|
|
|
|
@@ -25,6 +25,10 @@
|
|
|
|
|
#include "dConfig.h"
|
|
|
|
|
#include "dLogger.h"
|
|
|
|
|
#include "dServer.h"
|
|
|
|
|
#include "AssetManager.h"
|
|
|
|
|
#include "BinaryPathFinder.h"
|
|
|
|
|
#include "eConnectionType.h"
|
|
|
|
|
#include "eMasterMessageType.h"
|
|
|
|
|
|
|
|
|
|
//RakNet includes:
|
|
|
|
|
#include "RakNetDefines.h"
|
|
|
|
|
@@ -37,27 +41,32 @@
|
|
|
|
|
#include "MasterPackets.h"
|
|
|
|
|
#include "ObjectIDManager.h"
|
|
|
|
|
#include "PacketUtils.h"
|
|
|
|
|
#include "dMessageIdentifiers.h"
|
|
|
|
|
#include "FdbToSqlite.h"
|
|
|
|
|
|
|
|
|
|
namespace Game {
|
|
|
|
|
dLogger* logger;
|
|
|
|
|
dServer* server;
|
|
|
|
|
InstanceManager* im;
|
|
|
|
|
dConfig* config;
|
|
|
|
|
dLogger* logger = nullptr;
|
|
|
|
|
dServer* server = nullptr;
|
|
|
|
|
InstanceManager* im = nullptr;
|
|
|
|
|
dConfig* config = nullptr;
|
|
|
|
|
AssetManager* assetManager = nullptr;
|
|
|
|
|
bool shouldShutdown = false;
|
|
|
|
|
std::mt19937 randomEngine;
|
|
|
|
|
} //namespace Game
|
|
|
|
|
|
|
|
|
|
bool shutdownSequenceStarted = false;
|
|
|
|
|
void ShutdownSequence();
|
|
|
|
|
int FinalizeShutdown();
|
|
|
|
|
void ShutdownSequence(int32_t signal = -1);
|
|
|
|
|
int32_t FinalizeShutdown(int32_t signal = -1);
|
|
|
|
|
dLogger* SetupLogger();
|
|
|
|
|
void StartAuthServer();
|
|
|
|
|
void StartChatServer();
|
|
|
|
|
void HandlePacket(Packet* packet);
|
|
|
|
|
std::map<uint32_t, std::string> activeSessions;
|
|
|
|
|
bool shouldShutdown = false;
|
|
|
|
|
SystemAddress authServerMasterPeerSysAddr;
|
|
|
|
|
SystemAddress chatServerMasterPeerSysAddr;
|
|
|
|
|
|
|
|
|
|
int main(int argc, char** argv) {
|
|
|
|
|
constexpr uint32_t masterFramerate = mediumFramerate;
|
|
|
|
|
constexpr uint32_t masterFrameDelta = mediumFrameDelta;
|
|
|
|
|
Diagnostics::SetProcessName("Master");
|
|
|
|
|
Diagnostics::SetProcessFileName(argv[0]);
|
|
|
|
|
Diagnostics::Initialize();
|
|
|
|
|
@@ -67,29 +76,52 @@ int main(int argc, char** argv) {
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
//Triggers the shutdown sequence at application exit
|
|
|
|
|
std::atexit(ShutdownSequence);
|
|
|
|
|
signal(SIGINT, [](int) { ShutdownSequence(); });
|
|
|
|
|
signal(SIGTERM, [](int) { ShutdownSequence(); });
|
|
|
|
|
std::atexit([]() { ShutdownSequence(); });
|
|
|
|
|
signal(SIGINT, [](int32_t signal) { ShutdownSequence(EXIT_FAILURE); });
|
|
|
|
|
signal(SIGTERM, [](int32_t signal) { ShutdownSequence(EXIT_FAILURE); });
|
|
|
|
|
|
|
|
|
|
//Create all the objects we need to run our service:
|
|
|
|
|
Game::logger = SetupLogger();
|
|
|
|
|
if (!Game::logger) return EXIT_FAILURE;
|
|
|
|
|
|
|
|
|
|
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "authconfig.ini")) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Couldnt find authconfig.ini");
|
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "chatconfig.ini")) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Couldnt find chatconfig.ini");
|
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "masterconfig.ini")) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Couldnt find masterconfig.ini");
|
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "sharedconfig.ini")) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Couldnt find sharedconfig.ini");
|
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "worldconfig.ini")) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Couldnt find worldconfig.ini");
|
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "masterconfig.ini").string());
|
|
|
|
|
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
|
|
|
|
|
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
|
|
|
|
|
|
|
|
|
|
Game::logger->Log("MasterServer", "Starting Master server...");
|
|
|
|
|
Game::logger->Log("MasterServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
|
|
|
|
|
Game::logger->Log("MasterServer", "Compiled on: %s", __TIMESTAMP__);
|
|
|
|
|
|
|
|
|
|
//Read our config:
|
|
|
|
|
dConfig config("masterconfig.ini");
|
|
|
|
|
Game::config = &config;
|
|
|
|
|
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
|
|
|
|
|
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
|
|
|
|
|
|
|
|
|
|
//Connect to the MySQL Database
|
|
|
|
|
std::string mysql_host = config.GetValue("mysql_host");
|
|
|
|
|
std::string mysql_database = config.GetValue("mysql_database");
