mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-07 03:04:05 +00:00
@@ -13,6 +13,12 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_TRACK_NS})
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set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "TRACK_NS/${file}")
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endforeach()
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add_subdirectory(TRACK_NS_WINTER)
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foreach(file ${DSCRIPTS_SOURCES_AI_RACING_TRACK_NS_WINTER})
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set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "TRACK_NS_WINTER/${file}")
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endforeach()
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add_subdirectory(TRACK_GF)
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foreach(file ${DSCRIPTS_SOURCES_AI_RACING_TRACK_GF})
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@@ -26,5 +32,5 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_TRACK_FV})
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endforeach()
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add_library(dScriptsAiRacing OBJECT ${DSCRIPTS_SOURCES_AI_RACING})
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target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS" "TRACK_NS" "TRACK_GF" "TRACK_FV")
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target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS" "TRACK_NS" "TRACK_NS_WINTER" "TRACK_GF" "TRACK_FV")
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target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase)
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3
dScripts/ai/RACING/TRACK_NS_WINTER/CMakeLists.txt
Normal file
3
dScripts/ai/RACING/TRACK_NS_WINTER/CMakeLists.txt
Normal file
@@ -0,0 +1,3 @@
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set(DSCRIPTS_SOURCES_AI_RACING_TRACK_NS_WINTER
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"NsWinterRaceServer.cpp"
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PARENT_SCOPE)
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53
dScripts/ai/RACING/TRACK_NS_WINTER/NsWinterRaceServer.cpp
Normal file
53
dScripts/ai/RACING/TRACK_NS_WINTER/NsWinterRaceServer.cpp
Normal file
@@ -0,0 +1,53 @@
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#include "NsWinterRaceServer.h"
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#include "GameMessages.h"
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#include "RacingControlComponent.h"
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using std::unique_ptr;
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using std::make_unique;
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void NsWinterRaceServer::OnStartup(Entity* self) {
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GameMessages::ConfigureRacingControl config;
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auto& raceSet = config.racingSettings;
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raceSet.push_back(make_unique<LDFData<std::u16string>>("GameType", u"Racing"));
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raceSet.push_back(make_unique<LDFData<std::u16string>>("GameState", u"Starting"));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Number_Of_PlayersPerTeam", 6));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Minimum_Players_to_Start", 2));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Minimum_Players_for_Group_Achievments", 2));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Car_Object", 7703));
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raceSet.push_back(make_unique<LDFData<std::u16string>>("Race_PathName", u"MainPath"));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Current_Lap", 1));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Number_of_Laps", 3));
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raceSet.push_back(make_unique<LDFData<int32_t>>("activityID", 42));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Place_1", 100));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Place_2", 90));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Place_3", 80));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Place_4", 70));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Place_5", 60));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Place_6", 50));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_1", 15));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_2", 25));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_3", 50));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_4", 85));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_5", 90));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_6", 100));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Number_of_Spawn_Groups", 1));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Spawners", 4847));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Spawners", 4848));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Flag", 4850));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Flag", 4851));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Point", 4846));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Point", 4845));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Mark", 4844));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Mark", 4843));
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const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
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for (auto* const racingController : racingControllers) {
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auto* const racingComponent = racingController->GetComponent<RacingControlComponent>();
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if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
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}
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}
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15
dScripts/ai/RACING/TRACK_NS_WINTER/NsWinterRaceServer.h
Normal file
15
dScripts/ai/RACING/TRACK_NS_WINTER/NsWinterRaceServer.h
Normal file
@@ -0,0 +1,15 @@
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// Darkflame Universe
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// Copyright 2025
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#ifndef NSWINTERRACESERVER_H
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#define NSWINTERRACESERVER_H
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#include "CppScripts.h"
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#include "RaceImaginationServer.h"
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class NsWinterRaceServer : public RaceImaginationServer {
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public:
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void OnStartup(Entity* self) override;
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};
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#endif //!NSWINTERRACESERVER_H
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