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	Merge pull request #484 from EmosewaMC/property-fixes
Reputation now saved in charxml. This is not a retroactive fix for reputation earned before this merge.
This commit is contained in:
		@@ -32,6 +32,7 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character) : C
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	m_EditorEnabled = false;
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	m_EditorLevel = m_GMLevel;
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    m_Reputation = 0;
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	m_CurrentActivity = 0;
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	m_CountryCode = 0;
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@@ -256,7 +257,10 @@ void CharacterComponent::LoadFromXML() {
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		Game::logger->Log("CharacterComponent", "Failed to find char tag while loading XML!\n");
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		return;
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	}
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    if (character->QueryAttribute("rpt", &m_Reputation) == tinyxml2::XML_NO_ATTRIBUTE) {
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        SetReputation(0);
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    }
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	character->QueryInt64Attribute("ls", &m_Uscore);
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	// Load the statistics
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@@ -378,6 +382,8 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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	}
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	character->SetAttribute("ls", m_Uscore);
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    // Custom attribute to keep track of reputation.
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    character->SetAttribute("rpt", GetReputation());
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	character->SetAttribute("stt", StatisticsToString().c_str());
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	// Set the zone statistics of the form <zs><s/> ... <s/></zs>
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@@ -146,6 +146,18 @@ public:
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     */
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	bool GetPvpEnabled() const;
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    /**
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     * Returns the characters lifetime reputation
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     * @return The lifetime reputation of this character.
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     */
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    int64_t GetReputation() { return m_Reputation; };
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    /**
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     * Sets the lifetime reputation of the character to newValue
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     * @param newValue the value to set reputation to
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     */
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    void SetReputation(int64_t newValue) { m_Reputation = newValue; };
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    /**
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     * Sets the current value of PvP combat being enabled
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     * @param value whether to enable PvP combat
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@@ -291,6 +303,11 @@ private:
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     */
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	int64_t m_Uscore;
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    /**
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     * The lifetime reputation earned by the entity
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     */
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    int64_t m_Reputation;
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    /**
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     * Whether the character is landing by rocket
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     */
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@@ -518,24 +518,11 @@ void Mission::YieldRewards() {
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    if (info->reward_reputation > 0) {
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        missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_EARN_REPUTATION, 0, 0L, "", info->reward_reputation);
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        auto character = entity->GetCharacter();
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        if (!character) return;
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        auto charId = character->GetID();
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        auto propertyCloneId = character->GetPropertyCloneID();
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        auto reputationUpdate = Database::CreatePreppedStmt("UPDATE properties SET reputation = reputation + ? where owner_id = ? AND clone_id = ?");
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        reputationUpdate->setInt64(1, info->reward_reputation);
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        reputationUpdate->setInt(2, charId);
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        reputationUpdate->setInt64(3, propertyCloneId);
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        reputationUpdate->executeUpdate();
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        delete reputationUpdate;
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        reputationUpdate = nullptr;
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        GameMessages::SendUpdateReputation(entity->GetObjectID(), info->reward_reputation, entity->GetSystemAddress());
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        auto character = entity->GetComponent<CharacterComponent>();
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        if (character) {
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            character->SetReputation(character->GetReputation() + info->reward_reputation);
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            GameMessages::SendUpdateReputation(entity->GetObjectID(), character->GetReputation(), entity->GetSystemAddress());
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        }
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    }
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    if (info->reward_maxhealth > 0) {
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@@ -12,6 +12,7 @@
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#include "LDFFormat.h"
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#include "dServer.h"
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#include "dZoneManager.h"
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#include "CharacterComponent.h"
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#include "ZCompression.h"
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void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum) {
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@@ -126,26 +127,34 @@ void WorldPackets::SendServerState ( const SystemAddress& sysAddr ) {
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	SEND_PACKET
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}
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void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, const LWOOBJID& objectID, const std::string& xmlData, const std::u16string& username, int32_t gm) {
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void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, int32_t gm) {
