mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Make wrapper for casting skills (#987)
* Make wrapper for casting skills this is to reduce magic numbers in the code base Only updated one use of this to demo that this works. Will be do more in a sepearate PR. Also, inadvertantly fix damage stacking and self-damage in the teslapack * add skill<->behavior caching * explicit by reference * address emo's feedback
This commit is contained in:
@@ -22,10 +22,13 @@
|
||||
#include "EchoStartSkill.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "DoClientProjectileImpact.h"
|
||||
#include "CDClientManager.h"
|
||||
|
||||
ProjectileSyncEntry::ProjectileSyncEntry() {
|
||||
}
|
||||
|
||||
std::unordered_map<uint32_t, uint32_t> SkillComponent::m_skillBehaviorCache = {};
|
||||
|
||||
bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t skillUid, RakNet::BitStream* bitStream, const LWOOBJID target, uint32_t skillID) {
|
||||
auto* context = new BehaviorContext(this->m_Parent->GetObjectID());
|
||||
|
||||
@@ -210,6 +213,29 @@ void SkillComponent::RegisterCalculatedProjectile(const LWOOBJID projectileId, B
|
||||
this->m_managedProjectiles.push_back(entry);
|
||||
}
|
||||
|
||||
bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LWOOBJID optionalOriginatorID){
|
||||
uint32_t behaviorId = -1;
|
||||
// try to find it via the cache
|
||||
const auto& pair = m_skillBehaviorCache.find(skillId);
|
||||
|
||||
// if it's not in the cache look it up and cache it
|
||||
if (pair == m_skillBehaviorCache.end()) {
|
||||
auto skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
|
||||
behaviorId = skillTable->GetSkillByID(skillId).behaviorID;
|
||||
m_skillBehaviorCache.insert_or_assign(skillId, behaviorId);
|
||||
} else {
|
||||
behaviorId = pair->second;
|
||||
}
|
||||
|
||||
// check to see if we got back a valid behavior
|
||||
if (behaviorId == -1) {
|
||||
Game::logger->LogDebug("SkillComponent", "Tried to cast skill %i but found no behavior", skillId);
|
||||
return false;
|
||||
}
|
||||
|
||||
return CalculateBehavior(skillId, behaviorId, target, false, false, optionalOriginatorID).success;
|
||||
}
|
||||
|
||||
|
||||
SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, const uint32_t behaviorId, const LWOOBJID target, const bool ignoreTarget, const bool clientInitalized, const LWOOBJID originatorOverride) {
|
||||
auto* bitStream = new RakNet::BitStream();
|
||||
|
Reference in New Issue
Block a user