mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
remove singleton for dpWorld (#1427)
Removes the singleton inheritance from dpWorld. Tested that crux prime, nimbus station, avant gardens and nexus tower still use navmeshes and physics and that physics volumes are still collided with.
This commit is contained in:
@@ -6,7 +6,6 @@
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
#include "Singleton.h"
|
||||
#include "dCommonVars.h"
|
||||
#include "LDFFormat.h"
|
||||
|
||||
|
@@ -25,6 +25,7 @@
|
||||
#include "Metrics.hpp"
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDPhysicsComponentTable.h"
|
||||
#include "dNavMesh.h"
|
||||
|
||||
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
|
||||
m_Target = LWOOBJID_EMPTY;
|
||||
@@ -128,17 +129,17 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
|
||||
m_dpEntity->SetPosition(m_Parent->GetPosition());
|
||||
m_dpEntityEnemy->SetPosition(m_Parent->GetPosition());
|
||||
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
dpWorld::Instance().AddEntity(m_dpEntityEnemy);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
dpWorld::AddEntity(m_dpEntityEnemy);
|
||||
|
||||
}
|
||||
|
||||
BaseCombatAIComponent::~BaseCombatAIComponent() {
|
||||
if (m_dpEntity)
|
||||
dpWorld::Instance().RemoveEntity(m_dpEntity);
|
||||
dpWorld::RemoveEntity(m_dpEntity);
|
||||
|
||||
if (m_dpEntityEnemy)
|
||||
dpWorld::Instance().RemoveEntity(m_dpEntityEnemy);
|
||||
dpWorld::RemoveEntity(m_dpEntityEnemy);
|
||||
}
|
||||
|
||||
void BaseCombatAIComponent::Update(const float deltaTime) {
|
||||
@@ -653,8 +654,8 @@ void BaseCombatAIComponent::Wander() {
|
||||
|
||||
auto destination = m_StartPosition + delta;
|
||||
|
||||
if (dpWorld::Instance().IsLoaded()) {
|
||||
destination.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(destination);
|
||||
if (dpWorld::IsLoaded()) {
|
||||
destination.y = dpWorld::GetNavMesh()->GetHeightAtPoint(destination);
|
||||
}
|
||||
|
||||
if (Vector3::DistanceSquared(destination, m_MovementAI->GetParent()->GetPosition()) < 2 * 2) {
|
||||
|
@@ -57,13 +57,13 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Phy
|
||||
float radius = 1.5f;
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), radius, false);
|
||||
m_dpEntity->SetCollisionGroup(COLLISION_GROUP_DYNAMIC | COLLISION_GROUP_FRIENDLY);
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
}
|
||||
}
|
||||
|
||||
ControllablePhysicsComponent::~ControllablePhysicsComponent() {
|
||||
if (m_dpEntity) {
|
||||
dpWorld::Instance().RemoveEntity(m_dpEntity);
|
||||
dpWorld::RemoveEntity(m_dpEntity);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -16,6 +16,8 @@
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDPhysicsComponentTable.h"
|
||||
|
||||
#include "dNavMesh.h"
|
||||
|
||||
namespace {
|
||||
/**
|
||||
* Cache of all lots and their respective speeds
|
||||
@@ -169,8 +171,8 @@ NiPoint3 MovementAIComponent::ApproximateLocation() const {
|
||||
|
||||
auto approximation = source + ((destination - source) * percentageToWaypoint);
|
||||
|
||||
if (dpWorld::Instance().IsLoaded()) {
|
||||
approximation.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(approximation);
|
||||
if (dpWorld::IsLoaded()) {
|
||||
approximation.y = dpWorld::GetNavMesh()->GetHeightAtPoint(approximation);
|
||||
}
|
||||
|
||||
return approximation;
|
||||
@@ -181,8 +183,8 @@ bool MovementAIComponent::Warp(const NiPoint3& point) {
|
||||
|
||||
NiPoint3 destination = point;
|
||||
|
||||
if (dpWorld::Instance().IsLoaded()) {
|
||||
destination.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(point);
|
||||
if (dpWorld::IsLoaded()) {
|
||||
destination.y = dpWorld::GetNavMesh()->GetHeightAtPoint(point);
|
||||
|
||||
if (std::abs(destination.y - point.y) > 3) {
|
||||
return false;
|
||||
@@ -302,8 +304,8 @@ void MovementAIComponent::SetDestination(const NiPoint3& destination) {
|
||||
}
|
||||
|
||||
std::vector<NiPoint3> computedPath;
|
||||
if (dpWorld::Instance().IsLoaded()) {
|
||||
computedPath = dpWorld::Instance().GetNavMesh()->GetPath(m_Parent->GetPosition(), destination, m_Info.wanderSpeed);
|
||||
if (dpWorld::IsLoaded()) {
|
||||
computedPath = dpWorld::GetNavMesh()->GetPath(m_Parent->GetPosition(), destination, m_Info.wanderSpeed);
|
||||
}
|
||||
|
||||
// Somehow failed
|
||||
