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fix: default chat to the correct port when no option is given (#1484)
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@ -101,7 +101,7 @@ int main(int argc, char** argv) {
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//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
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//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
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std::string ourIP = "localhost";
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std::string ourIP = "localhost";
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const uint32_t maxClients = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_clients")).value_or(999);
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const uint32_t maxClients = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_clients")).value_or(999);
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const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(1501);
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const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(2005);
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const auto externalIPString = Game::config->GetValue("external_ip");
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const auto externalIPString = Game::config->GetValue("external_ip");
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if (!externalIPString.empty()) ourIP = externalIPString;
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if (!externalIPString.empty()) ourIP = externalIPString;
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