chore: Table Loading Improvements (#1492)

* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* messinng around with tables

* updated to address feedback

* fix world hang

* Remove at() in CDLootTableTable.cpp

* Uncapitalize LOT variable

* Uncapitalize LOT variable
This commit is contained in:
jadebenn
2024-03-06 23:45:24 -06:00
committed by GitHub
parent 6e3b5acede
commit 3a6313a3ba
21 changed files with 66 additions and 72 deletions

View File

@@ -1,5 +1,6 @@
#pragma once
#include "CDTable.h"
#include <cstdint>
#include <string>
struct CDPhysicsComponent {
@@ -7,7 +8,7 @@ struct CDPhysicsComponent {
bool bStatic;
std::string physicsAsset;
UNUSED(bool jump);
UNUSED(bool doublejump);
UNUSED(bool doubleJump);
float speed;
UNUSED(float rotSpeed);
float playerHeight;
@@ -26,5 +27,5 @@ public:
void LoadValuesFromDatabase();
static const std::string GetTableName() { return "PhysicsComponent"; };
CDPhysicsComponent* GetByID(uint32_t componentID);
CDPhysicsComponent* GetByID(const uint32_t componentID);
};