Add script to playfx on canisters before consoles are active (#754)

* Add script to playfx on canisters before consoles are active

* remove debug stuff
This commit is contained in:
Aaron Kimbrell
2022-08-27 21:48:03 -05:00
committed by GitHub
parent b70e7334e8
commit 3b75ecc0b4
4 changed files with 29 additions and 0 deletions

View File

@@ -144,6 +144,7 @@
#include "FvConsoleLeftQuickbuild.h"
#include "FvConsoleRightQuickbuild.h"
#include "FvFacilityBrick.h"
#include "FvFacilityPipes.h"
#include "ImgBrickConsoleQB.h"
#include "ActParadoxPipeFix.h"
#include "FvNinjaGuard.h"
@@ -573,6 +574,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new FvConsoleRightQuickbuild();
else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua")
script = new FvFacilityBrick();
else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua")
script = new FvFacilityPipes();
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua")
script = new ImgBrickConsoleQB();
else if (scriptName == "scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua")