fix: update player container on shutdown (#1704)

* update activity log on shutdown

* fix online notification

* update container on shutdown
This commit is contained in:
David Markowitz 2025-01-01 19:31:12 -08:00 committed by GitHub
parent ff4546c027
commit 3ecbd1013b
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GPG Key ID: B5690EEEBB952194
4 changed files with 201 additions and 158 deletions

View File

@ -29,6 +29,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
auto& player = Game::playerContainer.GetPlayerDataMutable(playerID); auto& player = Game::playerContainer.GetPlayerDataMutable(playerID);
if (!player) return; if (!player) return;
if (player.friends.empty()) {
auto friendsList = Database::Get()->GetFriendsList(playerID); auto friendsList = Database::Get()->GetFriendsList(playerID);
for (const auto& friendData : friendsList) { for (const auto& friendData : friendsList) {
FriendData fd; FriendData fd;
@ -57,6 +58,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
player.friends.push_back(fd); player.friends.push_back(fd);
} }
}
//Now, we need to send the friendlist to the server they came from: //Now, we need to send the friendlist to the server they came from:
CBITSTREAM; CBITSTREAM;
@ -140,7 +142,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
// Prevent GM friend spam // Prevent GM friend spam
// If the player we are trying to be friends with is not a civilian and we are a civilian, abort the process // If the player we are trying to be friends with is not a civilian and we are a civilian, abort the process
if (requestee.gmLevel > eGameMasterLevel::CIVILIAN && requestor.gmLevel == eGameMasterLevel::CIVILIAN ) { if (requestee.gmLevel > eGameMasterLevel::CIVILIAN && requestor.gmLevel == eGameMasterLevel::CIVILIAN) {
SendFriendResponse(requestor, requestee, eAddFriendResponseType::MYTHRAN); SendFriendResponse(requestor, requestee, eAddFriendResponseType::MYTHRAN);
return; return;
} }
@ -400,8 +402,8 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
bitStream.Write(Game::playerContainer.GetSimCount()); bitStream.Write(Game::playerContainer.GetSimCount());
bitStream.Write<uint8_t>(request.displayIndividualPlayers); bitStream.Write<uint8_t>(request.displayIndividualPlayers);
bitStream.Write<uint8_t>(request.displayZoneData); bitStream.Write<uint8_t>(request.displayZoneData);
if (request.displayZoneData || request.displayIndividualPlayers){ if (request.displayZoneData || request.displayIndividualPlayers) {
for (auto& [playerID, playerData ]: Game::playerContainer.GetAllPlayers()){ for (auto& [playerID, playerData] : Game::playerContainer.GetAllPlayers()) {
if (!playerData) continue; if (!playerData) continue;
bitStream.Write<uint8_t>(0); // structure packing bitStream.Write<uint8_t>(0); // structure packing
if (request.displayIndividualPlayers) bitStream.Write(LUWString(playerData.playerName)); if (request.displayIndividualPlayers) bitStream.Write(LUWString(playerData.playerName));

View File

@ -122,6 +122,8 @@ int main(int argc, char** argv) {
uint32_t framesSinceMasterDisconnect = 0; uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0; uint32_t framesSinceLastSQLPing = 0;
auto lastTime = std::chrono::high_resolution_clock::now();
Game::logger->Flush(); // once immediately before main loop Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) { while (!Game::ShouldShutdown()) {
//Check if we're still connected to master: //Check if we're still connected to master:
@ -132,7 +134,11 @@ int main(int argc, char** argv) {
break; //Exit our loop, shut down. break; //Exit our loop, shut down.
} else framesSinceMasterDisconnect = 0; } else framesSinceMasterDisconnect = 0;
//In world we'd update our other systems here. const auto currentTime = std::chrono::high_resolution_clock::now();
const float deltaTime = std::chrono::duration<float>(currentTime - lastTime).count();
lastTime = currentTime;
Game::playerContainer.Update(deltaTime);
//Check for packets here: //Check for packets here:
Game::server->ReceiveFromMaster(); //ReceiveFromMaster also handles the master packets if needed. Game::server->ReceiveFromMaster(); //ReceiveFromMaster also handles the master packets if needed.
@ -168,7 +174,7 @@ int main(int argc, char** argv) {
t += std::chrono::milliseconds(chatFrameDelta); //Chat can run at a lower "fps" t += std::chrono::milliseconds(chatFrameDelta); //Chat can run at a lower "fps"
std::this_thread::sleep_until(t); std::this_thread::sleep_until(t);
} }
Game::playerContainer.Shutdown();
//Delete our objects here: //Delete our objects here:
Database::Destroy("ChatServer"); Database::Destroy("ChatServer");
delete Game::server; delete Game::server;
@ -280,14 +286,14 @@ void HandlePacket(Packet* packet) {
case MessageType::Chat::LOGIN_SESSION_NOTIFY: case MessageType::Chat::LOGIN_SESSION_NOTIFY:
Game::playerContainer.InsertPlayer(packet); Game::playerContainer.InsertPlayer(packet);
break; break;
case MessageType::Chat::GM_ANNOUNCE:{ case MessageType::Chat::GM_ANNOUNCE: {
// we just forward this packet to every connected server // we just forward this packet to every connected server
inStream.ResetReadPointer(); inStream.ResetReadPointer();
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
} }
break; break;
case MessageType::Chat::UNEXPECTED_DISCONNECT: case MessageType::Chat::UNEXPECTED_DISCONNECT:
Game::playerContainer.RemovePlayer(packet); Game::playerContainer.ScheduleRemovePlayer(packet);
break; break;
case MessageType::Chat::WHO: case MessageType::Chat::WHO:
ChatPacketHandler::HandleWho(packet); ChatPacketHandler::HandleWho(packet);