|
|
|
|
|
std::string mysql_username = config.GetValue("mysql_username");
|
|
|
|
|
std::string mysql_password = config.GetValue("mysql_password");
|
|
|
|
|
std::string mysql_host = Game::config->GetValue("mysql_host");
|
|
|
|
|
std::string mysql_database = Game::config->GetValue("mysql_database");
|
|
|
|
|
std::string mysql_username = Game::config->GetValue("mysql_username");
|
|
|
|
|
std::string mysql_password = Game::config->GetValue("mysql_password");
|
|
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
|
|
|
|
|
@@ -99,20 +131,58 @@ int main(int argc, char** argv) {
|
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MigrationRunner::RunMigrations();
|
|
|
|
|
try {
|
|
|
|
|
std::string clientPathStr = Game::config->GetValue("client_location");
|
|
|
|
|
if (clientPathStr.empty()) clientPathStr = "./res";
|
|
|
|
|
std::filesystem::path clientPath = std::filesystem::path(clientPathStr);
|
|
|
|
|
if (clientPath.is_relative()) {
|
|
|
|
|
clientPath = BinaryPathFinder::GetBinaryDir() / clientPath;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Game::assetManager = new AssetManager(clientPath);
|
|
|
|
|
} catch (std::runtime_error& ex) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Got an error while setting up assets: %s", ex.what());
|
|
|
|
|
|
|
|
|
|
//Check CDClient exists
|
|
|
|
|
const std::string cdclient_path = "./res/CDServer.sqlite";
|
|
|
|
|
std::ifstream cdclient_fd(cdclient_path);
|
|
|
|
|
if (!cdclient_fd.good()) {
|
|
|
|
|
Game::logger->Log("WorldServer", "%s could not be opened", cdclient_path.c_str());
|
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
cdclient_fd.close();
|
|
|
|
|
|
|
|
|
|
MigrationRunner::RunMigrations();
|
|
|
|
|
|
|
|
|
|
const bool cdServerExists = std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite");
|
|
|
|
|
const bool oldCDServerExists = std::filesystem::exists(Game::assetManager->GetResPath() / "CDServer.sqlite");
|
|
|
|
|
const bool fdbExists = std::filesystem::exists(Game::assetManager->GetResPath() / "cdclient.fdb");
|
|
|
|
|
|
|
|
|
|
if (!cdServerExists) {
|
|
|
|
|
if (oldCDServerExists) {
|
|
|
|
|
// If the file doesn't exist in the new CDServer location, copy it there. We copy because we may not have write permissions from the previous directory.
|
|
|
|
|
Game::logger->Log("MasterServer", "CDServer.sqlite is not located at resServer, but is located at res path. Copying file...");
|
|
|
|
|
std::filesystem::copy_file(Game::assetManager->GetResPath() / "CDServer.sqlite", BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite");
|
|
|
|
|
} else {
|
|
|
|
|
Game::logger->Log("MasterServer",
|
|
|
|
|
"%s could not be found in resServer or res. Looking for %s to convert to sqlite.",
|
|
|
|
|
(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").c_str(),
|
|
|
|
|
(Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
|
|
|
|
|
|
|
|
|
|
AssetMemoryBuffer cdClientBuffer = Game::assetManager->GetFileAsBuffer("cdclient.fdb");
|
|
|
|
|
if (!cdClientBuffer.m_Success) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Failed to load %s", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
|
|
|
|
|
throw std::runtime_error("Aborting initialization due to missing cdclient.fdb.");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Game::logger->Log("MasterServer", "Found %s. Converting to SQLite", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
|
|
|
|
|
Game::logger->Flush();
|
|
|
|
|
|
|
|
|
|
if (FdbToSqlite::Convert((BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase(cdClientBuffer) == false) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Failed to convert fdb to sqlite.");
|
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
cdClientBuffer.close();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Connect to CDClient
|
|
|
|
|
try {
|
|
|
|
|
CDClientDatabase::Connect(cdclient_path);
|
|
|
|
|
CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").string());
|
|
|
|
|
} catch (CppSQLite3Exception& e) {
|
|
|
|
|
Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database");
|
|
|
|
|
Game::logger->Log("WorldServer", "Error: %s", e.errorMessage());
|
|
|
|
|
@@ -120,12 +190,15 @@ int main(int argc, char** argv) {
|
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Run migrations should any need to be run.