@@ -328,8 +330,8 @@ void MovementAIComponent::SetDestination(const NiPoint3& destination) {
|
||||
|
||||
// Simply path
|
||||
for (auto& point : computedPath) {
|
||||
if (dpWorld::Instance().IsLoaded()) {
|
||||
point.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(point);
|
||||
if (dpWorld::IsLoaded()) {
|
||||
point.y = dpWorld::GetNavMesh()->GetHeightAtPoint(point);
|
||||
}
|
||||
|
||||
m_InterpolatedWaypoints.push_back(point);
|
||||
|
@@ -30,6 +30,7 @@
|
||||
#include "eObjectBits.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eMissionState.h"
|
||||
#include "dNavMesh.h"
|
||||
|
||||
std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
|
||||
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
|
||||
@@ -250,17 +251,17 @@ void PetComponent::OnUse(Entity* originator) {
|
||||
NiPoint3 forward = NiQuaternion::LookAt(m_Parent->GetPosition(), originator->GetPosition()).GetForwardVector();
|
||||
forward.y = 0;
|
||||
|
||||
if (dpWorld::Instance().IsLoaded()) {
|
||||
if (dpWorld::IsLoaded()) {
|
||||
NiPoint3 attempt = petPosition + forward * interactionDistance;
|
||||
|
||||
float y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(attempt);
|
||||
float y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
|
||||
|
||||
while (std::abs(y - petPosition.y) > 4 && interactionDistance > 10) {
|
||||
const NiPoint3 forward = m_Parent->GetRotation().GetForwardVector();
|
||||
|
||||
attempt = originatorPosition + forward * interactionDistance;
|
||||
|
||||
y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(attempt);
|
||||
y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
|
||||
|
||||
interactionDistance -= 0.5f;
|
||||
}
|
||||
@@ -812,8 +813,8 @@ void PetComponent::Wander() {
|
||||
|
||||
auto destination = m_StartPosition + delta;
|
||||
|
||||
if (dpWorld::Instance().IsLoaded()) {
|
||||
destination.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(destination);
|
||||
if (dpWorld::IsLoaded()) {
|
||||
destination.y = dpWorld::GetNavMesh()->GetHeightAtPoint(destination);
|
||||
}
|
||||
|
||||
if (Vector3::DistanceSquared(destination, m_MovementAI->GetParent()->GetPosition()) < 2 * 2) {
|
||||
|
@@ -161,7 +161,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
|
||||
m_dpEntity->SetRotation(m_Rotation);
|
||||
m_dpEntity->SetPosition(m_Position);
|
||||
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
} else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") {
|
||||
// Move this down by 13.521004 units so it is still effectively at the same height as before
|
||||
m_Position = m_Position - NiPoint3::UNIT_Y * 13.521004f;
|
||||
@@ -172,56 +172,56 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
|
||||
m_dpEntity->SetRotation(m_Rotation);
|
||||
m_dpEntity->SetPosition(m_Position);
|
||||
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
} else if (info->physicsAsset == "env\\trigger_wall_tall.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 10.0f, 25.0f, 1.0f);
|
||||
m_dpEntity->SetScale(m_Scale);
|
||||
m_dpEntity->SetRotation(m_Rotation);
|
||||
m_dpEntity->SetPosition(m_Position);
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
} else if (info->physicsAsset == "env\\env_gen_placeholderphysics.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 20.0f, 20.0f, 20.0f);
|
||||
m_dpEntity->SetScale(m_Scale);
|
||||
m_dpEntity->SetRotation(m_Rotation);
|
||||
m_dpEntity->SetPosition(m_Position);
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
} else if (info->physicsAsset == "env\\POI_trigger_wall.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 12.5f, 20.0f); // Not sure what the real size is
|
||||
m_dpEntity->SetScale(m_Scale);
|
||||
m_dpEntity->SetRotation(m_Rotation);
|
||||
m_dpEntity->SetPosition(m_Position);
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
} else if (info->physicsAsset == "env\\NG_NinjaGo\\env_ng_gen_gate_chamber_puzzle_ceiling_tile_falling_phantom.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 18.0f, 5.0f, 15.0f);
|
||||
m_dpEntity->SetScale(m_Scale);
|
||||
m_dpEntity->SetRotation(m_Rotation);
|
||||
m_dpEntity->SetPosition(m_Position + m_Rotation.GetForwardVector() * 7.5f);
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
} else if (info->physicsAsset == "env\\NG_NinjaGo\\ng_flamejet_brick_phantom.HKX") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 1.0f, 12.0f);
|
||||
