mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
Comply with Xiphoseer required changes.
Remove the CDClientDatabase::ExecuteQueryWithArgs() function and replace it with CDClientDatabase::CreatePreppedStmt(). This prevents a developer from accidently using %s, or incorrectly passing std::string, and causing a silent error.
This commit is contained in:
@@ -50,18 +50,18 @@ InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* do
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auto items = inventoryComponentTable->Query([=](const CDInventoryComponent entry) { return entry.id == componentId; });
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auto slot = 0u;
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for (const auto& item : items)
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{
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if (!item.equip || !Inventory::IsValidItem(item.itemid))
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{
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continue;
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}
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const LWOOBJID id = ObjectIDManager::Instance()->GenerateObjectID();
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const auto& info = Inventory::FindItemComponent(item.itemid);
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UpdateSlot(info.equipLocation, { id, static_cast<LOT>(item.itemid), item.count, slot++ });
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}
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}
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@@ -86,7 +86,7 @@ Inventory* InventoryComponent::GetInventory(const eInventoryType type)
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case eInventoryType::VAULT_ITEMS:
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size = 40u;
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break;
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default:
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break;
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}
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@@ -173,7 +173,7 @@ void InventoryComponent::AddItem(
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auto* missions = static_cast<MissionComponent*>(this->m_Parent->GetComponent(COMPONENT_TYPE_MISSION));
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auto* inventory = GetInventory(inventoryType);
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if (!config.empty() || bound)
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{
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const auto slot = inventory->FindEmptySlot();
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@@ -184,7 +184,7 @@ void InventoryComponent::AddItem(
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return;
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}
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auto* item = new Item(lot, inventory, slot, count, config, parent, showFlyingLoot, isModMoveAndEquip, subKey, bound);
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if (missions != nullptr && !IsTransferInventory(inventoryType))
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@@ -196,7 +196,7 @@ void InventoryComponent::AddItem(
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}
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const auto info = Inventory::FindItemComponent(lot);
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auto left = count;
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int32_t outOfSpace = 0;
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@@ -211,7 +211,7 @@ void InventoryComponent::AddItem(
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{
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stack = 1;
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}
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auto* existing = FindItemByLot(lot, inventoryType);
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if (existing != nullptr)
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@@ -235,7 +235,7 @@ void InventoryComponent::AddItem(
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const auto size = std::min(left, stack);
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left -= size;
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int32_t slot;
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if (preferredSlot != -1 && inventory->IsSlotEmpty(preferredSlot))
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@@ -248,7 +248,7 @@ void InventoryComponent::AddItem(
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{
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slot = inventory->FindEmptySlot();
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}
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if (slot == -1)
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{
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auto* player = dynamic_cast<Player*>(GetParent());
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@@ -271,9 +271,9 @@ void InventoryComponent::AddItem(
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{
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GameMessages::SendDropClientLoot(this->m_Parent, this->m_Parent->GetObjectID(), lot, 0, this->m_Parent->GetPosition(), 1);
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}
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break;
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default:
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break;
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}
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@@ -323,7 +323,7 @@ void InventoryComponent::RemoveItem(const LOT lot, const uint32_t count, eInvent
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{
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break;
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}
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const auto delta = std::min<uint32_t>(left, item->GetCount());
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item->SetCount(item->GetCount() - delta);
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@@ -338,11 +338,11 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
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{
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return;
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}
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auto* origin = item->GetInventory();
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const auto lot = item->GetLot();
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if (item->GetConfig().empty() && !item->GetBound() || (item->GetBound() && item->GetInfo().isBOP))
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{
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auto left = std::min<uint32_t>(count, origin->GetLotCount(lot));
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@@ -380,7 +380,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