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    RakNet::BitStream bitStream;
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    PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CREATE_CHARACTER);
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    RakNet::BitStream data;
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    data.Write<uint32_t>(6); //LDF key count
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    data.Write<uint32_t>(7); //LDF key count
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    LDFData<LWOOBJID>* objid = new LDFData<LWOOBJID>(u"objid", objectID);
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    auto character = entity->GetComponent<CharacterComponent>();
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    if (!character) {
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        Game::logger->Log("WorldPackets", "Entity is not a character?? what??");
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        return;
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    }
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    LDFData<LWOOBJID>* objid = new LDFData<LWOOBJID>(u"objid", entity->GetObjectID());
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    LDFData<LOT>* lot = new LDFData<LOT>(u"template", 1);
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    LDFData<std::string> * xmlConfigData = new LDFData<std::string>(u"xmlData", xmlData);
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    LDFData<std::u16string>* name = new LDFData<std::u16string>(u"name", username);
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    LDFData<int32_t>* gmlevel = new LDFData<int32_t>(u"gmlevel", gm);
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    LDFData<int32_t>* chatmode = new LDFData<int32_t>(u"chatmode", gm);
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    LDFData<int64_t>* reputation = new LDFData<int64_t>(u"reputation", character->GetReputation());
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    objid->WriteToPacket(&data);
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    lot->WriteToPacket(&data);
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    name->WriteToPacket(&data);
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    gmlevel->WriteToPacket(&data);
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    chatmode->WriteToPacket(&data);
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    xmlConfigData->WriteToPacket(&data);
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    reputation->WriteToPacket(&data);
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    delete objid;
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    delete lot;
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@@ -153,7 +162,8 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, const LWOOB
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    delete gmlevel;
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    delete chatmode;
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    delete name;
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    delete reputation;
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#ifdef _WIN32
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    bitStream.Write<uint32_t>(data.GetNumberOfBytesUsed() + 1);
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    bitStream.Write<uint8_t>(0);
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@@ -175,7 +185,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, const LWOOB
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    PacketUtils::SavePacket("chardata.bin", (const char *)bitStream.GetData(), static_cast<uint32_t>(bitStream.GetNumberOfBytesUsed()));
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    SEND_PACKET
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    Game::logger->Log("WorldPackets", "Sent CreateCharacter for ID: %llu\n", objectID);
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    Game::logger->Log("WorldPackets", "Sent CreateCharacter for ID: %llu\n", entity->GetObjectID());
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}
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void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::unordered_map<char, char> unacceptedItems) {
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@@ -4,6 +4,7 @@
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#include "dCommonVars.h"
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#include <string>
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#include <unordered_map>
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#include "Entity.h"
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class User;
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struct SystemAddress;
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@@ -16,7 +17,7 @@ namespace WorldPackets {
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    void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response);
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	void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
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	void SendServerState(const SystemAddress& sysAddr);
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    void SendCreateCharacter(const SystemAddress& sysAddr, const LWOOBJID& objectID, const std::string& xmlData, const std::u16string& username, int32_t gm);
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    void SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, int32_t gm);
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	void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::unordered_map<char, char> unacceptedItems);
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    void SendGMLevelChange(const SystemAddress& sysAddr, bool success, uint8_t highestLevel, uint8_t prevLevel, uint8_t newLevel);
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}
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@@ -1013,15 +1013,15 @@ void HandlePacket(Packet* packet) {
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                Character* c = user->GetLastUsedChar();
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                if (c != nullptr) { 
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                    std::u16string username = GeneralUtils::ASCIIToUTF16(c->GetName());
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                    WorldPackets::SendCreateCharacter(packet->systemAddress, c->GetObjectID(), c->GetXMLData(), username, c->GetGMLevel());
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                    WorldPackets::SendServerState(packet->systemAddress);
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					Game::server->GetReplicaManager()->AddParticipant(packet->systemAddress);
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                    EntityInfo info {};
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                    info.lot = 1;
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					Entity* player = EntityManager::Instance()->CreateEntity(info, UserManager::Instance()->GetUser(packet->systemAddress));
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                    WorldPackets::SendCreateCharacter(packet->systemAddress, player, c->GetXMLData(), username, c->GetGMLevel());
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                    WorldPackets::SendServerState(packet->systemAddress);
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					const auto respawnPoint = player->GetCharacter()->GetRespawnPoint(dZoneManager::Instance()->GetZone()->GetWorldID());
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					EntityManager::Instance()->ConstructEntity(player, UNASSIGNED_SYSTEM_ADDRESS, true);
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