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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-06-11 04:35:39 +00:00
54 lines
2.8 KiB
C++
54 lines
2.8 KiB
C++
#include "NsWinterRaceServer.h"
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#include "GameMessages.h"
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#include "RacingControlComponent.h"
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using std::unique_ptr;
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using std::make_unique;
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void NsWinterRaceServer::OnStartup(Entity* self) {
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GameMessages::ConfigureRacingControl config;
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auto& raceSet = config.racingSettings;
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raceSet.push_back(make_unique<LDFData<std::u16string>>("GameType", u"Racing"));
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raceSet.push_back(make_unique<LDFData<std::u16string>>("GameState", u"Starting"));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Number_Of_PlayersPerTeam", 6));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Minimum_Players_to_Start", 2));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Minimum_Players_for_Group_Achievments", 2));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Car_Object", 7703));
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raceSet.push_back(make_unique<LDFData<std::u16string>>("Race_PathName", u"MainPath"));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Current_Lap", 1));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Number_of_Laps", 3));
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raceSet.push_back(make_unique<LDFData<int32_t>>("activityID", 42));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Place_1", 100));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Place_2", 90));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Place_3", 80));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Place_4", 70));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Place_5", 60));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Place_6", 50));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_1", 15));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_2", 25));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_3", 50));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_4", 85));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_5", 90));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_6", 100));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Number_of_Spawn_Groups", 1));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Spawners", 4847));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Spawners", 4848));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Flag", 4850));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Flag", 4851));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Point", 4846));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Point", 4845));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Mark", 4844));
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raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Mark", 4843));
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const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
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for (auto* const racingController : racingControllers) {
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auto* const racingComponent = racingController->GetComponent<RacingControlComponent>();
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if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
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}
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}
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