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Add script to playfx on canisters before consoles are active (#754)
* Add script to playfx on canisters before consoles are active * remove debug stuff
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10
dScripts/FvFacilityPipes.cpp
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10
dScripts/FvFacilityPipes.cpp
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#include "FvFacilityPipes.h"
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#include "GameMessages.h"
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void FvFacilityPipes::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (args == "startFX") {
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GameMessages::SendPlayFXEffect(self->GetObjectID(), m_LeftPipeEffectID, m_EffectType, m_LeftPipeEffectName);
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GameMessages::SendPlayFXEffect(self->GetObjectID(), m_RightPipeEffectID, m_EffectType, m_RightPipeEffectName);
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GameMessages::SendPlayFXEffect(self->GetObjectID(), m_ImaginationCanisterEffectID, m_EffectType, m_ImaginationCanisterEffectName);
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}
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}
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