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{
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config.push_back(data->Copy());
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}
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const auto delta = std::min<uint32_t>(item->GetCount(), count);
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AddItem(lot, delta, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, item->GetBound(), preferredSlot);
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@@ -438,7 +438,7 @@ Item* InventoryComponent::FindItemByLot(const LOT lot, eInventoryType inventoryT
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return inventory->FindItemByLot(lot, ignoreEquipped, ignoreBound);
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}
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Item* InventoryComponent::FindItemBySubKey(LWOOBJID id, eInventoryType inventoryType)
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Item* InventoryComponent::FindItemBySubKey(LWOOBJID id, eInventoryType inventoryType)
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{
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if (inventoryType == INVALID)
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{
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@@ -597,7 +597,7 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document)
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unsigned int count;
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bool bound;
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LWOOBJID subKey = LWOOBJID_EMPTY;
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itemElement->QueryAttribute("id", &id);
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itemElement->QueryAttribute("l", &lot);
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itemElement->QueryAttribute("eq", &equipped);
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@@ -608,23 +608,23 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document)
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// Begin custom xml
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auto parent = LWOOBJID_EMPTY;
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itemElement->QueryAttribute("parent", &parent);
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// End custom xml
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std::vector<LDFBaseData*> config;
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auto* extraInfo = itemElement->FirstChildElement("x");
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if (extraInfo)
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{
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std::string modInfo = extraInfo->Attribute("ma");
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LDFBaseData* moduleAssembly = new LDFData<std::u16string>(u"assemblyPartLOTs", GeneralUtils::ASCIIToUTF16(modInfo.substr(2, modInfo.size() - 1)));
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config.push_back(moduleAssembly);
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}
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const auto* item = new Item(id, lot, inventory, slot, count, bound, config, parent, subKey);
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if (equipped)
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@@ -702,7 +702,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document)
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bags->LinkEndChild(bag);
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}
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auto* items = inventoryElement->FirstChildElement("items");
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if (items == nullptr)
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@@ -756,10 +756,10 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document)
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itemElement->LinkEndChild(extraInfo);
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}
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bagElement->LinkEndChild(itemElement);
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}
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items->LinkEndChild(bagElement);
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}
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}
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@@ -769,13 +769,13 @@ void InventoryComponent::Serialize(RakNet::BitStream* outBitStream, const bool b
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if (bIsInitialUpdate || m_Dirty)
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{
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outBitStream->Write(true);
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outBitStream->Write<uint32_t>(m_Equipped.size());
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for (const auto& pair : m_Equipped)
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{
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const auto item = pair.second;
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if (bIsInitialUpdate)
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{
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AddItemSkills(item.lot);
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@@ -783,19 +783,19 @@ void InventoryComponent::Serialize(RakNet::BitStream* outBitStream, const bool b
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outBitStream->Write(item.id);
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outBitStream->Write(item.lot);
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outBitStream->Write0();
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outBitStream->Write(item.count > 0);
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if (item.count > 0) outBitStream->Write(item.count);
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outBitStream->Write(item.slot != 0);
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if (item.slot != 0) outBitStream->Write<uint16_t>(item.slot);
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outBitStream->Write0();
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outBitStream->Write0(); //TODO: This is supposed to be true and write the assemblyPartLOTs when they're present.
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outBitStream->Write1();
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}
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@@ -805,7 +805,7 @@ void InventoryComponent::Serialize(RakNet::BitStream* outBitStream, const bool b
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{
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outBitStream->Write(false);
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}
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outBitStream->Write(false);
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}
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@@ -814,7 +814,7 @@ void InventoryComponent::ResetFlags()
