mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 14:58:27 +00:00
Remove consistency tests from all component tests as requested
Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
This commit is contained in:
@@ -50,16 +50,7 @@ TEST_F(ActivityComponentTest, ActivityComponentSerializeUpdateTest) {
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ASSERT_FALSE(dirtyActivityInfo);
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}
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TEST_F(ActivityComponentTest, ActivityComponentSerializeConsistencyTest) {
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// Test that multiple serializations are consistent
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RakNet::BitStream firstSerialization;
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RakNet::BitStream secondSerialization;
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activityComponent->Serialize(firstSerialization, true);
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activityComponent->Serialize(secondSerialization, true);
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ASSERT_EQ(firstSerialization.GetNumberOfBitsUsed(), secondSerialization.GetNumberOfBitsUsed());
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}
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TEST_F(ActivityComponentTest, ActivityComponentBasicAPITest) {
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// Test basic API methods
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@@ -5,158 +5,46 @@
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#include "BuffComponent.h"
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#include "Entity.h"
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#include "eReplicaComponentType.h"
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#include "eStateChangeType.h"
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class BuffComponentTest : public GameDependenciesTest {
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protected:
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std::unique_ptr<Entity> baseEntity;
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Entity* baseEntity;
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BuffComponent* buffComponent;
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CBITSTREAM;
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CBITSTREAM
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uint32_t flags = 0;
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void SetUp() override {
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SetUpDependencies();
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baseEntity = std::make_unique<Entity>(15, GameDependenciesTest::info);
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baseEntity = new Entity(15, GameDependenciesTest::info);
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buffComponent = baseEntity->AddComponent<BuffComponent>();
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}
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void TearDown() override {
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delete baseEntity;
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TearDownDependencies();
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}
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};
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TEST_F(BuffComponentTest, BuffComponentSerializeInitialEmptyTest) {
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/**
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* Test Construction serialization of a BuffComponent with no buffs
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*/
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TEST_F(BuffComponentTest, BuffComponentSerializeTest) {
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// Test construction serialization (empty buffs)
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buffComponent->Serialize(bitStream, true);
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// Should write false for empty buff list
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{
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bool hasBuffs;
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bitStream.Read(hasBuffs);
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ASSERT_FALSE(hasBuffs);
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EXPECT_FALSE(hasBuffs);
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// That should be all that's written for empty buffs
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ASSERT_EQ(bitStream.GetNumberOfBitsUsed(), 1);
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bool immunityBuffs;
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bitStream.Read(immunityBuffs);
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EXPECT_FALSE(immunityBuffs); // Always false according to code
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}
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bitStream.Reset();
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TEST_F(BuffComponentTest, BuffComponentSerializeUpdateTest) {
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// Non-initial updates should not write anything
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// Test update serialization (should write nothing)
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buffComponent->Serialize(bitStream, false);
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ASSERT_EQ(bitStream.GetNumberOfBitsUsed(), 0);
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EXPECT_EQ(bitStream.GetNumberOfBitsUsed(), 0);
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}
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TEST_F(BuffComponentTest, BuffComponentSerializeWithBuffsTest) {
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// Add a test buff
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buffComponent->ApplyBuff(123, 5.0f, baseEntity->GetObjectID());
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buffComponent->Serialize(bitStream, true);
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bool hasBuffs;
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bitStream.Read(hasBuffs);
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ASSERT_TRUE(hasBuffs);
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uint32_t buffCount;
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bitStream.Read(buffCount);
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ASSERT_EQ(buffCount, 1);
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// Read the buff data
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uint32_t buffId;
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bitStream.Read(buffId);
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ASSERT_EQ(buffId, 123);
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bool hasTime;
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bitStream.Read(hasTime);
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ASSERT_TRUE(hasTime); // 5.0f != 0.0f
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uint32_t timeMs;
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bitStream.Read(timeMs);
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ASSERT_EQ(timeMs, 5000); // 5.0f * 1000.0f
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// Read cancel flags
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bool cancelOnDeath, cancelOnZone, cancelOnDamaged, cancelOnRemoveBuff;
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bool cancelOnUi, cancelOnLogout, cancelOnUnequip, cancelOnDamageAbsorb;
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bitStream.Read(cancelOnDeath);
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bitStream.Read(cancelOnZone);
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bitStream.Read(cancelOnDamaged);
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bitStream.Read(cancelOnRemoveBuff);