|
|
|
|
|
MigrationRunner::RunSQLiteMigrations();
|
|
|
|
|
|
|
|
|
|
//Get CDClient initial information
|
|
|
|
|
try {
|
|
|
|
|
CDClientManager::Instance()->Initialize();
|
|
|
|
|
CDClientManager::Instance();
|
|
|
|
|
} catch (CppSQLite3Exception& e) {
|
|
|
|
|
Game::logger->Log("WorldServer", "Failed to initialize CDServer SQLite Database");
|
|
|
|
|
Game::logger->Log("WorldServer", "May be caused by corrupted file: %s", cdclient_path.c_str());
|
|
|
|
|
Game::logger->Log("WorldServer", "May be caused by corrupted file: %s", (Game::assetManager->GetResPath() / "CDServer.sqlite").string().c_str());
|
|
|
|
|
Game::logger->Log("WorldServer", "Error: %s", e.errorMessage());
|
|
|
|
|
Game::logger->Log("WorldServer", "Error Code: %i", e.errorCode());
|
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
|
@@ -141,60 +214,97 @@ int main(int argc, char** argv) {
|
|
|
|
|
std::cout << "Enter a username: ";
|
|
|
|
|
std::cin >> username;
|
|
|
|
|
|
|
|
|
|
std::unique_ptr<sql::PreparedStatement> userLookupStatement(Database::CreatePreppedStmt("SELECT id FROM accounts WHERE name=? LIMIT 1;"));
|
|
|
|
|
userLookupStatement->setString(1, username.c_str());
|
|
|
|
|
std::unique_ptr<sql::ResultSet> res(userLookupStatement->executeQuery());
|
|
|
|
|
if (res->rowsCount() > 0) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Account with name \"%s\" already exists", username.c_str());
|
|
|
|
|
std::cout << "Do you want to change the password of that account? [y/n]?";
|
|
|
|
|
std::string prompt = "";
|
|
|
|
|
std::cin >> prompt;
|
|
|
|
|
if (prompt == "y" || prompt == "yes"){
|
|
|
|
|
uint32_t accountId = 0;
|
|
|
|
|
res->next();
|
|
|
|
|
accountId = res->getUInt(1);
|
|
|
|
|
if (accountId == 0) return EXIT_FAILURE;
|
|
|
|
|
|
|
|
|
|
//Read the password from the console without echoing it.
|
|
|
|
|
#ifdef __linux__
|
|
|
|
|
//This function is obsolete, but it only meant to be used by the
|
|
|
|
|
//sysadmin to create their first account.
|
|
|
|
|
password = getpass("Enter a password: ");
|
|
|
|
|
#else
|
|
|
|
|
std::cout << "Enter a password: ";
|
|
|
|
|
std::cin >> password;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
// Regenerate hash based on new password
|
|
|
|
|
char salt[BCRYPT_HASHSIZE];
|
|
|
|
|
char hash[BCRYPT_HASHSIZE];
|
|
|
|
|
int32_t bcryptState = ::bcrypt_gensalt(12, salt);
|
|
|
|
|
assert(bcryptState == 0);
|
|
|
|
|
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
|
|
|
|
|
assert(bcryptState == 0);
|
|
|
|
|
|
|
|
|
|
std::unique_ptr<sql::PreparedStatement> userUpdateStatement(Database::CreatePreppedStmt("UPDATE accounts SET password = ? WHERE id = ?;"));
|
|
|
|
|
userUpdateStatement->setString(1, std::string(hash, BCRYPT_HASHSIZE).c_str());
|
|
|
|
|
userUpdateStatement->setUInt(2, accountId);
|
|
|
|
|
userUpdateStatement->execute();
|
|
|
|
|
|
|
|
|
|
Game::logger->Log("MasterServer", "Account \"%s\" password updated successfully!", username.c_str());
|
|
|
|
|
} else {
|
|
|
|
|
Game::logger->Log("MasterServer", "Account \"%s\" was not updated.", username.c_str());
|
|
|
|
|
}
|
|
|
|
|
return EXIT_SUCCESS;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Read the password from the console without echoing it.
|
|
|
|
|
#ifdef __linux__
|
|
|
|
|
//This function is obsolete, but it only meant to be used by the
|
|
|
|
|
//sysadmin to create their first account.
|
|
|
|
|
password = getpass("Enter a password: ");
|
|
|
|
|
#else
|
|
|
|
|
std::cout << "Enter a password: ";
|
|
|
|
|
std::cin >> password;
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef __linux__
|
|
|
|
|
//This function is obsolete, but it only meant to be used by the
|
|
|
|
|
//sysadmin to create their first account.
