Correct Projectile behavior bitStream reads (#907)

This commit is contained in:
David Markowitz
2022-12-21 00:26:17 -08:00
committed by GitHub
parent 559894024c
commit 38eb441ca1
3 changed files with 4 additions and 1 deletions

View File

@@ -31,7 +31,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
return;
}
if (m_ProjectileType == 1) {
if (m_useMouseposit && !branch.isSync) {
NiPoint3 targetPosition = NiPoint3::ZERO;
if (!bitStream->Read(targetPosition)) {
Game::logger->Log("ProjectileAttackBehavior", "Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());