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m_Dirty = false;
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}
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void InventoryComponent::Update(float deltaTime)
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void InventoryComponent::Update(float deltaTime)
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{
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for (auto* set : m_Itemsets)
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{
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@@ -843,7 +843,7 @@ void InventoryComponent::UpdateSlot(const std::string& location, EquippedItem it
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UnEquipItem(old);
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}
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}
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m_Equipped.insert_or_assign(location, item);
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m_Dirty = true;
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@@ -855,14 +855,14 @@ void InventoryComponent::RemoveSlot(const std::string& location)
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{
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return;
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}
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m_Equipped.erase(location);
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m_Dirty = true;
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}
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void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
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{
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{
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if (!Inventory::IsValidItem(item->GetLot()))
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{
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return;
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@@ -908,7 +908,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
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const auto building = character->GetBuildMode();
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const auto type = static_cast<eItemType>(item->GetInfo().itemType);
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if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER)
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{
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EntityInfo info {};
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@@ -976,7 +976,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
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{
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return;
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}
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if (type == ITEM_TYPE_LOOT_MODEL || type == ITEM_TYPE_VEHICLE)
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{
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return;
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@@ -995,12 +995,12 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
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const auto lot = item->GetLot();
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CheckItemSet(lot);
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for (auto* set : m_Itemsets)
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{
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set->OnEquip(lot);
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}
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if (lot == 1727) GameMessages::SendSetJetpackMode(m_Parent, false, true, false);
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if (lot == 7292) GameMessages::SendSetJetpackMode(m_Parent, true, true, false);
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if (lot == 14442) GameMessages::SendSetJetpackMode(m_Parent, false, true, true);
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@@ -1011,11 +1011,11 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
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}
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GenerateProxies(item);
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UpdateSlot(item->GetInfo().equipLocation, { item->GetId(), item->GetLot(), item->GetCount(), item->GetSlot() });
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ApplyBuff(item->GetLot());
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AddItemSkills(item->GetLot());
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EntityManager::Instance()->SerializeEntity(m_Parent);
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@@ -1029,7 +1029,7 @@ void InventoryComponent::UnEquipItem(Item* item)
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}
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const auto lot = item->GetLot();
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if (!Inventory::IsValidItem(lot))
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{
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return;
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@@ -1047,11 +1047,11 @@ void InventoryComponent::UnEquipItem(Item* item)
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if (lot == 14442) GameMessages::SendSetJetpackMode(m_Parent, false, false, true);
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RemoveBuff(item->GetLot());
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RemoveItemSkills(item->GetLot());
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RemoveSlot(item->GetInfo().equipLocation);
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PurgeProxies(item);
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EntityManager::Instance()->SerializeEntity(m_Parent);
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@@ -1069,7 +1069,7 @@ void InventoryComponent::ApplyBuff(const LOT lot) const
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const auto buffs = FindBuffs(lot, true);
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for (const auto buff : buffs)
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{
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{
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SkillComponent::HandleUnmanaged(buff, m_Parent->GetObjectID());
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}
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}
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@@ -1142,10 +1142,13 @@ void InventoryComponent::CheckItemSet(const LOT lot) {
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return;
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}
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std::cout << "INVENTORY CHECK" << std::endl;
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auto result = CDClientDatabase::ExecuteQueryWithArgs(
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"SELECT setID FROM ItemSets WHERE itemIDs LIKE '%%%d%%';",
