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Correct Projectile behavior bitStream reads (#907)
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@@ -51,6 +51,7 @@ void BehaviorContext::RegisterSyncBehavior(const uint32_t syncId, Behavior* beha
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entry.handle = syncId;
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entry.behavior = behavior;
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entry.branchContext = branchContext;
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entry.branchContext.isSync = true;
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entry.ignoreInterrupts = ignoreInterrupts;
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this->syncEntries.push_back(entry);
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