Add script to playfx on canisters before consoles are active (#754)

* Add script to playfx on canisters before consoles are active

* remove debug stuff
This commit is contained in:
Aaron Kimbrell
2022-08-27 21:48:03 -05:00
committed by GitHub
parent b70e7334e8
commit 3b75ecc0b4
4 changed files with 29 additions and 0 deletions

View File

@@ -0,0 +1,10 @@
#include "FvFacilityPipes.h"
#include "GameMessages.h"
void FvFacilityPipes::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
if (args == "startFX") {
GameMessages::SendPlayFXEffect(self->GetObjectID(), m_LeftPipeEffectID, m_EffectType, m_LeftPipeEffectName);
GameMessages::SendPlayFXEffect(self->GetObjectID(), m_RightPipeEffectID, m_EffectType, m_RightPipeEffectName);
GameMessages::SendPlayFXEffect(self->GetObjectID(), m_ImaginationCanisterEffectID, m_EffectType, m_ImaginationCanisterEffectName);
}
}