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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 01:38:20 +00:00
compile fixes and default client_location (#809)
* support for gcc9 on ubuntu 18.04 This is needed to make filesystem work * fix default for client location
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4a6f3e44ee
commit
353c328485
@ -58,7 +58,7 @@ if(UNIX)
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if(APPLE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -fPIC")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -static-libgcc -fPIC")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -static-libgcc -fPIC -lstdc++fs")
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endif()
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if (__dynamic AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
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@ -55,7 +55,7 @@ int main(int argc, char** argv) {
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try {
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std::string client_path = config.GetValue("client_location");
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if (client_path.empty()) client_path = "./res";
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Game::assetManager = new AssetManager(config.GetValue("client_location"));
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Game::assetManager = new AssetManager(client_path);
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} catch (std::runtime_error& ex) {
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Game::logger->Log("ChatServer", "Got an error while setting up assets: %s", ex.what());
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@ -104,7 +104,7 @@ int main(int argc, char** argv) {
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try {
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std::string client_path = config.GetValue("client_location");
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if (client_path.empty()) client_path = "./res";
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Game::assetManager = new AssetManager(config.GetValue("client_location"));
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Game::assetManager = new AssetManager(client_path);
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} catch (std::runtime_error& ex) {
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Game::logger->Log("MasterServer", "Got an error while setting up assets: %s", ex.what());
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@ -148,7 +148,7 @@ int main(int argc, char** argv) {
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try {
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std::string client_path = config.GetValue("client_location");
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if (client_path.empty()) client_path = "./res";
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Game::assetManager = new AssetManager(config.GetValue("client_location"));
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Game::assetManager = new AssetManager(client_path);
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} catch (std::runtime_error& ex) {
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Game::logger->Log("WorldServer", "Got an error while setting up assets: %s", ex.what());
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