|
|
|
|
|
password = getpass("Enter a password: ");
|
|
|
|
|
#else
|
|
|
|
|
std::cout << "Enter a password: ";
|
|
|
|
|
std::cin >> password;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
//Generate new hash for bcrypt
|
|
|
|
|
|
|
|
|
|
char salt[BCRYPT_HASHSIZE];
|
|
|
|
|
char hash[BCRYPT_HASHSIZE];
|
|
|
|
|
|
|
|
|
|
int32_t bcryptState = ::bcrypt_gensalt(12, salt);
|
|
|
|
|
|
|
|
|
|
assert(bcryptState == 0);
|
|
|
|
|
|
|
|
|
|
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
|
|
|
|
|
|
|
|
|
|
assert(bcryptState == 0);
|
|
|
|
|
|
|
|
|
|
//Create account
|
|
|
|
|
try {
|
|
|
|
|
std::unique_ptr<sql::PreparedStatement> statement(Database::CreatePreppedStmt("INSERT INTO accounts (name, password, gm_level) VALUES (?, ?, ?);"));
|
|
|
|
|
statement->setString(1, username.c_str());
|
|
|
|
|
statement->setString(2, std::string(hash, BCRYPT_HASHSIZE).c_str());
|
|
|
|
|
statement->setInt(3, 9);
|
|
|
|
|
statement->execute();
|
|
|
|
|
} catch(sql::SQLException& e) {
|
|
|
|
|
Game::logger->Log("MasterServer", "A SQL error occurred!:\n %s", e.what());
|
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto* statement = Database::CreatePreppedStmt("INSERT INTO accounts (name, password, ""gm_level) VALUES (?, ?, ?);");
|
|
|
|
|
statement->setString(1, username);
|
|
|
|
|
statement->setString(2, std::string(hash, BCRYPT_HASHSIZE).c_str());
|
|
|
|
|
statement->setInt(3, 9);
|
|
|
|
|
|
|
|
|
|
statement->execute();
|
|
|
|
|
|
|
|
|
|
delete statement;
|
|
|
|
|
|
|
|
|
|
std::cout << "Account created successfully!\n";
|
|
|
|
|
|
|
|
|
|
Database::Destroy("MasterServer");
|
|
|
|
|
delete Game::logger;
|
|
|
|
|
|
|
|
|
|
Game::logger->Log("MasterServer", "Account created successfully!");
|
|
|
|
|
return EXIT_SUCCESS;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int maxClients = 999;
|
|
|
|
|
int ourPort = 1000;
|
|
|
|
|
if (config.GetValue("max_clients") != "") maxClients = std::stoi(config.GetValue("max_clients"));
|
|
|
|
|
if (config.GetValue("port") != "") ourPort = std::stoi(config.GetValue("port"));
|
|
|
|
|
Game::randomEngine = std::mt19937(time(0));
|
|
|
|
|
uint32_t maxClients = 999;
|
|
|
|
|
uint32_t ourPort = 1000;
|
|
|
|
|
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
|
|
|
|
|
if (Game::config->GetValue("port") != "") ourPort = std::stoi(Game::config->GetValue("port"));
|
|
|
|
|
|
|
|
|
|
Game::server = new dServer(config.GetValue("external_ip"), ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master);
|
|
|
|
|
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::shouldShutdown);
|
|
|
|
|
|
|
|
|
|
//Query for the database for a server labeled "master"
|
|
|
|
|
auto* masterLookupStatement = Database::CreatePreppedStmt("SELECT id FROM `servers` WHERE `name` = 'master'");
|
|
|
|
|
auto* result = masterLookupStatement->executeQuery();
|
|
|
|
|
|
|
|
|
|
auto master_server_ip = config.GetValue("master_ip");
|
|
|
|
|
auto master_server_ip = Game::config->GetValue("master_ip");
|
|
|
|
|
|
|
|
|
|
if (master_server_ip == "") {
|
|
|
|
|
master_server_ip = Game::server->GetIP();
|
|
|
|
|
@@ -203,7 +313,7 @@ int main(int argc, char** argv) {
|
|
|
|
|
//If we found a server, update it's IP and port to the current one.
|
|
|
|
|
if (result->next()) {
|
|
|
|
|
auto* updateStatement = Database::CreatePreppedStmt("UPDATE `servers` SET `ip` = ?, `port` = ? WHERE `id` = ?");
|
|
|
|
|
updateStatement->setString(1, master_server_ip);
|
|
|
|
|
updateStatement->setString(1, master_server_ip.c_str());
|
|
|
|
|
updateStatement->setInt(2, Game::server->GetPort());
|
|
|
|
|
updateStatement->setInt(3, result->getInt("id"));
|
|
|
|
|
updateStatement->execute();
|
|
|
|
|
@@ -211,7 +321,7 @@ int main(int argc, char** argv) {
|
|
|
|
|
} else {
|
|
|
|
|
//If we didn't find a server, create one.
|
|
|
|
|
auto* insertStatement = Database::CreatePreppedStmt("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171023)");
|
|
|
|
|
insertStatement->setString(1, master_server_ip);
|
|
|
|
|
insertStatement->setString(1, master_server_ip.c_str());
|
|
|
|
|
insertStatement->setInt(2, Game::server->GetPort());
|
|
|
|
|
insertStatement->execute();
|
|
|
|
|
delete insertStatement;
|
|
|
|
|
@@ -224,20 +334,23 @@ int main(int argc, char** argv) {
|
|
|
|
|
CDClientManager::Instance()->LoadHost();
|
|
|
|
|
|
|
|
|
|
//Depending on the config, start up servers:
|
|
|
|
|
if (config.GetValue("prestart_servers") != "" && config.GetValue("prestart_servers") == "1") {
|
|
|
|
|
if (Game::config->GetValue("prestart_servers") != "" && Game::config->GetValue("prestart_servers") == "1") {
|
|
|
|
|
StartChatServer();
|
|
|
|
|
|
|
|
|
|
Game::im->GetInstance(0, false, 0)->SetIsReady(true);
|
|
|
|
|
Game::im->GetInstance(1000, false, 0)->SetIsReady(true);
|
|
|
|
|
|
|
|
|
|
Game::im->GetInstance(0, false, 0);
|
|
|
|
|
Game::im->GetInstance(1000, false, 0);
|
|
|
|
|
StartAuthServer();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto t = std::chrono::high_resolution_clock::now();
|
|
|
|
|
Packet* packet = nullptr;
|
|
|
|
|
int framesSinceLastFlush = 0;
|
|
|
|
|
int framesSinceLastSQLPing = 0;
|
|
|
|
|
int framesSinceKillUniverseCommand = 0;
|
|
|
|
|
constexpr uint32_t logFlushTime = 15 * masterFramerate;
|
|
|
|
|
constexpr uint32_t sqlPingTime = 10 * 60 * masterFramerate;
|
|
|
|
|
constexpr uint32_t shutdownUniverseTime = 10 * 60 * masterFramerate;
|
|
|
|
|
constexpr uint32_t instanceReadyTimeout = 30 * masterFramerate;
|
|
|
|
|
uint32_t framesSinceLastFlush = 0;
|
|
|
|
|
uint32_t framesSinceLastSQLPing = 0;
|
|
|
|
|
uint32_t framesSinceKillUniverseCommand = 0;
|
|
|
|
|
|
|
|
|
|
while (true) {
|
|
|
|
|
//In world we'd update our other systems here.