m_dpEntity->SetScale(m_Scale);
|
||||
m_dpEntity->SetRotation(m_Rotation);
|
||||
m_dpEntity->SetPosition(m_Position + m_Rotation.GetForwardVector() * 6.0f);
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
} else if (info->physicsAsset == "env\\Ring_Trigger.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 6.0f, 6.0f, 6.0f);
|
||||
m_dpEntity->SetScale(m_Scale);
|
||||
m_dpEntity->SetRotation(m_Rotation);
|
||||
m_dpEntity->SetPosition(m_Position);
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
} else if (info->physicsAsset == "env\\vfx_propertyImaginationBall.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 4.5f);
|
||||
m_dpEntity->SetScale(m_Scale);
|
||||
m_dpEntity->SetRotation(m_Rotation);
|
||||
m_dpEntity->SetPosition(m_Position);
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") {
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
|
||||
m_dpEntity->SetScale(m_Scale);
|
||||
m_dpEntity->SetRotation(m_Rotation);
|
||||
m_Position.y -= (111.467964f * m_Scale) / 2;
|
||||
m_dpEntity->SetPosition(m_Position);
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
} else {
|
||||
//LOG("This one is supposed to have %s", info->physicsAsset.c_str());
|
||||
|
||||
@@ -230,7 +230,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
|
||||
m_dpEntity->SetScale(m_Scale);
|
||||
m_dpEntity->SetRotation(m_Rotation);
|
||||
m_dpEntity->SetPosition(m_Position);
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -238,7 +238,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
|
||||
|
||||
PhantomPhysicsComponent::~PhantomPhysicsComponent() {
|
||||
if (m_dpEntity) {
|
||||
dpWorld::Instance().RemoveEntity(m_dpEntity);
|
||||
dpWorld::RemoveEntity(m_dpEntity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -300,7 +300,7 @@ void PhantomPhysicsComponent::CreatePhysics() {
|
||||
|
||||
m_dpEntity->SetPosition({ m_Position.x, m_Position.y - (height / 2), m_Position.z });
|
||||
|
||||
dpWorld::Instance().AddEntity(m_dpEntity);
|
||||
dpWorld::AddEntity(m_dpEntity);
|
||||
|
||||
m_HasCreatedPhysics = true;
|
||||
}
|
||||
|
@@ -18,7 +18,7 @@ ProximityMonitorComponent::~ProximityMonitorComponent() {
|
||||
for (const auto& en : m_ProximitiesData) {
|
||||
if (!en.second) continue;
|
||||
|
||||
dpWorld::Instance().RemoveEntity(en.second);
|
||||
dpWorld::RemoveEntity(en.second);
|
||||
}
|
||||
|
||||
m_ProximitiesData.clear();
|
||||
@@ -28,12 +28,12 @@ void ProximityMonitorComponent::SetProximityRadius(float proxRadius, const std::
|
||||
dpEntity* en = new dpEntity(m_Parent->GetObjectID(), proxRadius);
|
||||
en->SetPosition(m_Parent->GetPosition());
|
||||
|
||||
dpWorld::Instance().AddEntity(en);
|
||||
dpWorld::AddEntity(en);
|
||||
m_ProximitiesData.insert(std::make_pair(name, en));
|
||||
}
|
||||
|
||||
void ProximityMonitorComponent::SetProximityRadius(dpEntity* entity, const std::string& name) {
|
||||
dpWorld::Instance().AddEntity(entity);
|
||||
dpWorld::AddEntity(entity);
|
||||
entity->SetPosition(m_Parent->GetPosition());
|
||||
m_ProximitiesData.insert(std::make_pair(name, entity));
|
||||
}
|
||||
|
@@ -88,6 +88,7 @@
|
||||
#include "CDObjectsTable.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
#include "ePlayerFlag.h"
|
||||
#include "dNavMesh.h"
|
||||
|
||||
void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
|
||||
auto commandCopy = command;
|
||||
@@ -768,7 +769,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
auto control = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
|
||||
if (!control) return;
|
||||
|
||||
float y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(control->GetPosition());
|
||||
float y = dpWorld::GetNavMesh()->GetHeightAtPoint(control->GetPosition());
|
||||
std::u16string msg = u"Navmesh height: " + (GeneralUtils::to_u16string(y));
|
||||
ChatPackets::SendSystemMessage(sysAddr, msg);
|
||||
}
|
||||
@@ -1737,7 +1738,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if (chatCommand == "reloadconfig" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
Game::config->ReloadConfig();
|
||||
VanityUtilities::SpawnVanity();
|
||||
dpWorld::Instance().Reload();
|
||||
dpWorld::Reload();
|
||||
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
for (auto entity : entities) {
|
||||
auto* scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
|
||||
|
Reference in New Issue
Block a user