View File

@ -57,13 +57,32 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID()); LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID()); Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
m_PlayersToRemove.erase(playerId);
} }
void PlayerContainer::RemovePlayer(Packet* packet) { void PlayerContainer::ScheduleRemovePlayer(Packet* packet) {
CINSTREAM_SKIP_HEADER; CINSTREAM_SKIP_HEADER;
LWOOBJID playerID; LWOOBJID playerID{ LWOOBJID_EMPTY };
inStream.Read(playerID); inStream.Read(playerID);
constexpr float updatePlayerOnLogoutTime = 20.0f;
if (playerID != LWOOBJID_EMPTY) m_PlayersToRemove.insert_or_assign(playerID, updatePlayerOnLogoutTime);
}
void PlayerContainer::Update(const float deltaTime) {
for (auto it = m_PlayersToRemove.begin(); it != m_PlayersToRemove.end();) {
auto& [id, time] = *it;
time -= deltaTime;
if (time <= 0.0f) {
RemovePlayer(id);
it = m_PlayersToRemove.erase(it);
} else {
++it;
}
}
}
void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
//Before they get kicked, we need to also send a message to their friends saying that they disconnected. //Before they get kicked, we need to also send a message to their friends saying that they disconnected.
const auto& player = GetPlayerData(playerID); const auto& player = GetPlayerData(playerID);
@ -417,3 +436,13 @@ const PlayerData& PlayerContainer::GetPlayerData(const LWOOBJID& playerID) {
const PlayerData& PlayerContainer::GetPlayerData(const std::string& playerName) { const PlayerData& PlayerContainer::GetPlayerData(const std::string& playerName) {
return GetPlayerDataMutable(playerName); return GetPlayerDataMutable(playerName);
} }
void PlayerContainer::Shutdown() {
m_Players.erase(LWOOBJID_EMPTY);
while (!m_Players.empty()) {
const auto& [id, playerData] = *m_Players.begin();
Database::Get()->UpdateActivityLog(id, eActivityType::PlayerLoggedOut, playerData.zoneID.GetMapID());
m_Players.erase(m_Players.begin());
}
for (auto* team : mTeams) if (team) delete team;
}

View File

@ -62,10 +62,12 @@ class PlayerContainer {
public: public:
void Initialize(); void Initialize();
void InsertPlayer(Packet* packet); void InsertPlayer(Packet* packet);
void RemovePlayer(Packet* packet); void ScheduleRemovePlayer(Packet* packet);
void RemovePlayer(const LWOOBJID playerID);
void MuteUpdate(Packet* packet); void MuteUpdate(Packet* packet);
void CreateTeamServer(Packet* packet); void CreateTeamServer(Packet* packet);
void BroadcastMuteUpdate(LWOOBJID player, time_t time); void BroadcastMuteUpdate(LWOOBJID player, time_t time);
void Shutdown();
const PlayerData& GetPlayerData(const LWOOBJID& playerID); const PlayerData& GetPlayerData(const LWOOBJID& playerID);
const PlayerData& GetPlayerData(const std::string& playerName); const PlayerData& GetPlayerData(const std::string& playerName);
@ -89,11 +91,15 @@ public:
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; } uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; } uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
void Update(const float deltaTime);
bool PlayerBeingRemoved(const LWOOBJID playerID) { return m_PlayersToRemove.contains(playerID); }
private: private:
LWOOBJID m_TeamIDCounter = 0; LWOOBJID m_TeamIDCounter = 0;
std::map<LWOOBJID, PlayerData> m_Players; std::map<LWOOBJID, PlayerData> m_Players;
std::vector<TeamData*> mTeams; std::vector<TeamData*> mTeams;
std::unordered_map<LWOOBJID, std::u16string> m_Names; std::unordered_map<LWOOBJID, std::u16string> m_Names;
std::map<LWOOBJID, float> m_PlayersToRemove;
uint32_t m_MaxNumberOfBestFriends = 5; uint32_t m_MaxNumberOfBestFriends = 5;
uint32_t m_MaxNumberOfFriends = 50; uint32_t m_MaxNumberOfFriends = 50;
uint32_t m_PlayerCount = 0; uint32_t m_PlayerCount = 0;