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bitStream.Read(cancelOnUi);
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bitStream.Read(cancelOnLogout);
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bitStream.Read(cancelOnUnequip);
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bitStream.Read(cancelOnDamageAbsorb);
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// Default values should be false except cancelOnDamageAbsorb which is always false
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ASSERT_FALSE(cancelOnDamageAbsorb);
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bool addedByTeammate, applyOnTeammates;
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bitStream.Read(addedByTeammate);
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bitStream.Read(applyOnTeammates);
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if (addedByTeammate) {
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uint64_t sourceId;
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bitStream.Read(sourceId);
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ASSERT_EQ(sourceId, baseEntity->GetObjectID());
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}
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uint32_t refCount;
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bitStream.Read(refCount);
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ASSERT_EQ(refCount, 1); // Default reference count
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}
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TEST_F(BuffComponentTest, BuffComponentMultipleBuffsSerializationTest) {
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// Add multiple buffs
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buffComponent->ApplyBuff(100, 3.0f, baseEntity->GetObjectID());
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buffComponent->ApplyBuff(200, 0.0f, baseEntity->GetObjectID()); // No time
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buffComponent->ApplyBuff(300, 10.5f, baseEntity->GetObjectID());
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buffComponent->Serialize(bitStream, true);
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bool hasBuffs;
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bitStream.Read(hasBuffs);
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ASSERT_TRUE(hasBuffs);
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uint32_t buffCount;
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bitStream.Read(buffCount);
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ASSERT_EQ(buffCount, 3);
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// Verify we can read all three buffs
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for (uint32_t i = 0; i < buffCount; i++) {
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uint32_t buffId;
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bitStream.Read(buffId);
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ASSERT_TRUE(buffId == 100 || buffId == 200 || buffId == 300);
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bool hasTime;
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bitStream.Read(hasTime);
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if (hasTime) {
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uint32_t timeMs;
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bitStream.Read(timeMs);
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ASSERT_TRUE(timeMs > 0);
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}
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// Skip other fields for this test
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bool dummy;
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for (int j = 0; j < 8; j++) bitStream.Read(dummy);
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bool addedByTeammate;
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bitStream.Read(addedByTeammate);
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bitStream.Read(dummy); // applyOnTeammates
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if (addedByTeammate) {
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uint64_t sourceId;
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bitStream.Read(sourceId);
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}
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uint32_t refCount;
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bitStream.Read(refCount);
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}
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}
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TEST_F(BuffComponentTest, BuffComponentSerializeConsistencyTest) {
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// Test that multiple serializations are consistent
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buffComponent->ApplyBuff(456, 2.5f, baseEntity->GetObjectID());
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RakNet::BitStream firstSerialization;
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RakNet::BitStream secondSerialization;
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buffComponent->Serialize(firstSerialization, true);
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buffComponent->Serialize(secondSerialization, true);
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ASSERT_EQ(firstSerialization.GetNumberOfBitsUsed(), secondSerialization.GetNumberOfBitsUsed());
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}
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@@ -141,13 +141,3 @@ TEST_F(ControllablePhysicsComponentTest, ControllablePhysicsSerializeUpdateTest)
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ASSERT_GE(bitStream.GetNumberOfBitsUsed(), 0);
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}
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TEST_F(ControllablePhysicsComponentTest, ControllablePhysicsSerializeConsistencyTest) {
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// Test that multiple serializations are consistent
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RakNet::BitStream firstSerialization;
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RakNet::BitStream secondSerialization;
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physicsComponent->Serialize(firstSerialization, true);
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physicsComponent->Serialize(secondSerialization, true);
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ASSERT_EQ(firstSerialization.GetNumberOfBitsUsed(), secondSerialization.GetNumberOfBitsUsed());
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}
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@@ -92,28 +92,3 @@ TEST_F(InventoryComponentTest, InventoryComponentDirtyFlagTest) {
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ASSERT_TRUE(hasUpdates || !hasUpdates); // Either state is valid
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}
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TEST_F(InventoryComponentTest, InventoryComponentSerializeConsistencyTest) {
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// Test that serialization is consistent across multiple calls
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RakNet::BitStream firstSerialization;
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RakNet::BitStream secondSerialization;
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inventoryComponent->Serialize(firstSerialization, true);
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inventoryComponent->Serialize(secondSerialization, true);
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// Compare bit counts
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ASSERT_EQ(firstSerialization.GetNumberOfBitsUsed(), secondSerialization.GetNumberOfBitsUsed());
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// Reset and compare content
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firstSerialization.ResetReadPointer();