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lot);
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const std::string lot_query = "%" + std::to_string(lot) + "%";
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT setID FROM ItemSets WHERE itemIDs LIKE ?;");
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query.bind(1, lot_query.c_str());
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auto result = query.execQuery();
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while (!result.eof()) {
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const auto id = result.getIntField(0);
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@@ -1173,11 +1176,11 @@ void InventoryComponent::CheckItemSet(const LOT lot) {
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}
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m_ItemSetsChecked.push_back(lot);
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result.finalize();
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}
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void InventoryComponent::SetConsumable(LOT lot)
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void InventoryComponent::SetConsumable(LOT lot)
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{
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m_Consumable = lot;
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}
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@@ -1197,13 +1200,13 @@ void InventoryComponent::AddItemSkills(const LOT lot)
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{
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return;
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}
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const auto index = m_Skills.find(slot);
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if (index != m_Skills.end())
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{
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const auto old = index->second;
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GameMessages::SendRemoveSkill(m_Parent, old);
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}
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@@ -1213,7 +1216,7 @@ void InventoryComponent::AddItemSkills(const LOT lot)
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{
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return;
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}
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GameMessages::SendAddSkill(m_Parent, skill, static_cast<int>(slot));
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m_Skills.insert_or_assign(slot, skill);
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@@ -1222,14 +1225,14 @@ void InventoryComponent::AddItemSkills(const LOT lot)
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void InventoryComponent::RemoveItemSkills(const LOT lot)
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{
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const auto info = Inventory::FindItemComponent(lot);
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const auto slot = FindBehaviorSlot(static_cast<eItemType>(info.itemType));
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if (slot == BehaviorSlot::Invalid)
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{
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return;
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}
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const auto index = m_Skills.find(slot);
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if (index == m_Skills.end())
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@@ -1242,7 +1245,7 @@ void InventoryComponent::RemoveItemSkills(const LOT lot)
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GameMessages::SendRemoveSkill(m_Parent, old);
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m_Skills.erase(slot);
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if (slot == BehaviorSlot::Primary)
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{
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m_Skills.insert_or_assign(BehaviorSlot::Primary, 1);
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@@ -1251,7 +1254,7 @@ void InventoryComponent::RemoveItemSkills(const LOT lot)
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}
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}
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void InventoryComponent::TriggerPassiveAbility(PassiveAbilityTrigger trigger)
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void InventoryComponent::TriggerPassiveAbility(PassiveAbilityTrigger trigger)
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{
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for (auto* set : m_Itemsets)
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{
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@@ -1278,7 +1281,7 @@ bool InventoryComponent::HasAnyPassive(const std::vector<ItemSetPassiveAbilityID
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return false;
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}
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void InventoryComponent::DespawnPet()
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void InventoryComponent::DespawnPet()
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{
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auto* current = PetComponent::GetActivePet(m_Parent->GetObjectID());
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@@ -1288,7 +1291,7 @@ void InventoryComponent::DespawnPet()
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}
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}
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void InventoryComponent::SpawnPet(Item* item)
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void InventoryComponent::SpawnPet(Item* item)
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{
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auto* current = PetComponent::GetActivePet(m_Parent->GetObjectID());
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@@ -1307,11 +1310,11 @@ void InventoryComponent::SpawnPet(Item* item)
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info.pos = m_Parent->GetPosition();
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info.rot = NiQuaternion::IDENTITY;
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info.spawnerID = m_Parent->GetObjectID();
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auto* pet = EntityManager::Instance()->CreateEntity(info);
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auto* petComponent = pet->GetComponent<PetComponent>();
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if (petComponent != nullptr)
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{
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petComponent->Activate(item);
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@@ -1320,7 +1323,7 @@ void InventoryComponent::SpawnPet(Item* item)
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EntityManager::Instance()->ConstructEntity(pet);
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}
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void InventoryComponent::SetDatabasePet(LWOOBJID id, const DatabasePet& data)
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void InventoryComponent::SetDatabasePet(LWOOBJID id, const DatabasePet& data)
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{
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m_Pets.insert_or_assign(id, data);
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}
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@@ -1341,7 +1344,7 @@ bool InventoryComponent::IsPet(LWOOBJID id) const
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return pair != m_Pets.end();
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}
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void InventoryComponent::RemoveDatabasePet(LWOOBJID id)
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void InventoryComponent::RemoveDatabasePet(LWOOBJID id)
|
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{
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m_Pets.erase(id);
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}
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@@ -1364,7 +1367,7 @@ BehaviorSlot InventoryComponent::FindBehaviorSlot(const eItemType type)
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}
|
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}
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|
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bool InventoryComponent::IsTransferInventory(eInventoryType type)
|
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bool InventoryComponent::IsTransferInventory(eInventoryType type)
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{
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return type == VENDOR_BUYBACK || type == VAULT_ITEMS || type == VAULT_MODELS || type == TEMP_ITEMS || type == TEMP_MODELS;
|
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}
|
||||
@@ -1415,12 +1418,12 @@ std::vector<uint32_t> InventoryComponent::FindBuffs(const LOT lot, bool castOnEq
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if (missions != nullptr && castOnEquip)
|
||||
{
|
||||
missions->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, result.skillID);
|
||||
}
|
||||
|
||||
|
||||
buffs.push_back(static_cast<uint32_t>(entry.behaviorID));
|
||||
}
|
||||
}
|
||||
@@ -1428,18 +1431,18 @@ std::vector<uint32_t> InventoryComponent::FindBuffs(const LOT lot, bool castOnEq
|
||||
return buffs;
|
||||
}
|
||||
|
||||
void InventoryComponent::SetNPCItems(const std::vector<LOT>& items)
|
||||
void InventoryComponent::SetNPCItems(const std::vector<LOT>& items)
|
||||
{
|
||||
m_Equipped.clear();
|
||||
|
||||
auto slot = 0u;
|
||||
|
||||
|
||||
for (const auto& item : items)
|
||||
{
|
||||
const LWOOBJID id = ObjectIDManager::Instance()->GenerateObjectID();
|
||||
|
||||
const auto& info = Inventory::FindItemComponent(item);
|
||||
|
||||
|
||||
UpdateSlot(info.equipLocation, { id, static_cast<LOT>(item), 1, slot++ }, true);
|
||||
}
|
||||
|
||||
@@ -1474,9 +1477,9 @@ std::vector<Item*> InventoryComponent::GenerateProxies(Item* parent)
|
||||
{
|
||||
return proxies;
|
||||
}
|
||||
|
||||
|
||||
subItems.erase(std::remove_if(subItems.begin(), subItems.end(), ::isspace), subItems.end());
|
||||
|
||||
|
||||
std::stringstream stream(subItems);
|
||||
std::string segment;
|
||||
std::vector<uint32_t> lots;
|
||||
@@ -1491,7 +1494,7 @@ std::vector<Item*> InventoryComponent::GenerateProxies(Item* parent)
|
||||
{
|
||||
Game::logger->Log("InventoryComponent", "Failed to parse proxy (%s): (%s)!\n", segment.c_str(), exception.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto lot : lots)
|
||||
{
|
||||
@@ -1508,7 +1511,7 @@ std::vector<Item*> InventoryComponent::GenerateProxies(Item* parent)
|
||||
|
||||
proxies.push_back(proxy);
|
||||
}
|
||||
|
||||
|
||||
return proxies;
|
||||
}
|
||||
|
||||
@@ -1517,7 +1520,7 @@ std::vector<Item*> InventoryComponent::FindProxies(const LWOOBJID parent)
|
||||
auto* inventory = GetInventory(ITEM_SETS);
|
||||
|
||||
std::vector<Item*> proxies;
|
||||
|
||||
|
||||
for (const auto& pair : inventory->GetItems())
|
||||
{
|
||||
auto* item = pair.second;
|
||||
@@ -1559,7 +1562,7 @@ bool InventoryComponent::IsParentValid(Item* root)
|
||||
}
|
||||
|
||||
const auto id = root->GetId();
|
||||
|
||||
|
||||
for (const auto& pair : m_Inventories)
|
||||
{
|
||||
const auto items = pair.second->GetItems();
|
||||
@@ -1581,7 +1584,7 @@ bool InventoryComponent::IsParentValid(Item* root)
|
||||
void InventoryComponent::CheckProxyIntegrity()
|
||||
{
|
||||
std::vector<Item*> dead;
|
||||
|
||||
|
||||
for (const auto& pair : m_Inventories)
|
||||
{
|
||||
const auto& items = pair.second->GetItems();
|
||||
@@ -1596,7 +1599,7 @@ void InventoryComponent::CheckProxyIntegrity()
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if (IsValidProxy(parent))
|
||||
{
|
||||
continue;
|
||||
@@ -1621,7 +1624,7 @@ void InventoryComponent::CheckProxyIntegrity()
|
||||
for (const auto& candidate : items)
|
||||
{
|
||||
auto* item = candidate.second;
|
||||
|
||||
|
||||
const auto parent = item->GetParent();
|
||||
|
||||
if (parent != LWOOBJID_EMPTY)
|
||||
@@ -1653,7 +1656,7 @@ void InventoryComponent::CheckProxyIntegrity()
|
||||
void InventoryComponent::PurgeProxies(Item* item)
|
||||
{
|
||||
const auto root = item->GetParent();
|
||||
|
||||
|
||||
if (root != LWOOBJID_EMPTY)
|
||||
{
|
||||
item = FindItemById(root);
|
||||
@@ -1662,7 +1665,7 @@ void InventoryComponent::PurgeProxies(Item* item)
|
||||
{
|
||||
UnEquipItem(item);
|
||||
}
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1676,7 +1679,7 @@ void InventoryComponent::PurgeProxies(Item* item)
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document)
|
||||
void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document)
|
||||
{
|
||||
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
|
||||
|
||||
@@ -1694,7 +1697,7 @@ void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document)
|
||||
LWOOBJID id;
|
||||
LOT lot;
|
||||
int32_t moderationStatus;
|
||||
|
||||
|
||||
petElement->QueryAttribute("id", &id);
|
||||
petElement->QueryAttribute("l", &lot);
|
||||
petElement->QueryAttribute("m", &moderationStatus);
|
||||
@@ -1711,7 +1714,7 @@ void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document)
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument* document)
|
||||
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument* document)
|
||||
{
|
||||
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
|
||||
|
||||
@@ -1733,8 +1736,7 @@ void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument* document)
|
||||
petElement->SetAttribute("m", pet.second.moderationState);
|
||||
petElement->SetAttribute("n", pet.second.name.c_str());
|
||||
petElement->SetAttribute("t", 0);
|
||||
|
||||
|
||||
petInventoryElement->LinkEndChild(petElement);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user