataMutable(playerID);
if (!player) return;
if (player.friends.empty()) {
auto friendsList = Database::Get()->GetFriendsList(playerID);
for (const auto& friendData : friendsList) {
FriendData fd;
@ -57,6 +58,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
player.friends.push_back(fd);
}
}
//Now, we need to send the friendlist to the server they came from:
CBITSTREAM;

View File

@ -122,6 +122,8 @@ int main(int argc, char** argv) {
uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0;
auto lastTime = std::chrono::high_resolution_clock::now();
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
//Check if we're still connected to master:
@ -132,7 +134,11 @@ int main(int argc, char** argv) {
break; //Exit our loop, shut down.
} else framesSinceMasterDisconnect = 0;
//In world we'd update our other systems here.
const auto currentTime = std::chrono::high_resolution_clock::now();
const float deltaTime = std::chrono::duration<float>(currentTime - lastTime).count();
lastTime = currentTime;
Game::playerContainer.Update(deltaTime);
//Check for packets here:
Game::server->ReceiveFromMaster(); //ReceiveFromMaster also handles the master packets if needed.
@ -168,7 +174,7 @@ int main(int argc, char** argv) {
t += std::chrono::milliseconds(chatFrameDelta); //Chat can run at a lower "fps"
std::this_thread::sleep_until(t);
}
Game::playerContainer.Shutdown();
//Delete our objects here:
Database::Destroy("ChatServer");
delete Game::server;
@ -287,7 +293,7 @@ void HandlePacket(Packet* packet) {
}
break;
case MessageType::Chat::UNEXPECTED_DISCONNECT:
Game::playerContainer.RemovePlayer(packet);
Game::playerContainer.ScheduleRemovePlayer(packet);
break;
case MessageType::Chat::WHO:
ChatPacketHandler::HandleWho(packet);

View File

@ -57,13 +57,32 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
m_PlayersToRemove.erase(playerId);
}
void PlayerContainer::RemovePlayer(Packet* packet) {
void PlayerContainer::ScheduleRemovePlayer(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
LWOOBJID playerID{ LWOOBJID_EMPTY };
inStream.Read(playerID);
constexpr float updatePlayerOnLogoutTime = 20.0f;
if (playerID != LWOOBJID_EMPTY) m_PlayersToRemove.insert_or_assign(playerID, updatePlayerOnLogoutTime);
}
void PlayerContainer::Update(const float deltaTime) {
for (auto it = m_PlayersToRemove.begin(); it != m_PlayersToRemove.end();) {
auto& [id, time] = *it;
time -= deltaTime;
if (time <= 0.0f) {
RemovePlayer(id);
it = m_PlayersToRemove.erase(it);
} else {
++it;
}
}
}
void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
const auto& player = GetPlayerData(playerID);
@ -417,3 +436,13 @@ const PlayerData& PlayerContainer::GetPlayerData(const LWOOBJID& playerID) {
const PlayerData& PlayerContainer::GetPlayerData(const std::string& playerName) {
return GetPlayerDataMutable(playerName);
}
void PlayerContainer::Shutdown() {
m_Players.erase(LWOOBJID_EMPTY);
while (!m_Players.empty()) {
const auto& [id, playerData] = *m_Players.begin();
Database::Get()->UpdateActivityLog(id, eActivityType::PlayerLoggedOut, playerData.zoneID.GetMapID());
m_Players.erase(m_Players.begin());
}
for (auto* team : mTeams) if (team) delete team;
}

View File

@ -62,10 +62,12 @@ class PlayerContainer {
public:
void Initialize();
void InsertPlayer(Packet* packet);
void RemovePlayer(Packet* packet);
void ScheduleRemovePlayer(Packet* packet);
void RemovePlayer(const LWOOBJID playerID);
void MuteUpdate(Packet* packet);
void CreateTeamServer(Packet* packet);
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
void Shutdown();
const PlayerData& GetPlayerData(const LWOOBJID& playerID);
const PlayerData& GetPlayerData(const std::string& playerName);
@ -89,11 +91,15 @@ public:
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
void Update(const float deltaTime);
bool PlayerBeingRemoved(const LWOOBJID playerID) { return m_PlayersToRemove.contains(playerID); }
private:
LWOOBJID m_TeamIDCounter = 0;
std::map<LWOOBJID, PlayerData> m_Players;
std::vector<TeamData*> mTeams;
std::unordered_map<LWOOBJID, std::u16string> m_Names;
std::map<LWOOBJID, float> m_PlayersToRemove;
uint32_t m_MaxNumberOfBestFriends = 5;
uint32_t m_MaxNumberOfFriends = 50;
uint32_t m_PlayerCount = 0;