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@ -29,12 +29,6 @@ void CDRewardCodesTable::LoadValuesFromDatabase() {
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this->entries.push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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const std::vector<CDRewardCode>& CDRewardCodesTable::GetEntries() const {
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return this->entries;
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}
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LOT CDRewardCodesTable::GetAttachmentLOT(uint32_t rewardCodeId) const {
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@ -768,10 +768,10 @@ void CharacterComponent::AwardClaimCodes() {
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if (rewardCodes.empty()) return;
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auto* cdrewardCodes = CDClientManager::Instance().GetTable<CDRewardCodesTable>();
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for (auto rewardCode: rewardCodes){
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for (auto const rewardCode: rewardCodes){
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LOG_DEBUG("Processing RewardCode %i", rewardCode);
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int rewardCodeIndex = rewardCode >> 6;
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int bitIndex = rewardCode % 64;
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const uint32_t rewardCodeIndex = rewardCode >> 6;
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const uint32_t bitIndex = rewardCode % 64;
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if (GeneralUtils::CheckBit(m_ClaimCodes[rewardCodeIndex], bitIndex)) continue;
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m_ClaimCodes[rewardCodeIndex] = GeneralUtils::SetBit(m_ClaimCodes[rewardCodeIndex], bitIndex);
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@ -112,6 +112,7 @@ These commands are primarily for development and testing. The usage of many of t
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|setfaction|`/setfaction <faction id>`|Clears the users current factions and sets it|8|
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|addfaction|`/addfaction <faction id>`|Add the faction to the users list of factions|8|
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|getfactions|`/getfactions`|Shows the player's factions|8|
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|setrewardcode|`/setrewardcode <code>`|Sets the rewardcode for the account you are logged into if it's a valid rewardcode, See cdclient table `RewardCodes`|8|
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## Detailed `/inspect` Usage
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`/inspect <component> (-m <waypoint> | -a <animation> | -s | -p | -f (faction) | -t)`
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