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Add script to playfx on canisters before consoles are active (#754)
* Add script to playfx on canisters before consoles are active * remove debug stuff
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@@ -144,6 +144,7 @@
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#include "FvConsoleLeftQuickbuild.h"
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#include "FvConsoleRightQuickbuild.h"
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#include "FvFacilityBrick.h"
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#include "FvFacilityPipes.h"
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#include "ImgBrickConsoleQB.h"
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#include "ActParadoxPipeFix.h"
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#include "FvNinjaGuard.h"
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@@ -573,6 +574,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new FvConsoleRightQuickbuild();
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else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua")
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script = new FvFacilityBrick();
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else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua")
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script = new FvFacilityPipes();
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else if (scriptName == "scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua")
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script = new ImgBrickConsoleQB();
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else if (scriptName == "scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua")
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