|
|
|
|
|
@@ -251,17 +364,17 @@ int main(int argc, char** argv) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Push our log every 15s:
|
|
|
|
|
if (framesSinceLastFlush >= 900) {
|
|
|
|
|
if (framesSinceLastFlush >= logFlushTime) {
|
|
|
|
|
Game::logger->Flush();
|
|
|
|
|
framesSinceLastFlush = 0;
|
|
|
|
|
} else
|
|
|
|
|
framesSinceLastFlush++;
|
|
|
|
|
|
|
|
|
|
//Every 10 min we ping our sql server to keep it alive hopefully:
|
|
|
|
|
if (framesSinceLastSQLPing >= 40000) {
|
|
|
|
|
if (framesSinceLastSQLPing >= sqlPingTime) {
|
|
|
|
|
//Find out the master's IP for absolutely no reason:
|
|
|
|
|
std::string masterIP;
|
|
|
|
|
int masterPort;
|
|
|
|
|
uint32_t masterPort;
|
|
|
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
|
|
|
|
|
auto res = stmt->executeQuery();
|
|
|
|
|
while (res->next()) {
|
|
|
|
|
@@ -277,8 +390,8 @@ int main(int argc, char** argv) {
|
|
|
|
|
framesSinceLastSQLPing++;
|
|
|
|
|
|
|
|
|
|
//10m shutdown for universe kill command
|
|
|
|
|
if (shouldShutdown) {
|
|
|
|
|
if (framesSinceKillUniverseCommand >= 40000) {
|
|
|
|
|
if (Game::shouldShutdown) {
|
|
|
|
|
if (framesSinceKillUniverseCommand >= shutdownUniverseTime) {
|
|
|
|
|
//Break main loop and exit
|
|
|
|
|
break;
|
|
|
|
|
} else
|
|
|
|
|
@@ -302,7 +415,7 @@ int main(int argc, char** argv) {
|
|
|
|
|
|
|
|
|
|
instance->SetAffirmationTimeout(affirmTimeout);
|
|
|
|
|
|
|
|
|
|
if (affirmTimeout == 1000) {
|
|
|
|
|
if (affirmTimeout == instanceReadyTimeout) {
|
|
|
|
|
instance->Shutdown();
|
|
|
|
|
instance->SetIsShuttingDown(true);
|
|
|
|
|
|
|
|
|
|
@@ -321,17 +434,15 @@ int main(int argc, char** argv) {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
t += std::chrono::milliseconds(highFrameRate);
|
|
|
|
|
t += std::chrono::milliseconds(masterFrameDelta);
|
|
|
|
|
std::this_thread::sleep_until(t);
|
|
|
|
|
}
|
|
|
|
|
FinalizeShutdown();
|
|
|
|
|
exit(EXIT_SUCCESS);
|
|
|
|
|
return EXIT_SUCCESS;
|
|
|
|
|
return FinalizeShutdown(EXIT_SUCCESS);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dLogger* SetupLogger() {
|
|
|
|
|
std::string logPath =
|
|
|
|
|
"./logs/MasterServer_" + std::to_string(time(nullptr)) + ".log";
|
|
|
|
|
(BinaryPathFinder::GetBinaryDir() / ("logs/MasterServer_" + std::to_string(time(nullptr)) + ".log")).string();
|
|
|
|
|
bool logToConsole = false;
|
|
|
|
|
bool logDebugStatements = false;
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
@@ -355,9 +466,15 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
Game::im->RemoveInstance(instance); //Delete the old
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (packet->systemAddress == chatServerMasterPeerSysAddr && !shouldShutdown) {
|
|
|
|
|
if (packet->systemAddress == chatServerMasterPeerSysAddr) {
|
|
|
|
|
chatServerMasterPeerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
|
|
|
|
StartChatServer();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (packet->systemAddress == authServerMasterPeerSysAddr) {
|
|
|
|
|
authServerMasterPeerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
|
|
|
|
StartAuthServer();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (packet->data[0] == ID_CONNECTION_LOST) {
|
|
|
|
|
@@ -368,17 +485,24 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
if (instance) {
|
|
|
|
|
LWOZONEID zoneID = instance->GetZoneID(); //Get the zoneID so we can recreate a server
|
|
|
|
|
Game::im->RemoveInstance(instance); //Delete the old
|
|
|
|
|
//Game::im->GetInstance(zoneID.GetMapID(), false, 0); //Create the new
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (packet->systemAddress == chatServerMasterPeerSysAddr && !shouldShutdown) {
|
|
|
|
|
if (packet->systemAddress == chatServerMasterPeerSysAddr) {
|
|
|
|
|
chatServerMasterPeerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
|
|
|
|
StartChatServer();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (packet->systemAddress == authServerMasterPeerSysAddr) {
|
|
|
|
|
authServerMasterPeerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
|
|
|
|
StartAuthServer();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (packet->data[1] == MASTER) {
|
|
|
|
|
switch (packet->data[3]) {
|
|
|
|
|
case MSG_MASTER_REQUEST_PERSISTENT_ID: {
|
|
|
|
|
if (packet->length < 4) return;
|
|
|
|
|
|
|
|
|
|
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
|
|
|
|
|
switch (static_cast<eMasterMessageType>(packet->data[3])) {
|
|
|
|
|
case eMasterMessageType::REQUEST_PERSISTENT_ID: {
|
|
|
|
|
Game::logger->Log("MasterServer", "A persistent ID req");
|
|
|
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