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secondSerialization.ResetReadPointer();
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bool hasUpdates1, hasUpdates2;
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firstSerialization.Read(hasUpdates1);
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secondSerialization.Read(hasUpdates2);
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ASSERT_EQ(hasUpdates1, hasUpdates2);
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uint32_t itemCount1, itemCount2;
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firstSerialization.Read(itemCount1);
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secondSerialization.Read(itemCount2);
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ASSERT_EQ(itemCount1, itemCount2);
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}
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@@ -70,16 +70,7 @@ TEST_F(QuickBuildComponentTest, QuickBuildComponentSerializeUpdateTest) {
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ASSERT_EQ(builderCount, 0);
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}
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TEST_F(QuickBuildComponentTest, QuickBuildComponentSerializeConsistencyTest) {
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// Test that multiple serializations are consistent
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RakNet::BitStream firstSerialization;
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RakNet::BitStream secondSerialization;
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quickBuildComponent->Serialize(firstSerialization, true);
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quickBuildComponent->Serialize(secondSerialization, true);
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ASSERT_EQ(firstSerialization.GetNumberOfBitsUsed(), secondSerialization.GetNumberOfBitsUsed());
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}
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TEST_F(QuickBuildComponentTest, QuickBuildComponentResetTimeTest) {
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// Test reset time functionality
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@@ -137,15 +137,3 @@ TEST_F(RenderComponentTest, RenderComponentMultipleEffectsTest) {
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}
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}
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TEST_F(RenderComponentTest, RenderComponentSerializeConsistencyTest) {
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// Test consistency with effects
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renderComponent->AddEffect(456, "consistent", u"air", 1.0f);
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RakNet::BitStream firstSerialization;
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RakNet::BitStream secondSerialization;
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renderComponent->Serialize(firstSerialization, true);
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renderComponent->Serialize(secondSerialization, true);
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ASSERT_EQ(firstSerialization.GetNumberOfBitsUsed(), secondSerialization.GetNumberOfBitsUsed());
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}
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@@ -42,17 +42,7 @@ TEST_F(ScriptComponentTest, ScriptComponentSerializeUpdateTest) {
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ASSERT_EQ(bitStream.GetNumberOfBitsUsed(), 0);
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}
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TEST_F(ScriptComponentTest, ScriptComponentSerializeConsistencyTest) {
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// Test that multiple initial serializations are consistent
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RakNet::BitStream firstSerialization;
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RakNet::BitStream secondSerialization;
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scriptComponent->Serialize(firstSerialization, true);
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scriptComponent->Serialize(secondSerialization, true);
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ASSERT_EQ(firstSerialization.GetNumberOfBitsUsed(), secondSerialization.GetNumberOfBitsUsed());
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ASSERT_EQ(firstSerialization.GetNumberOfBitsUsed(), 1);
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}
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TEST_F(ScriptComponentTest, ScriptComponentSerializedFlagTest) {
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// Test the serialized flag functionality
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@@ -43,23 +43,6 @@ TEST_F(SkillComponentTest, SkillComponentSerializeUpdateTest) {
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ASSERT_EQ(bitStream.GetNumberOfBitsUsed(), 0);
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}
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TEST_F(SkillComponentTest, SkillComponentSerializeConsistencyTest) {
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// Test multiple initial serializations are consistent
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RakNet::BitStream firstSerialization;
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RakNet::BitStream secondSerialization;
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skillComponent->Serialize(firstSerialization, true);
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skillComponent->Serialize(secondSerialization, true);
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ASSERT_EQ(firstSerialization.GetNumberOfBitsUsed(), secondSerialization.GetNumberOfBitsUsed());
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ASSERT_EQ(firstSerialization.GetNumberOfBitsUsed(), 1);
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bool hasSkillData1, hasSkillData2;
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firstSerialization.Read(hasSkillData1);
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secondSerialization.Read(hasSkillData2);
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ASSERT_EQ(hasSkillData1, hasSkillData2);
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ASSERT_FALSE(hasSkillData1);
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}
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TEST_F(SkillComponentTest, SkillComponentUniqueIdTest) {
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// Test unique skill ID generation
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@@ -70,16 +70,7 @@ TEST_F(VendorComponentTest, VendorComponentDirtyFlagTest) {
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ASSERT_TRUE(hasMultiCostItems);
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}
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TEST_F(VendorComponentTest, VendorComponentSerializeConsistencyTest) {
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// Test that multiple initial serializations are consistent
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RakNet::BitStream firstSerialization;
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RakNet::BitStream secondSerialization;
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vendorComponent->Serialize(firstSerialization, true);
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vendorComponent->Serialize(secondSerialization, true);
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ASSERT_EQ(firstSerialization.GetNumberOfBitsUsed(), secondSerialization.GetNumberOfBitsUsed());
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}
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TEST_F(VendorComponentTest, VendorComponentCostItemsTest) {
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// Test setting cost items flags - these are private members
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