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Add script to playfx on canisters before consoles are active (#754)
* Add script to playfx on canisters before consoles are active * remove debug stuff
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15
dScripts/FvFacilityPipes.h
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15
dScripts/FvFacilityPipes.h
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#pragma once
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#include "CppScripts.h"
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class FvFacilityPipes : public CppScripts::Script {
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public:
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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private:
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const std::u16string m_EffectType = u"create";
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const std::string m_LeftPipeEffectName = "LeftPipeOff";
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const int32_t m_LeftPipeEffectID = 2774;
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const std::string m_RightPipeEffectName = "RightPipeOff";
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const int32_t m_RightPipeEffectID = 2777;
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const std::string m_ImaginationCanisterEffectName = "imagination_canister";
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const int32_t m_ImaginationCanisterEffectID = 2750;
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};
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