|
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
|
@@ -390,7 +514,7 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case MSG_MASTER_REQUEST_ZONE_TRANSFER: {
|
|
|
|
|
case eMasterMessageType::REQUEST_ZONE_TRANSFER: {
|
|
|
|
|
Game::logger->Log("MasterServer", "Received zone transfer req");
|
|
|
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
|
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
|
@@ -403,14 +527,17 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
inStream.Read(mythranShift);
|
|
|
|
|
inStream.Read(zoneID);
|
|
|
|
|
inStream.Read(zoneClone);
|
|
|
|
|
|
|
|
|
|
if (shutdownSequenceStarted) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Shutdown sequence has been started. Not creating a new zone.");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
Instance* in = Game::im->GetInstance(zoneID, false, zoneClone);
|
|
|
|
|
|
|
|
|
|
for (auto* instance : Game::im->GetInstances()) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Instance: %i/%i/%i -> %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!in->GetIsReady()) //Instance not ready, make a pending request
|
|
|
|
|
if (in && !in->GetIsReady()) //Instance not ready, make a pending request
|
|
|
|
|
{
|
|
|
|
|
in->GetPendingRequests().push_back({ requestID, static_cast<bool>(mythranShift), packet->systemAddress });
|
|
|
|
|
Game::logger->Log("MasterServer", "Server not ready, adding pending request %llu %i %i", requestID, zoneID, zoneClone);
|
|
|
|
|
@@ -423,7 +550,7 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case MSG_MASTER_SERVER_INFO: {
|
|
|
|
|
case eMasterMessageType::SERVER_INFO: {
|
|
|
|
|
//MasterPackets::HandleServerInfo(packet);
|
|
|
|
|
|
|
|
|
|
//This is here because otherwise we'd have to include IM in
|
|
|
|
|
@@ -469,12 +596,20 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
chatServerMasterPeerSysAddr = copy;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (theirServerType == ServerType::Auth) {
|
|
|
|
|
SystemAddress copy;
|
|
|
|
|
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
|
|
|
|
copy.port = packet->systemAddress.port;
|
|
|
|
|
|
|
|
|
|
authServerMasterPeerSysAddr = copy;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Game::logger->Log("MasterServer", "Received server info, instance: %i port: %i", theirInstanceID, theirPort);
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case MSG_MASTER_SET_SESSION_KEY: {
|
|
|
|
|
case eMasterMessageType::SET_SESSION_KEY: {
|
|
|
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
|
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
|
uint32_t sessionKey = 0;
|
|
|
|
|
@@ -488,7 +623,7 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
activeSessions.erase(it.first);
|
|
|
|
|
|
|
|
|
|
CBITSTREAM;
|
|
|
|
|
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_NEW_SESSION_ALERT);
|
|
|
|
|
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::NEW_SESSION_ALERT);
|
|
|
|
|
bitStream.Write(sessionKey);
|
|
|
|
|
bitStream.Write<uint32_t>(username.size());
|
|
|
|
|
for (auto character : username) {
|
|
|
|
|
@@ -505,7 +640,7 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case MSG_MASTER_REQUEST_SESSION_KEY: {
|
|
|
|
|
case eMasterMessageType::REQUEST_SESSION_KEY: {
|
|
|
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
|
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
|
std::string username = PacketUtils::ReadString(8, packet, false);
|
|
|
|
|
@@ -513,7 +648,7 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
for (auto key : activeSessions) {
|
|
|
|
|
if (key.second == username) {
|
|
|
|
|
CBITSTREAM;
|
|
|
|
|
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SESSION_KEY_RESPONSE);
|
|
|
|
|
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SESSION_KEY_RESPONSE);
|
|
|
|
|
bitStream.Write(key.first);
|
|
|
|
|
PacketUtils::WriteString(bitStream, key.second, 64);
|
|
|
|
|
Game::server->Send(&bitStream, packet->systemAddress, false);
|
|
|
|
|
@@ -523,7 +658,7 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case MSG_MASTER_PLAYER_ADDED: {
|
|
|
|
|
case eMasterMessageType::PLAYER_ADDED: {
|
|
|
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
|
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
|
|
|
|
|
|
@@ -543,7 +678,7 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case MSG_MASTER_PLAYER_REMOVED: {
|
|
|
|
|
case eMasterMessageType::PLAYER_REMOVED: {
|
|
|
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
|
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
|
|
|
|
|
|
@@ -561,7 +696,7 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case MSG_MASTER_CREATE_PRIVATE_ZONE: {
