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chore: Table Loading Improvements (#1492)
* Assorted pet improvements * remove unecessary include * updates to address some feedback * fixed database code for testing * messinng around with tables * updated to address feedback * fix world hang * Remove at() in CDLootTableTable.cpp * Uncapitalize LOT variable * Uncapitalize LOT variable
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@@ -20,7 +20,7 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionTasks");
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while (!tableData.eof()) {
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CDMissionTasks entry;
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auto& entry = entries.emplace_back();
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entry.id = tableData.getIntField("id", -1);
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UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
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entry.taskType = tableData.getIntField("taskType", -1);
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@@ -35,11 +35,8 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
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UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false);
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UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
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entries.push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMissionTasks)> predicate) {
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@@ -51,7 +48,7 @@ std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMiss
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return data;
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}
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std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missionID) {
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std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(const uint32_t missionID) {
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std::vector<CDMissionTasks*> tasks;
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// TODO: this should not be linear(?) and also shouldnt need to be a pointer
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