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51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
#include "GameDependencies.h"
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#include <gtest/gtest.h>
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#include "BitStream.h"
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#include "BuffComponent.h"
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#include "Entity.h"
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#include "eReplicaComponentType.h"
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class BuffComponentTest : public GameDependenciesTest {
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protected:
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Entity* baseEntity;
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BuffComponent* buffComponent;
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CBITSTREAM
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uint32_t flags = 0;
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void SetUp() override {
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SetUpDependencies();
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baseEntity = new Entity(15, GameDependenciesTest::info);
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buffComponent = baseEntity->AddComponent<BuffComponent>();
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}
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void TearDown() override {
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delete baseEntity;
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TearDownDependencies();
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}
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};
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/**
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* Test Construction serialization of a BuffComponent with no buffs
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*/
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TEST_F(BuffComponentTest, BuffComponentSerializeTest) {
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// Test construction serialization (empty buffs)
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buffComponent->Serialize(bitStream, true);
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{
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bool hasBuffs;
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bitStream.Read(hasBuffs);
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EXPECT_FALSE(hasBuffs);
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bool immunityBuffs;
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bitStream.Read(immunityBuffs);
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EXPECT_FALSE(immunityBuffs); // Always false according to code
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}
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bitStream.Reset();
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// Test update serialization (should write nothing)
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buffComponent->Serialize(bitStream, false);
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EXPECT_EQ(bitStream.GetNumberOfBitsUsed(), 0);
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}
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