|
|
|
|
|
case eMasterMessageType::CREATE_PRIVATE_ZONE: {
|
|
|
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
|
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
|
|
|
|
|
|
@@ -574,7 +709,7 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
|
|
|
|
|
uint32_t len;
|
|
|
|
|
inStream.Read<uint32_t>(len);
|
|
|
|
|
for (int i = 0; len > i; i++) {
|
|
|
|
|
for (uint32_t i = 0; len > i; i++) {
|
|
|
|
|
char character;
|
|
|
|
|
inStream.Read<char>(character);
|
|
|
|
|
password += character;
|
|
|
|
|
@@ -585,7 +720,7 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case MSG_MASTER_REQUEST_PRIVATE_ZONE: {
|
|
|
|
|
case eMasterMessageType::REQUEST_PRIVATE_ZONE: {
|
|
|
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
|
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
|
|
|
|
|
|
@@ -600,7 +735,7 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
uint32_t len;
|
|
|
|
|
inStream.Read<uint32_t>(len);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < len; i++) {
|
|
|
|
|
for (uint32_t i = 0; i < len; i++) {
|
|
|
|
|
char character; inStream.Read<char>(character);
|
|
|
|
|
password += character;
|
|
|
|
|
}
|
|
|
|
|
@@ -620,7 +755,7 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case MSG_MASTER_WORLD_READY: {
|
|
|
|
|
case eMasterMessageType::WORLD_READY: {
|
|
|
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
|
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
|
|
|
|
|
|
@@ -644,19 +779,23 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case MSG_MASTER_PREP_ZONE: {
|
|
|
|
|
case eMasterMessageType::PREP_ZONE: {
|
|
|
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
|
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
|
|
|
|
|
|
int zoneID;
|
|
|
|
|
int32_t zoneID;
|
|
|
|
|
inStream.Read(zoneID);
|
|
|
|
|
|
|
|
|
|
Game::logger->Log("MasterServer", "Prepping zone %i", zoneID);
|
|
|
|
|
Game::im->GetInstance(zoneID, false, 0);
|
|
|
|
|
if (shutdownSequenceStarted) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Shutdown sequence has been started. Not prepping a new zone.");
|
|
|
|
|
break;
|
|
|
|
|
} else {
|
|
|
|
|
Game::logger->Log("MasterServer", "Prepping zone %i", zoneID);
|
|
|
|
|
Game::im->GetInstance(zoneID, false, 0);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case MSG_MASTER_AFFIRM_TRANSFER_RESPONSE: {
|
|
|
|
|
case eMasterMessageType::AFFIRM_TRANSFER_RESPONSE: {
|
|
|
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
|
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
|
|
|
|
|
|
@@ -676,7 +815,7 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case MSG_MASTER_SHUTDOWN_RESPONSE: {
|
|
|
|
|
case eMasterMessageType::SHUTDOWN_RESPONSE: {
|
|
|
|
|
RakNet::BitStream inStream(packet->data, packet->length, false);
|
|
|
|
|
uint64_t header = inStream.Read(header);
|
|
|
|
|
|
|
|
|
|
@@ -691,9 +830,9 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case MSG_MASTER_SHUTDOWN_UNIVERSE: {
|
|
|
|
|
case eMasterMessageType::SHUTDOWN_UNIVERSE: {
|
|
|
|
|
Game::logger->Log("MasterServer", "Received shutdown universe command, shutting down in 10 minutes.");
|
|
|
|
|
shouldShutdown = true;
|
|
|
|
|
Game::shouldShutdown = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@@ -704,76 +843,95 @@ void HandlePacket(Packet* packet) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartChatServer() {
|
|
|
|
|
if (Game::shouldShutdown) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Currently shutting down. Chat will not be restarted.");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
#ifdef __APPLE__
|
|
|
|
|
//macOS doesn't need sudo to run on ports < 1024
|
|
|
|
|
system("./ChatServer&");
|
|
|
|
|
auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
|
|
|
|
|
#elif _WIN32
|
|
|
|
|
system("start ./ChatServer.exe");
|
|
|
|
|
auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str());
|
|
|
|
|
#else
|
|
|
|
|
if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) {
|
|
|
|
|
system("sudo ./ChatServer&");
|
|
|
|
|
auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
|
|
|
|
|
} else {
|
|
|
|
|
system("./ChatServer&");
|
|
|
|
|
}
|
|
|
|
|
auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartAuthServer() {
|
|
|
|
|
if (Game::shouldShutdown) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Currently shutting down. Auth will not be restarted.");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
#ifdef __APPLE__
|
|
|
|
|
system("./AuthServer&");
|
|
|
|
|
auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
|
|
|
|
|
#elif _WIN32
|
|
|
|
|
