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		| @@ -29,12 +29,6 @@ void CDRewardCodesTable::LoadValuesFromDatabase() { | ||||
| 		this->entries.push_back(entry); | ||||
| 		tableData.nextRow(); | ||||
| 	} | ||||
|  | ||||
| 	tableData.finalize(); | ||||
| } | ||||
|  | ||||
| const std::vector<CDRewardCode>& CDRewardCodesTable::GetEntries() const { | ||||
| 	return this->entries; | ||||
| } | ||||
|  | ||||
| LOT CDRewardCodesTable::GetAttachmentLOT(uint32_t rewardCodeId) const { | ||||
|   | ||||
| @@ -768,10 +768,10 @@ void CharacterComponent::AwardClaimCodes() { | ||||
| 	if (rewardCodes.empty()) return; | ||||
|  | ||||
| 	auto* cdrewardCodes = CDClientManager::Instance().GetTable<CDRewardCodesTable>(); | ||||
| 	for (auto rewardCode: rewardCodes){ | ||||
| 	for (auto const rewardCode: rewardCodes){ | ||||
| 		LOG_DEBUG("Processing RewardCode %i", rewardCode); | ||||
| 		int rewardCodeIndex = rewardCode >> 6; | ||||
| 		int bitIndex = rewardCode % 64; | ||||
| 		const uint32_t rewardCodeIndex = rewardCode >> 6; | ||||
| 		const uint32_t bitIndex = rewardCode % 64; | ||||
| 		if (GeneralUtils::CheckBit(m_ClaimCodes[rewardCodeIndex], bitIndex)) continue; | ||||
| 		m_ClaimCodes[rewardCodeIndex] = GeneralUtils::SetBit(m_ClaimCodes[rewardCodeIndex], bitIndex); | ||||
|  | ||||
|   | ||||
| @@ -112,6 +112,7 @@ These commands are primarily for development and testing. The usage of many of t | ||||
| |setfaction|`/setfaction <faction id>`|Clears the users current factions and sets it|8| | ||||
| |addfaction|`/addfaction <faction id>`|Add the faction to the users list of factions|8| | ||||
| |getfactions|`/getfactions`|Shows the player's factions|8| | ||||
| |setrewardcode|`/setrewardcode <code>`|Sets the rewardcode for the account you are logged into if it's a valid rewardcode, See cdclient table `RewardCodes`|8| | ||||
| ## Detailed `/inspect` Usage | ||||
|  | ||||
| `/inspect <component> (-m <waypoint> | -a <animation> | -s | -p | -f (faction) | -t)` | ||||
|   | ||||
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	 Aaron Kimbre
					Aaron Kimbre