system("start ./AuthServer.exe");
|
|
|
|
|
auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str());
|
|
|
|
|
#else
|
|
|
|
|
if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) {
|
|
|
|
|
system("sudo ./AuthServer&");
|
|
|
|
|
auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
|
|
|
|
|
} else {
|
|
|
|
|
system("./AuthServer&");
|
|
|
|
|
}
|
|
|
|
|
auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ShutdownSequence() {
|
|
|
|
|
void ShutdownSequence(int32_t signal) {
|
|
|
|
|
if (shutdownSequenceStarted) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!Game::im) {
|
|
|
|
|
FinalizeShutdown(EXIT_FAILURE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Game::im->SetIsShuttingDown(true);
|
|
|
|
|
shutdownSequenceStarted = true;
|
|
|
|
|
Game::shouldShutdown = true;
|
|
|
|
|
|
|
|
|
|
if (Game::im) {
|
|
|
|
|
for (auto* instance : Game::im->GetInstances()) {
|
|
|
|
|
if (instance == nullptr) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
instance->Shutdown();
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
CBITSTREAM;
|
|
|
|
|
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
|
|
|
|
|
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
|
|
|
|
Game::logger->Log("MasterServer", "Triggered master shutdown");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto* objIdManager = ObjectIDManager::TryInstance();
|
|
|
|
|
if (objIdManager != nullptr) {
|
|
|
|
|
if (objIdManager) {
|
|
|
|
|
objIdManager->SaveToDatabase();
|
|
|
|
|
Game::logger->Log("MasterServer", "Saved ObjectIDTracker to DB");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto t = std::chrono::high_resolution_clock::now();
|
|
|
|
|
auto ticks = 0;
|
|
|
|
|
// A server might not be finished spinning up yet, remove all of those here.
|
|
|
|
|
for (auto* instance : Game::im->GetInstances()) {
|
|
|
|
|
if (!instance->GetIsReady()) {
|
|
|
|
|
Game::im->RemoveInstance(instance);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!Game::im) {
|
|
|
|
|
exit(EXIT_SUCCESS);
|
|
|
|
|
for (auto* instance : Game::im->GetInstances()) {
|
|
|
|
|
instance->SetIsShuttingDown(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Game::logger->Log("MasterServer", "Attempting to shutdown instances, max 60 seconds...");
|
|
|
|
|
|
|
|
|
|
auto t = std::chrono::high_resolution_clock::now();
|
|
|
|
|
uint32_t framesSinceShutdownStart = 0;
|
|
|
|
|
constexpr uint32_t maxShutdownTime = 60 * mediumFramerate;
|
|
|
|
|
bool allInstancesShutdown = false;
|
|
|
|
|
Packet* packet = nullptr;
|
|
|
|
|
while (true) {
|
|
|
|
|
|
|
|
|
|
auto packet = Game::server->Receive();
|
|
|
|
|
packet = Game::server->Receive();
|
|
|
|
|
if (packet) {
|
|
|
|
|
HandlePacket(packet);
|
|
|
|
|
Game::server->DeallocatePacket(packet);
|
|
|
|
|
packet = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto done = true;
|
|
|
|
|
allInstancesShutdown = true;
|
|
|
|
|
|
|
|
|
|
for (auto* instance : Game::im->GetInstances()) {
|
|
|
|
|
if (instance == nullptr) {
|
|
|
|
|
@@ -781,36 +939,37 @@ void ShutdownSequence() {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!instance->GetShutdownComplete()) {
|
|
|
|
|
done = false;
|
|
|
|
|
allInstancesShutdown = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (done) {
|
|
|
|
|
if (allInstancesShutdown && authServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS && chatServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Finished shutting down MasterServer!");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
t += std::chrono::milliseconds(highFrameRate);
|
|
|
|
|
t += std::chrono::milliseconds(mediumFrameDelta);
|
|
|
|
|
std::this_thread::sleep_until(t);
|
|
|
|
|
|
|
|
|
|
ticks++;
|
|
|
|
|
framesSinceShutdownStart++;
|
|
|
|
|
|
|
|
|
|
if (ticks == 600 * 6) {
|
|
|
|
|
if (framesSinceShutdownStart == maxShutdownTime) {
|
|
|
|
|
Game::logger->Log("MasterServer", "Finished shutting down by timeout!");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FinalizeShutdown();
|
|
|
|
|
FinalizeShutdown(signal);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int FinalizeShutdown() {
|
|
|
|
|
int32_t FinalizeShutdown(int32_t signal) {
|
|
|
|
|
//Delete our objects here:
|
|
|
|
|
Database::Destroy("MasterServer");
|
|
|
|
|
if (Game::config) delete Game::config;
|
|
|
|
|
if (Game::im) delete Game::im;
|
|
|
|
|
if (Game::server) delete Game::server;
|
|
|
|
|
if (Game::logger) delete Game::logger;
|
|
|
|
|
|
|
|
|
|
exit(EXIT_SUCCESS);
|
|
|
|
|
return EXIT_SUCCESS;
|
|
|
|
|
if (signal != EXIT_SUCCESS) exit(signal);
|
|
|
|
|
return signal;
|
|
|
|
|
}
|
|
|
|
|
|